It seems to me that epic spellcasting is way too overpowered, given enough money you can create a spell that will utterly crush all. My reasons for this are as follows:
1) All epic spells are based on one Spellcraft DC. Theoretically if you had an unlimited spellcraft you could cast an infinitely powerful spell.
2) Because it is based only on a DC and not on the ranks you have it is theoretically not level based.
3) You can purchase items that give bonuses to skills and these items are really cheap.
4) The base cost for an item that increases a skill is skill bonus^2 * 20 gp, this is really really really cheap and far too overpowered. What is to prevent a character from crafting a ring or something that gives them a sick bonus to spellcraft?
5) Why does all this matter? Simple, using the SEED Slay as a base you can add to the DC that the target needs to match to save and you can also add to the caster level check to overcome spell resistance. I created a spell just for fun that has a DC of 413. Here's the math: SEED(Slay DC 25) + Quicken (DC +28) + Increase DC by 90 (DC +180) + Increase Caster Level by 90 (DC +180). I built a lvl 30 Wizard who can cast this spell with ease because he has an item of spellcraft +350, this cost 2,450,000 GP. Price taken straight from Tome and Blood. There is no creature even in the epic level book or any god that can withstand this spell, it requires a FORT save with a DC of at least 110. Doesn't this seem a tad overpowered? The reason I say lvl 21 Wizard is because it would be very easy to make a lvl 21 Wizard who could cast a very similar spell, the only limitation is money, and obviously a lvl 21 character would have less money.
1) All epic spells are based on one Spellcraft DC. Theoretically if you had an unlimited spellcraft you could cast an infinitely powerful spell.
2) Because it is based only on a DC and not on the ranks you have it is theoretically not level based.
3) You can purchase items that give bonuses to skills and these items are really cheap.
4) The base cost for an item that increases a skill is skill bonus^2 * 20 gp, this is really really really cheap and far too overpowered. What is to prevent a character from crafting a ring or something that gives them a sick bonus to spellcraft?
5) Why does all this matter? Simple, using the SEED Slay as a base you can add to the DC that the target needs to match to save and you can also add to the caster level check to overcome spell resistance. I created a spell just for fun that has a DC of 413. Here's the math: SEED(Slay DC 25) + Quicken (DC +28) + Increase DC by 90 (DC +180) + Increase Caster Level by 90 (DC +180). I built a lvl 30 Wizard who can cast this spell with ease because he has an item of spellcraft +350, this cost 2,450,000 GP. Price taken straight from Tome and Blood. There is no creature even in the epic level book or any god that can withstand this spell, it requires a FORT save with a DC of at least 110. Doesn't this seem a tad overpowered? The reason I say lvl 21 Wizard is because it would be very easy to make a lvl 21 Wizard who could cast a very similar spell, the only limitation is money, and obviously a lvl 21 character would have less money.