D&D 5E 20th level Sorcerer vs the world

We'll soon have a sorcerer with a non-stop Warding Wind spells, in order to be deafened just in case someone tries to applies the OP's reading on how social skills work...
 

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If I understand the "rules" of this contest, it'd include wish, and every spell wish can mimic with multiple castings, unlimited duration and overlapping concentration.

Spot on.

Plus Contingent Tenfold Destruction of the Sheared Character Sheet with a trigger of "Whenever an invalid build is within a milllion miles."
 


At this point I'm assuming the OP is either a troll or unable to follow simple discussion, but either way I'm no longer engaging with them (on any thread involving incorrectly playing the game) since they don't engage with anyone else.

Thanks for the Saga of Foggy Bottom for those who contributed, though.
 

Thank you all for your ideas. You inspired... a new NPC.


Shenta d'Ghallanda, also known The Golden Voice of Surrender, Foggy Bottom Town Cryer & Enforcer of the Peace
Mark of Hospitality halfling, Background House Agent (Insight, Persuasion)
Wizard 20 (of course, who isn't?), Enchanter.

INT 14 CHA 20 WIS 14 DEX 14 CON 10 STR 8
ASIs: Diplomat, Telepathic (INT), Linguist, Empathic, 1 ASIs.
Skills: Insight, Persuasion, Arcana, Investigation.

Among its trait, she gets the Ever Hospitable, giving her +1d4 to Persuasion checks. She's of course racially Lucky.
As a Wizard, She took as a signature spell Enhance Ability, casting Eagle's Splendor on herself every hour on the clock.

She's tasked with patrolling the Foggy Bottom roads and enforce peace among the spellcasters. A drunken fight between level 20 wizards could spell doom not only for the village but for civilization itself. Shenta has learnt the story of the Netheril and the little-known fact that Karsus's spell originated from a bragging contest in a fine brewery. She definitely doesn't want the spell outcome for her adoptive village. Raised among house Ghallanda, she also took over the village inn after planeshifting to Faerun during the course of her youthful adventures.

Originally, the Council of Liches wasn't very keen to appoint her given her dismal Intelligence for a Wizard. But with her ability to patrol the roads constantly chanting ballads of peace from her home country, in a lot of languages and telepathically when needed, she could convince people to renounce any hostile intent while within the confine of the hallowed Foggy Bottom, with a Persuasion check done with advantage (thanks through constant Enhance Ability), adding 1d4+12 (expertise) +5 (CHA) to the roll. That's an average of 34. When she really needed to calm things down, she Wishes for Glibness to ensure rolls between 33-37. It only took a very brief interview for the Council to appoint her...

She's allowed to be followed by a Simulacrum of a Bard 20 (College of Lore) who plays music and stands ready to grant Bardic Inspiration (d12) and cast Guidance (+1d4) on her if she witnesses a difficult situation, like a new person entering the town despite the wall of fog. Consistently reaching 40+ and with a maximum of 57, she is known to invite newcomers for a polite interview in the underground of the House of Liches, the Foggy Bottom's town hall (formerly known as the House of Elders because there was a time, thankfully past, when wizards actually died of old age).

Nobody knows what happens during this interview. No testimony of these interviews was ever possible thanks to Shenta's Alter Memory ability as an Enchanter. All visitors have been able to continue their trip so far, so there is no dark project at hand, but some in Foggy Bottom suspects that, out of an abundance of caution, the Town leaders asks the visitor to submit to a quick Wished Simulacrum spell, while enjoying a superb breakfast, before being welcome to enjoy the commodities of Foggy Bottom. Who know what would happen if the Simulacrum revealed some hostile intention on the part of the visitor?

[BTW, normal voice can be heard in normal conditions at 180m and there is even a recorded case of human voice being intelligible at 17 km (10,5 miles) under ideal acoustic conditions (according to the webpage of the Guiness Book. The Silbo whistled language from the Canary Island can be heard at 5 miles. I found this fact fascinating... especially since it's much farther than 660 ft.]

So, come on.
Since you don’t want to send a list of prepared spells, you don’t have any spells you didn’t mention (It’s easy to have more than Theorical 600 spells available, right ?, but you can only prepare 22).

What I find funny is this Cha based Wizard with 80 HP and ridiculous 14 from Int.

"Among its trait, she gets the Ever Hospitable, giving her +1d4 to Persuasion checks. She's of course racially Lucky.
As a Wizard, She took as a signature spell Enhance Ability, casting Eagle's Splendor on herself every hour on the clock."


Here is your biggest mistake and the cause of your death. You visibly cast spells to manipulate creatures. Easily identifiable and this will lead to hostility. No matter what you say, if a creature is constantly casting spells to manipulate the creatures, it will generate clear hostility and likely death.


"With a Persuasion check done with advantage (thanks through constant Enhance Ability), adding 1d4+12 (expertise) +5 (CHA) to the roll. That's an average of 34. When she really needed to calm things down, she Wishes for Glibness to ensure rolls between 33-37. It only took a very brief interview for the Council to appoint her..."

All spells you cast are visible, declaring obvious magical manipulation. Shanta is dead.
Without visible casting glibness spell, you have 1d4 +12 +5. It's 18~38+1d4.
The Sorcerer has 12+3, Trance of Order, Magical Guidance and Advantage. It's 25~35 with Magical Guidance and Advantage for 4d20.
The Sorcerer is clear better.
It's for Persuation, Intimidation and Deception.
Also, can manipulate creatures with Subtle Mass Suggestion, Subtle Dominate Person, Subtle Detect Through.

The winner here is easy right?


"She's allowed to be followed by a Simulacrum of a Bard 20 (College of Lore) who plays music and stands ready to grant Bardic Inspiration (d12) and cast Guidance (+1d4) on her if she witnesses a difficult situation, like a new person entering the town despite the wall of fog. Consistently reaching 40+ and with a maximum of 57, she is known to invite newcomers for a polite interview in the underground of the House of Liches, the Foggy Bottom's town hall (formerly known as the House of Elders because there was a time, thankfully past, when wizards actually died of old age)."

Oh gosh, you have a PC simulacrum.
So, Now the Sorcerer can use Twin Simulacrum to have a Simulacrum of Himself and a Assassin level 20.

I think things now start to get even more difficult.


The Death:

With the Enchanter's 80 HP. He's an easy victim.

1) Upcast Subtle Sleep

2) The Bastion's Subtle Empowered Meteor Swarm that is instant kill + Simulacrum empowered subtle Horrid Wilting for instant death easily.

3) The Assassin Simulacrum that Instant Death on you.

When your HP is zero, you will be stabilized to not die and become a statue forever.
 

So, come on.
Since you don’t want to send a list of prepared spells, you don’t have any spells you didn’t mention (It’s easy to have more than Theorical 600 spells available, right ?, but you can only prepare 22).

What I find funny is this Cha based Wizard with 80 HP and ridiculous 14 from Int.

"Among its trait, she gets the Ever Hospitable, giving her +1d4 to Persuasion checks. She's of course racially Lucky.
As a Wizard, She took as a signature spell Enhance Ability, casting Eagle's Splendor on herself every hour on the clock."


Here is your biggest mistake and the cause of your death. You visibly cast spells to manipulate creatures. Easily identifiable and this will lead to hostility. No matter what you say, if a creature is constantly casting spells to manipulate the creatures, it will generate clear hostility and likely death.


"With a Persuasion check done with advantage (thanks through constant Enhance Ability), adding 1d4+12 (expertise) +5 (CHA) to the roll. That's an average of 34. When she really needed to calm things down, she Wishes for Glibness to ensure rolls between 33-37. It only took a very brief interview for the Council to appoint her..."

All spells you cast are visible, declaring obvious magical manipulation. Shanta is dead.
Without visible casting glibness spell, you have 1d4 +12 +5. It's 18~38+1d4.
The Sorcerer has 12+3, Trance of Order, Magical Guidance and Advantage. It's 25~35 with Magical Guidance and Advantage for 4d20.
The Sorcerer is clear better.
It's for Persuation, Intimidation and Deception.
Also, can manipulate creatures with Subtle Mass Suggestion, Subtle Dominate Person, Subtle Detect Through.

The winner here is easy right?


"She's allowed to be followed by a Simulacrum of a Bard 20 (College of Lore) who plays music and stands ready to grant Bardic Inspiration (d12) and cast Guidance (+1d4) on her if she witnesses a difficult situation, like a new person entering the town despite the wall of fog. Consistently reaching 40+ and with a maximum of 57, she is known to invite newcomers for a polite interview in the underground of the House of Liches, the Foggy Bottom's town hall (formerly known as the House of Elders because there was a time, thankfully past, when wizards actually died of old age)."

Oh gosh, you have a PC simulacrum.
So, Now the Sorcerer can use Twin Simulacrum to have a Simulacrum of Himself and a Assassin level 20.

I think things now start to get even more difficult.


The Death:

With the Enchanter's 80 HP. He's an easy victim.

1) Upcast Subtle Sleep

2) The Bastion's Subtle Empowered Meteor Swarm that is instant kill + Simulacrum empowered subtle Horrid Wilting for instant death easily.

3) The Assassin Simulacrum that Instant Death on you.

When your HP is zero, you will be stabilized to not die and become a statue forever.
Daily routine?
Clean preparation list?
 

Our Wizard is using a PC as a simulacrum and then our Bastion will also use it. Obviously.

Mark the Shadow Elf Assassin Rogue level 20, the most fatal.
Expertise, Stealth, Perception, Investigation, Deception

Bastion with Subtle Pass Without Trace, Nondetection spell.

37 ~ 47 + 1d4 Stealth Check. You roll once against creatures passive perception and remain hidden until revealed

When the assassin will strike, the Bastion casts subtle greater invisibiliy.
For Instant 200 damage against an enemy and with Subtle Horrid Wilting and Subtle Meteor Swarm, they can urge you to kill everything.


With the Impostor feature, he can pass himself off as a Wizard and thus further criminalize murders and manipulate creatures to believe that Wizards are a threat.
 
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