Mal Malenkirk
First Post
The nearby handler of the guard beast screams in anguish and charges forward, targeting Mirage.
Charge (1d20+13=26) Damage 6
The wolf rages for Garricks blood and follows the thief. He snap at his legs and the halflings falls down.
[sblock]Yes (my) Dire Wolf can shift through difficult terrain like an elf.)[/sblock]
Bites (+2 combat advantage) (1d20+8=28, 1d8+4=10) Critical; damage 12 but Aegis of shielding eats up 8.
Meanwhile, Nathan realizes belatedly that there are small openings in the wall of the house to allow a sniper to shoot through.
Stealth; Dwarven Brother 2 (1d20+11=22) VS 14
Crossbow bolt (1d20+14=31) VS 25
Damage (1d8+3=11, 1d6=5)
But his troubles are not over. The two guard in sight between the barn and the alley charge his position and a third who was out of sight behind the house turn the corner and also charge. Two of the three manage to slip in with their short swords.
3 attacks, 6 damage apiece. (1d20+13=15, 1d20+13=31, 1d20+13=26) VS AC 25
Finally, exploiting the flanking opportunity presented by the guards, the Tiefling moves in position and just manages to connect. Immediately Nathan's body feels like it is on fire as he realize the blade was poisoned.
Short sword, +2 combat advanatge, +1 bloodied (1d20+15=26, 1d6+5=8) VS AC 25
Secondry atack, poison (1d20+10=21) VS fortitude 19
The Dwarven brother who was talking to the Tiefling looks up at the intruder, realize that there is a fellow dwarf and roars in angers. He charges Dagran, wielding a huge hammer of his own. He manages to hit Dagran squarely in the chest.
charge (1d20+12=29, 1d10+3=7)
Finally, of the barn and the house opens. One guard exit the house but, far more worrisome and surprising, two lumbreing zombies exit from the barn as another guard urges them to charge the intruders! A dangerous looking frosty aura surrounds them.
Relevant Status
Wolf; 12/67, bloodied, marked, cursed, -2 to attack
Dagran: 59/66
Garrick 38/42 ; Prone
Nathan: 20/56 ; bloodied, poisoned 5 (save end)
Mirage 43/49
I rolled pretty well, didn't I?
[sblock=Stats]
Dire Wolf (Dir)
AC 19
for 18
ref 17
Will 16
OA: +10 1d8+4
Human guards (H)
Minions
AC 19 (21)
Fort 17 (19)
Ref 14 (16)
Will 15 (17)
OA +12, damage 6
IMPORTANT! : Mob Rule; if there is 3 human within 5 square, use the score in parenthesis. Pay attention Velmont, yours all qualify.
The hammer dwarf
AC 23; Fortitude 18, Refl ex 15, Will 17
AoO: +11, 1d10+3
The crossbow dwarf:
AC 19; Fortitude 17, Refl 17, Will 16
Currently has superior cover against Nathan and no one else has line of sight.
You have to be within the area I have drawn on the map.
The Tiefling
AC 20; Fortitude 17, Refl ex 19, Will 17
Resist Fire 12
AoO: +12 (+13 bloodied), 1d6+5
Secondary attack : poison 5, +10 VS fortitude
The Zombies
AC 22; Fortitude 20, Refl ex 16, Will 16
Cold Aura 2, if you start within 2 square or enter the aura you take 5 damae of cold.
Immune to poison, resist 10 cold and necrotic
[/sblock]
Charge (1d20+13=26) Damage 6
The wolf rages for Garricks blood and follows the thief. He snap at his legs and the halflings falls down.
[sblock]Yes (my) Dire Wolf can shift through difficult terrain like an elf.)[/sblock]
Bites (+2 combat advantage) (1d20+8=28, 1d8+4=10) Critical; damage 12 but Aegis of shielding eats up 8.
Meanwhile, Nathan realizes belatedly that there are small openings in the wall of the house to allow a sniper to shoot through.
Stealth; Dwarven Brother 2 (1d20+11=22) VS 14
Crossbow bolt (1d20+14=31) VS 25
Damage (1d8+3=11, 1d6=5)
But his troubles are not over. The two guard in sight between the barn and the alley charge his position and a third who was out of sight behind the house turn the corner and also charge. Two of the three manage to slip in with their short swords.
3 attacks, 6 damage apiece. (1d20+13=15, 1d20+13=31, 1d20+13=26) VS AC 25
Finally, exploiting the flanking opportunity presented by the guards, the Tiefling moves in position and just manages to connect. Immediately Nathan's body feels like it is on fire as he realize the blade was poisoned.
Short sword, +2 combat advanatge, +1 bloodied (1d20+15=26, 1d6+5=8) VS AC 25
Secondry atack, poison (1d20+10=21) VS fortitude 19
The Dwarven brother who was talking to the Tiefling looks up at the intruder, realize that there is a fellow dwarf and roars in angers. He charges Dagran, wielding a huge hammer of his own. He manages to hit Dagran squarely in the chest.
charge (1d20+12=29, 1d10+3=7)
Finally, of the barn and the house opens. One guard exit the house but, far more worrisome and surprising, two lumbreing zombies exit from the barn as another guard urges them to charge the intruders! A dangerous looking frosty aura surrounds them.
Relevant Status
Wolf; 12/67, bloodied, marked, cursed, -2 to attack
Dagran: 59/66
Garrick 38/42 ; Prone
Nathan: 20/56 ; bloodied, poisoned 5 (save end)
Mirage 43/49
I rolled pretty well, didn't I?
[sblock=Stats]
Dire Wolf (Dir)
AC 19
for 18
ref 17
Will 16
OA: +10 1d8+4
Human guards (H)
Minions
AC 19 (21)
Fort 17 (19)
Ref 14 (16)
Will 15 (17)
OA +12, damage 6
IMPORTANT! : Mob Rule; if there is 3 human within 5 square, use the score in parenthesis. Pay attention Velmont, yours all qualify.
The hammer dwarf
AC 23; Fortitude 18, Refl ex 15, Will 17
AoO: +11, 1d10+3
The crossbow dwarf:
AC 19; Fortitude 17, Refl 17, Will 16
Currently has superior cover against Nathan and no one else has line of sight.
You have to be within the area I have drawn on the map.
The Tiefling
AC 20; Fortitude 17, Refl ex 19, Will 17
Resist Fire 12
AoO: +12 (+13 bloodied), 1d6+5
Secondary attack : poison 5, +10 VS fortitude
The Zombies
AC 22; Fortitude 20, Refl ex 16, Will 16
Cold Aura 2, if you start within 2 square or enter the aura you take 5 damae of cold.
Immune to poison, resist 10 cold and necrotic
[/sblock]
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