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D&D 5E 20th level Sorcerer vs the world

Subtle Spell disagree. No verbal and somatic components.
The Sorcerer has 10 int and is smarter than the Wizard with 20.
Right. Better make sure your spells don't need material components. Lots of sleight-of-hand checks, there.
 

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That was funny :ROFLMAO: :ROFLMAO: :ROFLMAO:
Glad you think so. If I were DMing and a player tried that stunt, I wouldn't allow the Cha(Deception) check; it just wouldn't work. Not against people who knew and trusted the wizard.
 

Glad you think so. If I were DMing and a player tried that stunt, I wouldn't allow the Cha(Deception) check; it just wouldn't work. Not against people who knew and trusted the wizard.
Subtle Dominate Person + High deception to make convince people that the Wizard are betrayers.

And the Sorcerer goes on manipulating the school of magic one by one.
Sorry, But the Wizards are dead.
 

Subtle Dominate Person + High deception to make convince people that the Wizard are betrayers.
Dominate Person doesn't do that. It lets you control that person's actions, but it doesn't change their beliefs. I'm pretty sure it doesn't apply the Charmed condition, even.
 

Dominate Person doesn't do that. It lets you control that person's actions, but it doesn't change their beliefs. I'm pretty sure it doesn't apply the Charmed condition, even.
I don't think so, He will say for others that the Wizards are betrayer and the Sorcerer will manipule people, step by step.
I strongly disagree about it.
Hahaha, It will be fun.
Subtle Dominate Person, Subtle Mass Suggestion + Telepathic + High Deception Check. Poor Wizards.
 

I don't think so, He will say for others that the Wizards are betrayer and the Sorcerer will manipule people.
I strongly disagree about it.
Hahaha, It will be fun.
Hrm. I figure it's a Wis(Insight) check against your spell save DC for the other party members to figure that out, and it takes your action to control theirs. Probably not super-efficient, but go ahead if you want.
 

Glad you think so. If I were DMing and a player tried that stunt, I wouldn't allow the Cha(Deception) check; it just wouldn't work. Not against people who knew and trusted the wizard.
It is actually very difficult to force a Player Character to do something the player does not want him to do, short of a Dominate Person Spell and that is concentration, so you can only do it to one PC at a time. Persuasion is not Dominate Person, it is not instantaneous and would require sustained use over time and rather than make me believe my friend was the enemy, it is more likely to make me think, well wizards are bad, except my friend, who is one of the good ones.
 

Hrm. I figure it's a Wis(Insight) check against your spell save DC for the other party members to figure that out, and it takes your action to control theirs. Probably not super-efficient, but go ahead if you want.
Other party member?
Wrong, It's all city. Everyone.


The Sorcerer can manipulate people to attack the School of Magic
And he has no reason to believe in fat Wizards with 8 Cha.

There is no way to compete with Sorcerer's high skill check and subtle spells. It is much easier for him to want an army against the Wizards than for the Wizards to do something useful.
 

Other party member?
Wrong, It's all city. Everyone.
Have you already forgotten it's 6 v. 1? The wizard and his five friends?

No matter. It's clear what you want. You want a sorcerer with effectively unlimited time to prepare, going up against a wizard with no forewarning. What happens then is simple: The wizard dies.

Three or four days later, the sorcerer dies, somewhat more permanently.

You persist in trying to play checkers on the Go board.
 

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