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D&D 5E 20th level Sorcerer vs the world

It is suppressed, not unmade. The AMF spells states that:



Since a Simulacrum is a creature, it vanishes shortly while his position in the antimagic field.

BTW, I'll let everyone decide if "You gain the ability to align your consciousness to the endless calculations of Mechanus". I'd say class features can count as magic, if not one could simply take a misty step out of an antimagic field provided that they get this ability through racial feature and their link to Thelanis instead of casting a spell.
"Since a Simulacrum is a creature, it vanishes shortly while his position in the antimagic field."

The Simulacrum isn't inside the AMF range. I need to repeat again?


"BTW, I'll let everyone decide if "You gain the ability to align your consciousness to the endless calculations of Mechanus". I'd say class features can count as magic, if not one could simply take a misty step out of an antimagic field provided that they get this ability through racial feature and their link to Thelanis instead of casting a spell."

Wrong, It isn't a magical effect like Druid's Wild Shape is:

Wild Shape

Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest.


I strongly disagree.
The Trance of Order and Clockwork Cavalcate are class feature like Barbarian's rage or Bard's Inspiration. It works on AMF.




This Wizard's death will be painful.
 
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You may have made some mistakes and admitted to them, but every single build on page 1 is still incorrect and illegal with errors in spells known.

Holy Boi: 18 spells known instead of 16 (15 from sorcerer + 1 from divine soul)
Sparky Boi: 16 spells known instead of 15
Coffee Boi: there are one too few "clockwork" spells known at each of level 1 and level 4; since you have 25 overall spells known (the correct number), that means you have two too many spells known of some level(s) other than 1 and 4.
Details here:
What I mean by that is that the spells from Clockwork Soul can only be Alarm, Protection from Evil and Good, or a first/fourth-level abjuration or transmutation spell of an appropriate class. For first-level spells, the list presented contains only two first-level spells (Armor of Agathys and Sleep), only one of which (Armor . . .) is viable; for fourth-level spells, only Polymorph is legal for a clockwork spell, with Dimension Door being conjuration and Improved Invisibility being Illusion. The rules for clockwork soul were not followed, so the character is illegal.

The following spells from your spell list, by the rules in Xanathar's Guide, are not "imperceptible" by virtue of still having a spell component, even with Subtle Spell applied: Armor of Agathys, Sleep, Aid, Pass Without Trace, Nondetection, Polymorph, Wall of Force, Greater Restoration, Planar Binding, Freezing Sphere (it wouldn't matter if this were Subtled or not; it causes a freezing sphere to "streak from your fingertips" -- an obvious effect), Disintegrate (same as Freezing Sphere for obviousness), Mass Suggestion, Flesh to Stone, Plane Shift, and Horrid Wilting. In a campaign with a DM, there might be some negotiation as to whether a particular material component gives away your position and that you are casting a spell, but your continued disavowment of even reasonable DM fiat, we are left with only the conclusion that any of these spells, by virtue of not being imperceptible, give away your position and spoil hiding when they are cast. Is there some other interpretation that you would prefer?

I'm still not getting your claim that the various new sorcerers have "more spells known than a wizard has prepared." By my reckoning, these characters have 25 spells known. A 20th level wizard will have 20 (level) + 5 (most likely Int mod) + 2 (signature spell -- 3rd-level spells only) plus the spell mastery level 1 and 2 spells that can be cast at will. That's 27 or 29.
 


You may have made some mistakes and admitted to them, but every single build on page 1 is still incorrect and illegal with errors in spells known.

Holy Boi: 18 spells known instead of 16 (15 from sorcerer + 1 from divine soul)
Sparky Boi: 16 spells known instead of 15
Coffee Boi: there are one too few "clockwork" spells known at each of level 1 and level 4; since you have 25 overall spells known (the correct number), that means you have two too many spells known of some level(s) other than 1 and 4.
Details here:
What I mean by that is that the spells from Clockwork Soul can only be Alarm, Protection from Evil and Good, or a first/fourth-level abjuration or transmutation spell of an appropriate class. For first-level spells, the list presented contains only two first-level spells (Armor of Agathys and Sleep), only one of which (Armor . . .) is viable; for fourth-level spells, only Polymorph is legal for a clockwork spell, with Dimension Door being conjuration and Improved Invisibility being Illusion. The rules for clockwork soul were not followed, so the character is illegal.

The following spells from your spell list, by the rules in Xanathar's Guide, are not "imperceptible" by virtue of still having a spell component, even with Subtle Spell applied: Armor of Agathys, Sleep, Aid, Pass Without Trace, Nondetection, Polymorph, Wall of Force, Greater Restoration, Planar Binding, Freezing Sphere (it wouldn't matter if this were Subtled or not; it causes a freezing sphere to "streak from your fingertips" -- an obvious effect), Disintegrate (same as Freezing Sphere for obviousness), Mass Suggestion, Flesh to Stone, Plane Shift, and Horrid Wilting. In a campaign with a DM, there might be some negotiation as to whether a particular material component gives away your position and that you are casting a spell, but your continued disavowment of even reasonable DM fiat, we are left with only the conclusion that any of these spells, by virtue of not being imperceptible, give away your position and spoil hiding when they are cast. Is there some other interpretation that you would prefer?

I'm still not getting your claim that the various new sorcerers have "more spells known than a wizard has prepared." By my reckoning, these characters have 25 spells known. A 20th level wizard will have 20 (level) + 5 (most likely Int mod) + 2 (signature spell -- 3rd-level spells only) plus the spell mastery level 1 and 2 spells that can be cast at will. That's 27 or 29.
I strongly disagree.
If you are hidden and imperceptible, The victim cant see The material component, because you are hidden 😂
 

So they non-magically instantly heal 100 hit points of damage? Right. Your game, I suppose.

And almost entirely due to the simulacrum of the assassin, not the sorcerer itself.
Yes, It isnt magical effect and heal 100 HP. Why not?

The Bastion Order to Simulacrum assassin to stop attack.
The Bastion slowsly defeat The Wizard.

It is still more scary death....
 

"Since a Simulacrum is a creature, it vanishes shortly while his position in the antimagic field."

The Simulacrum isn't inside the AMF range. I need to repeat again?

You do realize that I am answering Eltab's question?

I strongly disagree.
The trance of Order and Clockwork Cavalcate are class feature like Barbarian's rage. It works on AMF.

So, you're claiming that a Conjurer class Feature can work in an antimagic field since the PHB doesn't mention "magically" in the description?

BENIGN TRANSPOSITION
Starting at 6th leveI, you can use your action to teleport up to 30 feet to an unoccupied space that you can see. Alternatively, you can choose a space within range that is occupied by a Small or Medium creature. ]f that creature is willing, you both teleport, swapping places. Once you use this feature, you can't use it again until you finish a long rest or you cast a conjuration spell of 1st levei or higher.

Obvious supernatural effect in both case, both fueled by the use of magic (reset by spending sorcery points of a conjuration spell)... yet no explicit mention of magic in the description. So both of them either work or not in the antimagic field. I'd say they won't. But if the thread consensus is that they both work, why not.
 


I strongly disagree.
If you are hidden and imperceptible, The victim cant see The material component, because you are hidden 😂
That's not what Xanathar's says. It says, "To be perceptible, the casting of a spell must involve a verbal, somatic, or material component." Do those spells involve a material component? Yes? Then they are perceptible.

Xanathar's further says, "If the need for a spell’s components has been removed . . . , the casting of the spell is imperceptible." This means all the components. Not some of them. Are all the components removed? No? Then it is not imperceptible.

You are the one bringing up this stuff. The rules don't make reference to hiding, so those rules don't apply.

(Besides, the assumption is not just that a spellcaster merely has the components, but that they are doing something with them.)
 

That's not what Xanathar's says. It says, "To be perceptible, the casting of a spell must involve a verbal, somatic, or material component." Do those spells involve a material component? Then they are perceptible.

Xanathar's further says, "If the need for a spell’s components has been removed . . . , the casting of the spell is imperceptible." This means all the components. Not some of them. Are all the components removed? No? Then it is not imperceptible.

You are the one bringing up this stuff. The rules don't make reference to hiding, so those rules don't apply.

(Besides, the assumption is not just that a spellcaster merely has the components, but that they are doing something with them.)
It ia imperceptible, because The target cant see The material component.
Why? The Bastion is hidden.
If you cant perceive V,S (Subtle spell) or material (because Im hidden). Its imperceptible.
Its clear as Water. 🤗
 

It ia imperceptible, because The target cant see The material component.
Why? The Bastion is hidden.
If you cant perceive V,S (Subtle spell) or material (because Im hidden). Its imperceptible.
Its clear as Water. 🤗
Since the spell is not imperceptible (by the Xanathar's rules), it could be ruled that casting that spell invalidates hiding in the same way that casting a somatic-component spell would. Depending on what you do with the material component, it might even have audible cues.
 

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