24 - 4e style

Thanee

First Post
[SBLOCK=OOC Mal]Doh! Just figured, that I was looking at it a bit too much the 3.5 way... thought you made some check for them to prevent being dazed, whereas, of course, you made an attack against them. :lol: Sorry, my bad![/SBLOCK]
 

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The Digger

First Post
Garrick ducked his head as a hissing volley of darts shot across the top of his head. "Wow! That was close!"

And just as suddenly the situation changed. Dagran’s feet appeared at the top of the ladder and Garrick had to think quickly.

Lithely he dropped from the ladder and, landing with consummate grace on the ground 10 feet below, he slipped silently along the wall.

[sblock=OOC]Acrobatics check 20; no damage from 10 fout jump down http://invisiblecastle.com/roller/view/1905797/ (Free Action). Move to W8 [/sblock][sblock=OOC]Stealth check 17+12=29; http://invisiblecastle.com/roller/view/1906840/[/sblock]

“One Flying Skull kebab coming up!”

The rogue darted from his place of concealment. "My Queen and thee have a date, beast."

He challenged the lurking skull and threw a shuriken at the creature
[sblock=OOC]Divine Challenge (Close Burst 5) If skull attacks other than me it takes 7 radiant damage[/sblock].

[sblock=OOC]Attack with Deft Strike vs AC; Move to U10; throw Shuriken +12 (+2 CA -2 cover) 18+12=30: [/sblock][sblock=OOC]http://invisiblecastle.com/roller/view/1907910/[/sblock][sblock=OOC]
Damage 1d6+6 =12: + Sneak Attack = 2d6 = 12; total damage = 24 Roll Lookup [/sblock]
 
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Velmont

First Post
Nathan moves inside the room and quickly scan the shelves. He spot some acid vials, and takes 4 of them and put them in the empty slot of his belt.
"There seems to be a lot of usefull things in these storage room." shouts Nathan to his companion, getting ready to go back into action.

[SBLOCK=OOC]1d20+12=22[/SBLOCK]
 


Mal Malenkirk

First Post
(Man, is EN world painfully slow these days...)

Dagran proceeds to climbs down. He moves halfway and then drops down.

Acrobatics (1d20+5=10)
Damage from fall (1d10=3) -5 damage from acrobatic check, no damage

He moves toward the nearby monk, seeing as he can't reach the flying skull.

Barrion runs around to the window near the flying skull. He readies himself to open the door and surprise the skull.

The mages in the corridor join the party and open fire on Mirage.
Magic missiles vs ref 19 (1d20+8=13, 2d4+4=9, 1d20+8=20, 2d4+4=11) 1 hit, 11 damage

The monk near Dagran advance and attempt his by now infamous palm of death technique but miss miserably.

vs AC 25 (1d20+10=11, 1d6+4=6)

The flame skull burns to fry Leyra but he is compelled by Garrick's challenge and so he answers with his most powerful spell; he summons a massive fireball.

Dag,gar, vs ref 16, vs ref 21 (1d20+12=20, 1d20+12=24, 3d6+6=13) 2 hit
on square S8, monk excluded of the zone as per his powers

Both agents feel the burn but it could have been worse.

The second monk moves past the columns, sight Leyra and charges her.
charge vs AC 27 (1d20+13=14, 1d8+4=8)

But he is just as clumsy as his colleague.

The skull Lord follows the same path. The eyes of the middle skull flare and she is consumed in unholy fire.
vs fort 18 (1d20+14=24, 2d6+3=12)

4shared.com - photo sharing - download image Ritual7.jpg

Ritual7.jpg



Machine : 62/70
Halfling DC2 : 36/48
Dm1 ; 56/68 -2 to hit (end of Mi next turn)
Dm2 : 46 / 68
Skull Lord : 25/40
Flying skull : 37/70 (regen 5 last round), cursed, fireball spent

Leyra : 17/49, [1] second wind spent, bloodied
Nathan : 42 /66 [4] AP spent
Barrion : 41 + 5 /56 [3] AP spent
Garrick : 32 / 52 [2] second chance spent. AP spent
Mirage : 38/49 [6]
Dagran : 25 / 66 [2] bloodied
 

Thanee

First Post
Leyra

Leyra disengages from the monk, taking a quick punch in return, and joins Garrick in an attempt to bring down the Flameskull. Her radiant light burns the undead and aids the halfling in his attack.

“Barrion, Garrick, Mirage, bring down the skull!”

Many of her own wounds close in the meantime, courtesy of her last healing prayer.


OOC: Move to T10;
OA (hit for 8);
Healing Word (regain 28);
Lance of Faith on FS (hit for 18);
Garrick gains +2 power bonus to his next attack against the Flameskull.
 

Charwoman Gene

Adventurer
[sblock=actions]Unbreakable triggered, Frieball only does 5 damage
At 33, bloodied
Minor Action: Second Wind, Double SUrge from the belt
1d20+12=20
Std Action: Reaping strike miss 4 Damage Monk is marked
Move to V11[/sblock]
Dagran shakes off the pain from the fireball and summons the last of his inner reserves to make his last stand.
He clips the monk, but moves away, hoping to reach a weightier foe.

Dagran : 65 / 66 [0]
Dailies Left
-Brute Strike - Standard Action, Reliable
Encounters Left
-Steel Serpent Strike - Standard Action
 

Erekose13

Explorer
Mirage launches a field of grasping shadows at the flameskull but it throws off the effects.

[sblock=ooc]Standard: grasping shadows @ R16 vs. flameskull (1d20+10=16, 1d8+7=13)

Move: to the machine @ T7

Minor: na
[/sblock][sblock=stats]Initiative +7

Hit Points 38/49
Temporary HP 0
Healing Surges 6/8

Action Points 0
Milestones 2

Armor Class 19
Fortitude 16
Reflex 19
Will 19

OA :bmelee: Dagger +5, 1d4-1

Passive Perception 14
Passive Insight 19

Character Sheet

[sblock=Power Tracker]General:
Surges 7/8
Second Wind
Action Point

Encounter:
Infernal Wrath
Grasping Shadows
Maze of Mirrors


Daily:
Phantom Chasm*/Sleep
Phantasmal Terrain*/Featherfall
Phantasmal Assailant*/Fireball
Invisibility/Disguise Self*


Item:
Orb of Imposition
Orb of Impenetrable Escape/Phantom Soldier[/sblock][/sblock]
 

The Digger

First Post
"Right you are, Leyra. We do need to take that thing out as soon as possible" Garrick plucked out another shuriken and hurled it with an uncommon deadly accuracy at the Flameskull.

"Than you, Leyra. That was very useful"

[sblock=OOC]Sly Flourish 24 vs AC; 12 damage. Roll Lookup [/sblock]

With his attack successfully resolved, Garrick spun away and headed behind the pillar. "Can't catch me Flamey!"

[sblock=OOC]Move to Y9. and Stealth: 24 vs perception: http://invisiblecastle.com/roller/view/1914811/ [/sblock]
 
Last edited:

Velmont

First Post
Nathan moves out of the room and come back to the cultist. He strikes at the nearest one, trying to force him to stay next to him. He aslo mark him.

[SBLOCK=OOC]MOve to J6

Standard: Booming Blade on DC1: 1d20+11=20, 1d8+6=8

Minor to mark DC1[/SBLOCK]
 

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