24 - 4e style

[sblock=ooc]Missed the divine challenge, rock on! As per your request earlier, I'll not retcon my post to update the lack of a hit, but I've added the 6hps back on in the stat block.[/sblock]
 

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The agents see all of their living opponent quickly quaff a potion before resuming fighting.

[sblock]Potions of cold resistance, needless to say! All opponents have resist cold 5 now.[/sblock]

The slowed zombie lumbers forward and barely reaches Dagran and slams him. The other one circle behind the dwarf hammer and charges Leyra.

+1 charge to both, Z1 Vs Dagran, Z2 vs Leyra (1d20+12=31, 1d6+4=7, 1d20+12=26, 1d6+4=6)

The are both hit and feel petrified by the cold.

The tiefling, feeling the call of the Aegis, moves around the shadowy cloud and charges Nathan but misses wildly.

Tiefling, +1 charge (1d20+13=16, 1d6+5=10)

The nearby lackey, feeling a different, holy pull, targets the servant the Dark Lady and hits him hard.

Tiefling, +1 charge (1d20+13=16, 1d6+5=10) 6 point of damage

Meanwhile, Dagran becomes a focus for the enemies. The villainous dwarf quickly steps north to flank the valorous soldier.

Hammerer; +2 flanking (1d20+13=30)
Forgot the damage! (1d10+3=6)

The two remaining lackeys charge Dagran and gather in a mob.

Both Lackeys charge, the second also flanks, +1 and +3 (1d20+13=32, 1d20+15=28) 12 damage

The nearly dead but enraged wolf moves back into the fray, focusing on his main tormentor; Garrick.

Wolf, +2 CA (1d20+12=29, 1d8+4=10)

Once again, the halfling hits the ground and tries to prevent the slavering beast from ripping his heart out.

Finally, the evil sniper lines up a shot with Leyra.

Stealth (1d20+11=22)

The keen eyed elf sees hit coming, though and the attack misses.

Bolt (1d20+10=16, 1d8+3=11)

Soon, the whole team feel the biting chill of the zombies as the air becomes arctic. Dagran is in especially dire strait since he is locate at the conjonction of both auras.

[sblock]Everyone takes 5 except Dagran who takes 10 point of damage[/sblock]
 
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Smugglers3.jpg


Wolf; 1/67, bloodied, cursed
Tiefling: 51/64, marked
Zombie 1 : 58/71 ; slowed
Dwarf Hammerer : 54/64 ; Marked
Human at R16: cursed

Dagran: 19/66 ; No AP, bloodied, +2 to hit against Dwarf Hammerer, 5 (cold) ongoing (save end)
Garrick 17/42 ; Prone, bloodied
Nathan: 49/66 ; -1 surge
Mirage: 38/49
Leyra : 33/49; immobilized, 5 (cold) ongoing (save end)
Barrion: 51/56

[sblock]Dagran and Leyra; remember that immbobilized in 4e just means you can't move. You can still attack. Don't make save for that condition; it ends at the end of the zombie's next turn. Only the damage is ongoing.

I opted to substract immediately the damage from cold aura since you take it at the beginning of your turn. If someone can manage to move an ally out of the zone before it is his turn, that person will recuperate the damage lost. Ain't exactly a likely scenario but still...

I also already substracted 5 point of damage to Leyra and Dagran for the ongoing. Again, if an ally manage to give you a saving throw before it is your turn to act and that you succeed, I will 'refund' you these hp. [/sblock]
 
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[sblock=ooc]Missed the divine challenge, rock on! As per your request earlier, I'll not retcon my post to update the lack of a hit, but I've added the 6hps back on in the stat block.[/sblock]

[sblock]That's a situation where retconning is quite acceptable. When the DM says it didn't happen, it didn't happen. ;) Plus, I still don't know where you wanted to put the phantasm soldier.[/sblock]
 

[SBLOCK=OOC]
I'm pretty sure Leyra's healing surge should give +12 hp instead of +13. You calculated 2d6+6 but you add your wisdom so it should be +5. Correct me if I am missing a +1 somewhere (a magic item properties?).

Yep, Healers Brooch +1 is the 6th point (I have the properties listed in the sheet behind the item in the equipment writeup at the bottom).

Also, please state who gets the bonus from Lance of faith (For now, I opted for Dagran since he is the one fighting the Dwarf).

Doh, sorry! I totally meant to include that info when I made the post (Dagran was supposed to get the bonus, correct). :D[/SBLOCK]
 


Leyra

Calling down Corellon's help, Leyra becomes a Beacon of Hope, radiating white light that weakens the enemies and invigorates her allies.
Afterwards, the elven cleric readies her bow.


Beacon of Hope weakens the Hammer Dwarf, the Dire Wolf, Zombie 2, and the two Human Minions on T17 and R16 (Wis vs. Will - all hit and one more I missed to roll for).
Beacon of Hope also heals 11 to Barrion, Dagran, Garrick, Mirage and Leyra.
Save versus ongoing cold damage (Save - successful).
 
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Barrion curses the zombie nearest him as the cold radiating from the creature seeps into the eladrin's skin, freezing his flesh.

Barrion instinctively takes a few steps back, away from the source of the cold, and find that life is not quite so chilly here in the treeline.

Heartened by finding a good distance, Barrion then focuses on the fey powers at his command and places a crown of madness upon the brow of the zombie.

[sblock=ooc]
Start of Turn: Take 5 damage from Chillborn Zombie
Minor Action: Curse the chillborn zombie
Move Action: Move to R12. I now have concealment.
Standard Action: Use Crown of Madness on Chillborn Zombie.
Attack: Crown of Madness vs. Will (1d20+9=20)=Hit.
Damage: Crown of Madness + Warlock's Curse vs. Chillborn Zombie (3d6+6=16)

Zombie 2: 55/71 hp, cursed

Also, next round, I can sustain minor to make Zombie 2 attack an adjacent ally with his melee basic. (save ends)

My Stats

Initiative +4

Hit Points 51/56
Temporary HP 0
Healing Surges 8/8

Action Points 1
Milestones 0

Concealment (-2 attack rolls against me)
Armor Class 20
Fortitude 16
Reflex 18
Will 20

OA :bmelee: +2 Pact Sword +11, 1d8+5

Passive Perception 12
Passive Insight 12

[SBLOCK=Power Tracker]Second Wind
Fey Step
Witchfire
xOtherwind Stride
Ethereal Stride
xFey Switch

Dread Star
xCrown of Madness
Swordmage Warding

Cape of the Mountebank
Pact Longsword
Feyleaf Vambraces[/SBLOCK][/sblock]
 

Nathan mark with Aegis of Shielding the zombie that threaten Dagran before manoeuvring around the Tiefling. He then charge his sword with lignting that seriously shock the Tiefling before arcing on the zombie.

[SBLOCK=OOC]Minor: Mark zombie Z1
Move: Shift to O17
Standard: LightningClash:
Lightning Clash on Tiefling, secondary attack against Z1 (1d20+11=31, 1d8+6=14, 1d20+11=21, 1d6+5=10)
Critical damage on Tiefling (1d6=2)
Tiefling takes 16 damages and Zombie 10... damn I roll high on damages roll.[/SBLOCK]

[SBLOCK=Stats]Initiative +3

Hit Points 56/56
Temporary HP 0
Healing Surges 11/11

Action Points 1
Milestones 0

Armor Class 25
Fortitude 19
Reflex 20
Will 19

OA Longsword +11, 1d8+8

Passive Perception 14
Passive Insight 19

Aegis of Shielding
Booming Blade
Lightning Lure
Swordburst
Ligthning Clash
Mythal Recovery
Transposing Lounge
Armathor's Step
Vengeful Longsword
Frost Backlash
Deep Freeze
Veteran's Hide Armor[/SBLOCK]
 
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Smugglers3a.jpg


Updated for Leyra, Barrion and Nathan's actions

Dagran, Mirage and Garrick still up.

Relevant Status

Wolf; 1/67, bloodied, cursed, weakened
Tiefling: 35/64
Zombie 1 : 48/71 ; slowed, marked
Zombie 2 : 55/71 ; weakened, cursed
Dwarf Hammerer : 54/64 ; Marked, weakened
Human at R16: cursed, weakened
Human at T17: weakened

Dagran: 30/66 ; No AP, bloodied, immobilized, +2 to hit against Dwarf Hammerer, 5 (cold) ongoing (save end)
Garrick 28/42 ; Prone
Nathan: 49/66 ; -1 surge
Mirage: 44/49
Leyra : 44/49; immobilized
Barrion: 51/56

[sblock]Barrion and Mirage didn't regain the last 5 points of damage because the Beacon of Hope heal them before they lose it .

Otherwise that was a much needed healing accross the board.[/sblock]
 
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