24 - 4e style

Mal Malenkirk

First Post
[sblock=DM errata]-5 to stealth when moving more than 2 square, Garrick. vs skull's perception of 21, The check failed.

You can try again next round with your next move action though of course that'll mean you won't be able to move after the attack.[/sblock]

The monk from whom Dagran disengages to hit him in the back

AoO vs AC 27 (includes +2 to AC from second surge) (1d20+12=31, 1d8+4=9)

Barrion suddenly opens the panel and tries to surprise the flaming skull with his powers but fails.

url=http://invisiblecastle.com/roller/view/1919020/]vs perception 21 (1d20+9=15)[/url] no surprise

Eyebite (1d20+9=13, 2d6+6=17) miss

The cultist engaged by Nathan has no choice but to back down ever though the air pressure around him make this painful.
damage (1d6+5=8)

He then cuts loose with a breath of fire.
vs REF 20 (1d20+6=13, 1d6+1=3)

And then the two cultist coordinate a volley of magic missile
vs Ref 20 (1d20+8=11, 2d4+4=9, 1d20+8=9, 2d4+4=8)

Their eyes grow wide as they realize Nathan is unscathed from the onslaught. Either he is very good or they are very bad...

Below, the dark monks engae their preys, Leyra and Dagran.

The first attacks Leyra and brings her on death's door step
vs Ref 20 (1d20+8=11, 2d4+4=9, 1d20+8=9, 2d4+4=8) gloom fist not charged
-2 for being marked, vs AC 24 (1d20+10=24)
damage (1d8+4=12)

The other tries to entangle Dagran by conjuring a dark tentacle.
vs ref 18 (+2 from second wind) (1d20+10=13, 1d6+3=9)

He then moves to engage Garrick.
Perception DC 20, he knew where GArrick was.

The flame skull seizes the chance to get rid of his worst enemy and blasts Leyra.
vs ref 17 (1d20+12=26, 2d6+6=15)

He then flies away to relative safety near the Skull lord to benefit from his Aura.

The Lord then approaches. Two pair of eyes flare, this time. Another cultist rise from the dead and engae Dagran but misses.
(27 AC right, now. Not wasting time on IC)

Another pair flare toward Leyra and brings her down.
vs Fortitude 15, only misses on a 1 (1d20+15=27, 2d6+3=11)

[sblock]Sorry, but there's no way an undead artillery monster not attack the near dead cleric![/sblock]

http://www.4shared.com/file/83307825/e4fb0eff/Ritual8.html

Ritual8.jpg


Machine : 62/70
Halfling DC2 : 36/48
Dragonborn DC1 : 32/48 marked (nathan)
Dm1 ; 52/68 marked (Dagran)
Dm2 : 46 / 68
Skull Lord : 25/40
Flying skull : 17/70 (regen 10 last round, 5 from himself, 5 from one of the Lord's three head), cursed, fireball spent

Leyra : -1/49, [0] second wind spent, dying
Nathan : 42 /66 [4] AP spent
Barrion : 41 + 5 /56 [3] AP spent
Garrick : 32 / 52 [2] second chance spent. AP spent
Mirage : 38/49 [6]
Dagran : 56 / 66 [2]

Skull Lord

HP 40; Bloodied 20; x3 skulls
AC 24; Fortitude 21, Refl ex 22, Will 23
Immune disease, poison; Resist 10 necrotic;

Tips from Control : every time you kill 40 hp on the skull lord, you destroy a head. Each head is responsible for one power; one is creating the regeneration aura (that thankfully does not affect the Lord himself) and reanimates minions; as long as that head lives, the ritual might still resume. The other two creates a different blast effect. It's all minor so if he stands still he can do all three effect. If you chip off the remaining 25 hp, one random head blows. 2 out of 3 chance it's the regen + ressurect head or the superstrong +15 vs fort blast.

Nathan has landed himself acid vials from the storage room with a successful Arcana check. That's good. Succeeding in a religion check and IDing the holy water is better.
 
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Charwoman Gene

Adventurer
[sblock=OOC]1d20+7=23
Dagran takes 5 point of damage from the cultists oa as he moves to T11.

Dagran charges the Skull Lord. U13 dagran misses but the SL is marked
1d20+13=18, 2d6+10=19[/sblock]

"I'm not wasting my time nursemaiding zombies back to a shallow grave. The Skull Trio is begging for a maul strike."

Dagran moves away from the zombie, taking some damage in the process. He charges the Skull Lord, distracting him from everyone else.

Dagran : 51 / 66 [0]
Dagran : 56 / 66 [0]
 
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Velmont

First Post
Nathan follow the dragonborn as he step back and strike at him again, doing only small damage, but forcing him to stay near him or get hurt more. "You'll need to do more then that to get me."

[SBLOCK=OOC]Booming Blade: 1d20+11=25, 1d8+6=7 [/SBLOCK]
 

The Digger

First Post
"Leyra!" Garrick yells as the cleric drops to the ground. Cursing their seeming inability to prevail against the evil-doers, the halfling bursts from behind the pillar and rushes to his companion's side, ignoring the attack from his erstwhile opponent. [sblock=OOC]OA from DM2 vs AC26[/sblock]

Not only that but he also ignores the monk next to Leyra as he drops to his knees and tries to stabilise the dying cleric. [sblock=OOC]Heal - Stabilise Dying vs DC 15; = 20 Roll Lookup [/sblock]
 

Mal Malenkirk

First Post
Lost in his bloodlust, the flame skull made a fatal blunder and the curse of the Raven Queen laid on him by Garrick activates, searing him with holy light from within. He falls to the ground simulteneously with Leyra.

The monk misses widely the retreating Garrick who easily rushes to the side of his fallen comrade and manages stop the bleeding.

OA vs AC 28 (1d20+12=19, 1d8+4=12)

Mirage and Barrion still up.

Machine : 62/70
Halfling DC2 : 36/48
Dragonborn DC1 : 25/48 marked (nathan)
Dm1 ; 52/68 marked (Dagran)
Dm2 : 46 / 68
Skull Lord : 25/40 marked (Dagran)
Flying Skull : Dead

Leyra : -1/49, [0] second wind spent, Stable
Nathan : 42 /66 [4] AP spent
Barrion : 41 + 5 /56 [3] AP spent
Garrick : 32 / 52 [2] second chance spent. AP spent
Mirage : 49/49 [6]
Dagran : 56 / 66 [2]
 
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Erekose13

Explorer
Mirage peaks past the machine to launch a scorching blast at the skull lord. The burst of fire explodes violently injuring the skull lord and those nearby.

[sblock=ooc]Move: if required, he'll spend a move action to get into position.

Standard: Target V13 atk vs. Te2. Cu, SL (1d20+10=16, 1d20+10=24, 1d20+10=29, 1d6+7=13) Rock it!

Move: if earlier move not required, he ducks back a step from the window to avoid being a target to S7.

Minor: na
[/sblock][sblock=stats]Initiative +7

Hit Points 49/49
Temporary HP 0
Healing Surges 6/8

Action Points 0
Milestones 2

Armor Class 19 [24 vs. Ranged attacks at more than 5 squares away]
Fortitude 16
Reflex 19
Will 19

OA :bmelee: Dagger +5, 1d4-1

Passive Perception 14
Passive Insight 19

Character Sheet

[sblock=Power Tracker]General:
Surges 6/8
Second Wind
Action Point

Encounter:
Infernal Wrath
Grasping Shadows
Maze of Mirrors


Daily:
Phantom Chasm*/Sleep
Phantasmal Terrain*/Featherfall
Phantasmal Assailant*/Fireball
Invisibility/Disguise Self*


Item:
Orb of Imposition
Orb of Impenetrable Escape/Phantom Soldier[/sblock][/sblock]
 

Mal Malenkirk

First Post
Barrion keeps up the barrage of fire against the Skull Lord and scores and also gets lucky. One of the head is ripped away from teh blow and the lord screams in fury. He then slink away to the side.

Eldritch blast vs Ref 22 (1d20+9=24, 1d10+1d6+6=17)
stealth (1d20+9=26)

The cultist cornered by Nathan decide to take his chance and cast a spell in close contact but gets cut bad for his trouble.

OA vs AC 18 (1d20+11=24, 1d8+6=13)

This time, their volley is far more effective.

Magic missiles vs Ref 20 (1d20+8=23, 2d4+4=10, 1d20+8=25, 2d4+4=10)

One of the monk surges forward to attack Garrick but his blows fail to conenct.
4 or more (1d6=2) gloom fist still not charged
vs AC 22 (1d20+12=13, 1d8+4=6)

The other monk turns around the pillar, charge and has better luck.
charge vs AC 22 (1d20+13=31, 1d8+4=8) forgot the +2 for flanking, still a hit.

The skull Lord goes berserk on Dagran, hitting with his staff, blasting with his powers and once more ressurecting a minion.

Staff vs AC 25 (1d20+13=27, 1d8+1d6+2=11) hit
Withering flame vs Fort 20 (1d0+15=16, 2d6+3=12) miss! Wow.
Cultist vs AC 25 (1d20+7=8) two freaking 1 in a row!

But Dagran gives better than he gets!
OA vs AC 24 (1d20+14=28, 2d6+8=13)

[sblock]
Standard; attacks with staff
Minor : Withering flame
Minor : Death command ; ressurect a minion

The last two are ranged attack and provoke an attack of opportunity (max 1 per target's turn).
[/sblock]

But despite his best effort he is grabbed by the tentacle.
Tentacle vs Ref 16 (1d20+10=24, 1d6+3=5)

4shared.com - photo sharing - download image Ritual9.jpg

Ritual9.jpg


Forgot the new resurected cultist; he is at T13

Machine : 62/70
Halfling DC2 : 36/48
Dragonborn DC1 : 12/48 marked (nathan)
Dm1 ; 52/68
Dm2 : 46 / 68
Skull Lord : 27/40 marked (Dagran), cursed, Bonechilling skull destroyed
Flying Skull : Dead

Leyra : -1/49, [0] second wind spent, Stable
Nathan : 22 /66 [4] AP spent
Barrion : 41 + 5 /56 [3] AP spent, hidden
Garrick : 24 / 52 [2] second chance spent. AP spent, bloodied
Mirage : 49/49 [6]
Dagran : 40 / 66 [2] grabbed

PS : damage doesn't carry over from one skull to the next.
 
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Erekose13

Explorer
Mirage tries to repeat the success of his last blast, but falls flat with a sputtering globe of fire that does little to the skull lord.

[sblock=ooc]Standard: Target W14 scorchin blast vs. skull lord (1d20 10=13, 1d6 7=13) Or not

Move: he ducks back a step from the window to avoid being a target to S7.

Minor: na
[/sblock][sblock=stats]Initiative +7

Hit Points 49/49
Temporary HP 0
Healing Surges 6/8

Action Points 0
Milestones 2

Armor Class 19 [24 vs. Ranged attacks at more than 5 squares away]
Fortitude 16
Reflex 19
Will 19

OA :bmelee: Dagger +5, 1d4-1

Passive Perception 14
Passive Insight 19

Character Sheet

[sblock=Power Tracker]General:
Surges 6/8
Second Wind
Action Point

Encounter:
Infernal Wrath
Grasping Shadows
Maze of Mirrors


Daily:
Phantom Chasm*/Sleep
Phantasmal Terrain*/Featherfall
Phantasmal Assailant*/Fireball
Invisibility/Disguise Self*


Item:
Orb of Imposition
Orb of Impenetrable Escape/Phantom Soldier[/sblock][/sblock]
 

The Digger

First Post
Garrick spins adroitly out of the reach of his right hand opponent quickly drawing his dagger as he does so. With a nerveless hand he strikes the left hand monk shoving him remorselessly towards the black pillar.

[sblock=OOC]Move: Tumble = shift to S8. Minor: draw dagger; Attack: Positioning Strike vs Will vs DM1. 27 attack 6 damage: Roll Lookup Slide Dm1 4 squares - U10, V10, W10, X10 - hopefully into the black pillar. Save allowed.[/sblock]
 

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