3.5 – Sentinels of Evermere [FULL]

mackenson said:
Thanee and Semmarin: Please feel free to give these character sheets a look and make sure what I have jives with your numbers. I will update the sheet for Telas with his height, weight, age, etc. once I have those.

Page URL not found. :rolleyes:

Bye
Thanee
 

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Im in the process of finishing up a detailed background that i will send to you via email. Also I noticed that you don't have my bedroll listed under my equipment and my hand crossbow has a weight of 2lbs not 1. Sorry I didnt notice this earlier.
 
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Yep, it works now! :)

You actually made one thing right, I did wrong (initiative), but it's corrected in this thread now, too.

Damage for the Quarterstaff is 1d6+3 because of two-handed bonus (1.5x STR).

Experience Points should be 1000 or somewhere between 1000 and 3000, since we are 2nd level! :)

Eshe'ri's deity would be "druidic" (or however this should be called). She doesn't pray to any specific god and rather follows that nature-spiritual approach you mentioned in the background descriptions.

Some costs are missing...

Spell Component Pouch is 5
Scroll Case is 1
Shoulder Bag is 1 (just half of a backpack, made that one up, should have half carrying capacity and also weighs only half as much as a backpack - basically a half-backpack game-mechanicwise - hope that's ok :))
Everburning Pebble is 110

Also the Traveler's Outfit is free (not 1), but if you just listed it because it normally costs that much, then it's right, of course.

Should then add up to 250 with the 9sp left.

She has 2x Holly and Mistletoe (one spare, just in case).

Shouldn't the money also count for equipped weight?

I don't quite get the point of the Feat Notes area! :)
Why not write that (=Conjuration) in the above list directly?

Bye
Thanee
 
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Essan'ner Kanan
Male Elf Fighter 2nd lvl
CN

Str 14
Dex 16
Con 12
Int 14
Wis 12
Cha 8

Hit Points 20
AC 17, Touch 13, Flat 14
Init +3
BAB +2, Grapple +4
Speed 30' (base 30', light load (58), light armor)
Fort +4, Ref +3, Will +1

+4 Melee, Spiked Chain, 2d4+3, 20/x2

medium-sized, 5'6", 139 lbs., 135 yrs old
blonde-white hair, hazel eyes, fair skin

Skills
+7 Climb (5) [+5 w/ armor]
+4 Intimidate (5)
+7 Jump (5) [+5 w/ armor]
+7 Knowledge: Military Strategy/Tactics (5)
+3 Listen (0)
+4 Search (0)
+3 Spot (0)

Languages
Common, Elven, Draconic and Sylvan

Feats
Exotic Weapon Proficiency: Spiked Chain
Combat Reflexes
Power Attack

Elven Traits
o +2 Dex, -2 Con
o Immunity to magic sleep effects, +2 racial saving throw against enchantment spells or effects
o Low-Light Vision: An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions
of poor illumination. She retains the ability to distinguish color and detail under these conditions.
o +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed
door is entitled to a Search check to notice it as if she were actively looking for it.
o Automatic Languages: Common and Elven.


Equipment

Chain Shirt (worn, 25 lbs.)
Explorer’s Outfit (worn, 8 lbs.)
Spiked Chain (carried, 10 lbs.)

Longsword (back - right shoulder, 4 lbs.)

Belt Pouch (belt, 1/2 lb.)
Small steel mirror (1/2 lb.)
Flint and steel (0 lbs.)

Shoulder-bag (across shoulder, 1 lb.)
Bedroll (5 lbs.)
Locked Gauntlet (5 lbs.)
Waterskin (4 lbs.)
2 Trail rations (2 x 1 lb.)

Dagger (right boot, 1 lb.)

Signet ring (right ring-finger, 0 lbs.)


Appearance
At 5'6" Essan'ner stands tall amongst his brethren; his hazel eyes indicating the noble line he was born into. In most other regards, however, he doesn't come near the traditional elven standards with his rather stocky built, mainly due to being heavily muscled, and the white-blonde hair roughly cut short. Certainly agile, he also lacks the usual grace of his people in his movements.
While good-looking, Essan'ner's appearance is tainted by the sneer he is constantly showing and two smaller scars running across his face. Even more indicative of his chosen weapon are his bare arms which are criss-crossed by a network of scars.

Background
The eldest scion of the esteemed House Kanan, Essan'ner followed the proud martial tradition of his ancestors and has thus chosen to join the ranks of the Sentinels after some years of prior service with the army. Still, abounding rumors speak of a growing rift between him and the rest of his family. Whether these contain any grain of truth remains to be seen.



Thanks to Thanee for providing the character template which I, ... um, borrowed. ;)

Folkert
 
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Actually I got it from Mithreandir and I'm sure he got it from someone else... ;)

Here's the complete template!

Name
Gender Race Class ??st lvl
Alignment
Str ?? ..pts ?? <-- if used optional pointbuy system
Dex ?? ..pts ??
Con ?? ..pts ??
Int ?? ..pts ??
Wis ?? ..pts ??
Cha ?? ..pts ??

Hit Points ??
AC ??, Touch ??, Flat ??
Init +??
BAB +??, Grap +??
Speed ?? (base ??, load 0/33, armorcategory)
Fort +??, Ref +??, Will +??

+?? Melee, weaponname, 1d6+??, 20/x2
+??/+?? Melee, weaponname/weaponname, 1d6+??/1d6+??, 20/x2
+?? Ranged, weaponname, 1d6+??, 20/x2, 30'r
+??/+?? Ranged, weaponname/weaponname, 1d6+??/1d6+??, 20/x2, 30'r

Sizecategory, ??'??" tall, ?? wt, ?? yrs old
Colortype hair, colortype eyes, tonetype skin

Speaks languagename, languagename, and languagename

+?? Skillname (4)
+?? Skillname (4)
+?? Skillname (4)
+?? Skillname (2cc) add cc if cross classed
+?? Skillname (4 + 2cc) show multiclass ranks seperately
+0 Listen (0)
+0 Spot (0)

Feats
-featname (optional brief summary here)
-featname (optional brief summary here)

Racename Traits
-brief summary
-brief summary
-brief summary

Classname Abilities
-brief summary
-brief summary
-brief summary

Classname Abilities
-brief summary of second class' abilities

--delete this section unless wizard, cleric, or druid--
Spells Prepared
0th- Spell1, Spell2
1st- Spell1, Spell2 (D) if domain spell
2nd- Spell1, Spell2 (S) if specialization spell

--delete this section unless wizard--
Spellbook
0th- All cantrips
1st- Spell1, Spell2, Spell3

--delete this section unless sorceror or bard--
Spells Per Day ??|??/??/??
0th- Spell1, Spell2
1st- Spell1, Spell2
2nd- Spell1, Spell2

--delete this section unless psion or psychic warrior--
Psionic Modes Mode1, Mode2, Mode3
Power Points ??, Free Talents ??
0th- Power1, Power2
1st- Power1, Power2 (D) if discipline power

--delete this section unless special things are listed--
Special
List any special abilities or miscellaneous information that doesn't fit anywhere else on this character sheet. You can include animal companion stats, familiar's benefits and stats, horse/steed statistics, etc.

Write at least two paragraphs of character background and history here. Try to take advantage of using this section to make your character interesting instead of just a "video-gamish" list of D&D statistics. But don't write so much that it makes people's eyes fall out, keep it focused and stick to the highlights.

If you are updating your character after completing part of an adventure here in this forum, add a paragraph in here that summarizes some of the things that have happened so far, like a short diary or adventure summary from your own PC's perspective. If the character has earned any experience points, this is a good place to make a note of them too.

Write a paragraph that describes the characters personality, manners, attitude, motivations, likes, desires, goals, aspirations, fears, habits, quirks, and similar things. Thinking about that stuff and writing it down will help you role-play much much better and your games will become more fun for you and everybody else playing with you. Who knows, your role-playing might help you win an Academy Award someday.

Write out another paragraph with details describing the way your PC looks when first encountered. Make him/her unique enough so that your character isn't just another boring face in the crowd. Also be sure to describe all your clothing colors and materials so that everyone isn't walking around looking like clones that bought duplicate Adventurer Outfits from the exact same clothing store!!

Armor (worn, ??wt) ??gp optional
Robe (worn, ??wt) ??gp optionally continue for each item below
Outfitname (worn, ??wt)

Medium Weapon or item (belt left, ??wt)
Medium Weapon or item (belt right, ??wt)
Tiny Weapon or item (belt front, ??wt)
Tiny Weapon or item (belt rear, ??wt)
Other items attached to belt (location, ??wt)

Bow or Crossbow (left shoulder, ??wt)
Quiver or Javelin Tube (right shoulder, ??wt)
Backpack (center back, ??wt)
Bedroll (below backpack, ??wt)
Other items worn on back or shoulders (location, ??wt)

Headband, Hat, Helmet (head, ??wt)
Lenses or Goggles (eyes, ??wt)
Cloak, Cape, or Mantle (worn, ??wt)
Vest, Vestment, or Shirt (worn, ??wt)
Ring (left ??th finger, -wt)
Ring (right ??th finger, -wt)
Amulet, Brooch, Medallion, or Necklace (worn, ??wt)
Belt (worn, ??wt)
Gloves or Gauntlets (hands, ??wt)
Bracers or Bracelets (wrists, ??wt)
Boots or Slippers (feet, ??wt)
Other minor accessories (location, ??wt)

Waterskin- water (backpack, ??wt)
5 Torches (backpack, ??wt)
Flint & Steel (backpack, ??wt)
Trail Rations- 1 days (backpack, ??wt)
Other backpack contents (backpack, ??wt)

Coins- ??gp, ??sp, ??cp (pouch, ??wt)
Gemname- ??gp (pouch, -wt)
Gemname- ??gp (pouch, -wt)
Other pouch contents (pouch, ??wt)

Remove any items from this sample list that the character doesn't have. Keep a blank line between the seperate categories (main clothing, belt things, shoulders/back, accessories worn, jewelry, backpack contents, pouch contents) to help organize the character.

The equipment listed should show where everything is usually carried during "hands-free" situations, such as when sitting in the tavern drinking an ale, or climbing up a rope in a dungeon, or carrying your unconscious companion's body back to town to be healed. Even though the character may typically carry certain equipment in his hands, writing your character sheet like this will help visualize where everything goes during any hands-free situations that come up.

Bye
Thanee
 
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Well, in that case, thanks to everyone involved! :)

My mind usually blanks out when transferring a PC from the hand-written original to the screen, so a template like that is heaven-sent.


Folkert
 
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Thank you to everyone for their characters. I will get the sheets updated--probably this evening.

We are waiting on a character from Garyh, and then I need to get a back-up in place for our 5th player (I have written emails to the back-ups but haven't got a response).

I'm going to set a deadline of end-of-day tommorow for characters. We will then get the official thread rolling on Wednesday or Thursday.
 

Douane said:
Spiked Chain

Perfect weapon for a forest! :p

Shoulder-bag (across shoulder, 1 lb.)

You could also just take a standard backpack instead. I only made that one up, as I think it fits better to my character! :)

If you kept it in for the very same reason, then it's ok, of course, but if you only kept it "since it was there", then you might want to upgrade to the more useful backpack! :)

Bye
Thanee
 

Thanee said:
Perfect weapon for a forest! :p

If I am forced to play an Elf because a certain someone hogged the one "human spot", he's gotta be different from all those other tree-huggers at least. ;) (Seriously, it's only my second fighter in 3rd Ed. and I didn't really care for the traditional elven longsword/longbow combo. [That's what 8 years of playing a ranger does to you.]:))


Thanee said:
You could also just take a standard backpack instead. I only made that one up, as I think it fits better to my character! :)

If you kept it in for the very same reason, then it's ok, of course, but if you only kept it "since it was there", then you might want to upgrade to the more useful backpack! :)

I originally borrowed the concept because a fighter with both a longsword and longbow (+ quiver) on his back would surely not put another backpack on top of that. (I had already played with some alternatives to the backpack in my mind, so "instant solution" when I saw your shoulder-bag.) Well, the longbow "shortened" to a shortbow when I imagined a fighter with a bow longer than himself wielding a few metres of chain. :) After adding weights for encumbrance the shortbow got graded down to thrown insults. :D

I then kept it because the concept is still valid: It can be dropped quickly to allow full range of motion to use his "small and handy" weapon.
(Unless, of course, the Sentinels adopted those nice Bundeswehr quick-release rucksacks.:))


Folkert
 

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