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D&D 5E 20th level Sorcerer vs the world

Ahahah, you still can't follow rules.

Let's have a vote.

"Do you allow supernatural class features to function in an antimagic field, like the Benign Transposition of a Conjurer Wizard, the summoning of order spirits from Mechanus by a Clockwork Sorcerer, the ability of a Fiend Warlock to planeshift someone to the Lower Planes, the Misty Escape of an Archfey Warlock (where you turn invisible and teleport away) or a Nature Cleric divine strike (where you imbue a weapon with divine energy to do thunder damage for example), or do you disallow them on the basis that the description of them makes it magical ?"

I am not sure the vote will go your way (and if it does, it will make wizards much less susceptible to antimagic fields, which is why I don't understand why you take this strange position).
 

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Let's have a vote.

"Do you allow supernatural class features to function in an antimagic field, like the Benign Transposition of a Conjurer Wizard, the summoning of order spirits from Mechanus by a Clockwork Sorcerer, the ability of a Fiend Warlock to planeshift someone to the Lower Planes, the Misty Escape of an Archfey Warlock (where you turn invisible and teleport away) or a Nature Cleric divine strike (where you imbue a weapon with divine energy to do thunder damage for example), or do you disallow them on the basis that the description of them makes it magical ?"

I am not sure the vote will go your way (and if it does, it will make wizards much less susceptible to antimagic fields, which is why I don't understand why you take this strange position).
Ahahaha, you don't follow the rules and will ask for votes. Dude, you are very dishonest. Ahahaha :ROFLMAO: :ROFLMAO: :ROFLMAO:

Accept the defeat of the Wizards.
 

Well, the cavalcade won't work regardless of whether or not the ability is determined to be magical or not (it is, for my two cents).

Oh, why is that, right, sorry. AMF explicitly poofs summoned creatures and makes no distinction on source. So... no healing.
 

Well, the cavalcade won't work regardless of whether or not the ability is determined to be magical or not (it is, for my two cents).

Oh, why is that, right, sorry. AMF explicitly poofs summoned creatures and makes no distinction on source. So... no healing.
I strongly disagree.

"A creature or object summoned or created by magic temporarily winks out of existence in the Sphere."

Clockwork Cavalcade isn't magic and The spirits aren't creatures or objects.

Yes, healing.
 

I strongly disagree.

"A creature or object summoned or created by magic temporarily winks out of existence in the Sphere."

Clockwork Cavalcade isn't magic and The spirits aren't creatures or objects.
Read the whole thing:

A 10-foot-radius Invisible Sphere of antimagic surrounds you. This area is divorced from the magical energy that suffuses the multiverse. Within the Sphere, Spells can't be cast, summoned creatures disappear, and even Magic Items become mundane. Until the spell ends, the Sphere moves with you, centered on you
 

Read the whole thing:

A 10-foot-radius Invisible Sphere of antimagic surrounds you. This area is divorced from the magical energy that suffuses the multiverse. Within the Sphere, Spells can't be cast, summoned creatures disappear, and even Magic Items become mundane. Until the spell ends, the Sphere moves with you, centered on you
Clockwork cavalcate doesn't summon creatures. I'm sorry.
 



Hohige is so intent on reading litterally despite the 5e attempt to be written in natural language that if one presented his sorcerer with a court summons while in an antimagic field, he'd claim he'd disappear, being now a summoned creature.
 


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