Aldarc
Legend
What part of "This correction has already been made" did you not understand?Those archetypes definitely aren't 1/4 casters, as they cast spells up to 4th level, they are between 1/3 and 1/2, but it doesn't really matter.
What part of "This correction has already been made" did you not understand?Those archetypes definitely aren't 1/4 casters, as they cast spells up to 4th level, they are between 1/3 and 1/2, but it doesn't really matter.
That’s a good idea.I think that 3/4th casters could work in 5e, but I don't think that they should be a class, just like how 1/4th casters are just two subclasses in 5e. While 1/4th casters are the casting subclasses for non-casters (Arcane Trickster Rogues, Eldritch Knight Fighters), I could see 3/4th casters being the "more casting" subclasses for the Half-Caster classes.
For example, there could be a "Warden" Ranger subclass that gets a different spell table from the base Ranger's spell table, getting up to 7th level spells, with the options being from the Druid Spell List. There could be a "Herald" Paladin subclass that got the same spell-slot progression table as the Warden Ranger, but got Cleric spells, and a "Master Tinker" Artificer subclass that got up to 7th level spells from the Wizard list (probably restricted to Transmutation and Abjuration spells, though).
TL;DR - I don't see three-quarter casters having a place as a Class option in 5e, but I do think that they could work as a subclass option.
Presumably the part where you expect everyone to carefully read the entire thread before pointing out a glaring rules error in the original post, which, like it or not, is not how everyone interacts with threads on this site. I'd recommend noting the error in the original post at the top of the thread if you don't want every 15th post to be about Eldritch Knights and Arcane Tricksters.What part of "This correction has already been made" did you not understand?
The first time they pointed it out was okay, but repeating themselves after they already pointed this out is the issue. But the error has been corrected now.Presumably the part where you expect everyone to carefully read the entire thread before pointing out a glaring rules error in the original post, which, like it or not, is not how everyone interacts with threads on this site. I'd recommend noting the error in the original post at the top of the thread if you don't want every 15th post to be about Eldritch Knights and Arcane Tricksters.
Unless I'm mistaken, a 3/4 caster would go up to 7th level spells, so they'd miss out on 8ths and 9ths. While I generally agree that that's not too much of a reduction in power, it could still be made to work. You'd start off with 1st level spells, and gain a higher spell level at levels 4, 6, 9, 12, 14, 17. This means you'd pull consistently ahead of the half-caster at level 6, and fall consistently behind the full-caster at level 7, which seems like a pretty good place for the three types to diverge.A 3/4 caster would only miss out on 9th level spells, I've felt that a 2/3 caster would fit well in the game and top out at 7th level spells, I actually have a spreadsheet somewhere with the spell progression. I'd have probably preferred the bard on a 2/3 spell casting track with more class features over making them a full caster.
It would, perhaps ironically, be much easier to have magic that is cool on its own if having magic weren't a prerequisite for doing the vast majority of cool things that the rules enable characters to do.Honestly I hate the D&D paradigm of "Everything must be a spell". For example Hunter's mark should be a class ability not a spell.
There's far too much spellcasting in 5e so I would not welcome a 3/4 caster.
That's not to say that I don't want magic in my D&D games. Quite the opposite. Magic feels incredibly mundane in D&D vs other systems because almost every monkey and their dog has magic.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.