So for the longest time (being the old fart that I am playing 2e forever) I have always been annoyed with Hill Giants. A giant ball of hit points and experience points, but with low armor class, making them ample targets for fighters. 1d6+6 damage just didnt seem adequate, as level 5 fighters could have 50 hit points and inflict massive damage. An equal match, though unequal in HD/level.
Until critical hits came along.
Now that same giant is a death sentence for a fighter foolish enough to charge head first into one, especially at low level. I remember the first time a level 5 warrior ran straight into a hill giants large weapon, and had his rib cage smashed, sending him to the dirt in the next round... followed by a general retreat by the rest of the group.
Did critical hits make a difference in your game?
Until critical hits came along.
Now that same giant is a death sentence for a fighter foolish enough to charge head first into one, especially at low level. I remember the first time a level 5 warrior ran straight into a hill giants large weapon, and had his rib cage smashed, sending him to the dirt in the next round... followed by a general retreat by the rest of the group.
Did critical hits make a difference in your game?