Psion said:The MotP is not canon to you?
WizarDru said:Sure it is, but the Blood War obviously predates 3E. I wanted some clarification how far back.
TiQuinn said:I don't understand how backwards compatibility plays a role in this scenario. You can say the same thing about any of the changes in 3.5, for that matter. Changing the way Harm works would suddenly have an impact on how previous battles involving the spell would've played out. Same with Haste or Hold Person, etc.
Psion said:One of the central aspects of the blood war is that where they clash, demons and devils leave fields covered with mounds of corpses.
It seems me that if their combat damage is reduced to a trickle and a demon or devil can retreat at their leisure because they are losing hp so slowly
drnuncheon said:I'd think they could retreat at their leisure because they can teleport without error, personally...that ought to be what makes the Blood War as its currently described improbably at best, not any kind of DR problem.
Psion said:In short, I don't think backwards compatability is the only or primary consideration when considering the revision, but I think it should have been factored in much more heavily than it was.
BryonD said:I can certainly understand why you would house rule this matter. Because it is clearly important to you.
But I know that the words "blood war" have never been uttered at my table.
I would imagine this is true for the major majority of games.
I certainly can not see WotC coming up with a new functional and improved DR system (for the sake of discussion, lets pretend it is better,
So I guess my point is: something that is important to you (or to me) due to how it fits the setting, history and flavor of a campaign, does not automatically gain the status of being weighed more heavily in a revision.
On a tangent, can you clarify for me how this goes against canon? I know next to nothing about the blood war.
The only real reason I have seen for it is Andy Collins thought it would be neat.
Well, from where I am standing, more campaigns are like mine than yours. Tell me, who's right?
The only real reason I have seen for it is Andy Collins thought it would be neat.
What it comes down to is both in the blood war and in general in battles in the Abyss, fiends were able to contend with one another effectively. All fiends could hit at fiends with their own DR levels with no reduction in damage.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.