Right. Better make sure your spells don't need material components. Lots of sleight-of-hand checks, there.Subtle Spell disagree. No verbal and somatic components.
The Sorcerer has 10 int and is smarter than the Wizard with 20.
Right. Better make sure your spells don't need material components. Lots of sleight-of-hand checks, there.Subtle Spell disagree. No verbal and somatic components.
The Sorcerer has 10 int and is smarter than the Wizard with 20.
I dunno. I think that the obviously outside voice in your head is probably lying. Sounds like a DC 196 check. With Disadvantage.
Glad you think so. If I were DMing and a player tried that stunt, I wouldn't allow the Cha(Deception) check; it just wouldn't work. Not against people who knew and trusted the wizard.That was funny![]()
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Subtle Dominate Person + High deception to make convince people that the Wizard are betrayers.Glad you think so. If I were DMing and a player tried that stunt, I wouldn't allow the Cha(Deception) check; it just wouldn't work. Not against people who knew and trusted the wizard.
Dominate Person doesn't do that. It lets you control that person's actions, but it doesn't change their beliefs. I'm pretty sure it doesn't apply the Charmed condition, even.Subtle Dominate Person + High deception to make convince people that the Wizard are betrayers.
I don't think so, He will say for others that the Wizards are betrayer and the Sorcerer will manipule people, step by step.Dominate Person doesn't do that. It lets you control that person's actions, but it doesn't change their beliefs. I'm pretty sure it doesn't apply the Charmed condition, even.
Hrm. I figure it's a Wis(Insight) check against your spell save DC for the other party members to figure that out, and it takes your action to control theirs. Probably not super-efficient, but go ahead if you want.I don't think so, He will say for others that the Wizards are betrayer and the Sorcerer will manipule people.
I strongly disagree about it.
Hahaha, It will be fun.
It is actually very difficult to force a Player Character to do something the player does not want him to do, short of a Dominate Person Spell and that is concentration, so you can only do it to one PC at a time. Persuasion is not Dominate Person, it is not instantaneous and would require sustained use over time and rather than make me believe my friend was the enemy, it is more likely to make me think, well wizards are bad, except my friend, who is one of the good ones.Glad you think so. If I were DMing and a player tried that stunt, I wouldn't allow the Cha(Deception) check; it just wouldn't work. Not against people who knew and trusted the wizard.
Other party member?Hrm. I figure it's a Wis(Insight) check against your spell save DC for the other party members to figure that out, and it takes your action to control theirs. Probably not super-efficient, but go ahead if you want.
Have you already forgotten it's 6 v. 1? The wizard and his five friends?Other party member?
Wrong, It's all city. Everyone.