Wippit Guud
First Post
My bad, 2500... it's the same as books or cloak of elvenkind, you're just picking a different skill.
Excellent. Now I'll have to see if an Amulet of UMD or some such is available. This is a great idea, though. Even better, depending on what the party's eventual composition turns out to be.Wippit Guud said:My bad, 2500... it's the same as books or cloak of elvenkind, you're just picking a different skill.
I went and checked out the SRD myself, and this is indeed correct. Skill items have been nerfed all to heck. I doubt my PC will purchase a +10 skill item...ever. And he hardly has the money at this point, so I guess that puts me back at my (roughly) 10th-level UMD plan.Tellerve said:+5 item is 2500gp, a +10 item is 10,000gp
Lord Pendragon said:There's a lot of good stuff here! Heh. Well, it's an interesting idea, and I've thought of going the longsword route rather than rapier, but a longsword can't be finessed and I don't want yet another stat to try and raise. I've already got to worry about dex and cha, and str won't be great to start because I'd like a good int for the skill points. (Especially in 3.5, where only permananent, inherent bonuses increase skill points later.)With heavy armor, I have to deal with ASF, and a bard doesn't get enough spells to begin with, without losing more to ASF...Actually, fighter would probably fit better chronologically than bard, but since he's starting at 5th-level, I've decided to min-max his first five levels as much as possible (the bard has enough problems as it is.) That means 1st-level bard (for more skill points) and 5th-level fighter, (so he can qualify for Spring Attack.)
Weeeell, I tend to believe that you are more of whatever you have more levels in. So a Fighter2/Bard3 is a fighting bard. While a Fighter3/Bard2 is a bardic fighter. And originally I had planned to go Fighter2/Bard18, so he'd still have been very much a bard. His bardic abilities would simply have been delayed.Adam Coath said:
If you are going that route you aren't really a bard. You are a fighter with inspire courage and a few cantrips, and 4 ranks each in some bard skills.
This is true. Another poster also mentioned this. It's important to remember that despite having only 6 spell levels, bards gain full caster level advancement. So loss of levels can hurt them as it hurts any other full spellcaster. Also, they do get some nice gems on their spell list (Greater Invisibility, Dimension Door, Modify Memory,) so its a good idea to keep up with spell progression.If want be good at bardic abilities this isn't really an option.
This is an interesting idea, though I decided not to go with it for a few reasons. Firstly, my bard is really, really effective in a town environment. He's human, so he gains a total of 9 skill points each level, and at 5th-level will have a Diplomacy of +17, plus various other social skills. So I don't need him to compete with the fighter in damage output. My focus was merely to do the best I could with the combat potential of the character, so that he isn't totally useless in a fight.How about taking exotic weapon spiked chain, weapon finess, combat reflexes and power attack? Since you can't afford spring attack as well you are going to want to max out your tumble skill, so you attack and get out of combat, and force the enemy to close on you. This prevent the opponent from getting there full iterative attacks, and allows you to do attacks of opportunity(for opponents without reach at least). This character should be able to get enough attacks of opportunity to make up for the relatively low damage.
As I noted above, taking a -4 to hit when you have a mid-level BAB is probably not a good idea. You have to hit to do Power Attack damage, and a -4 is seriously going to cut into that ability. My bard only has a 12 strength, but I'm hoping that he can get some weapon enchantments to help him provide a bigger punch. He also has a couple potions of bull's strength if a fight gets really serious. As the whip is now a melee weapon, it gains strength damage the same as any other.The problem with fairly low strength is that you won't be doing enough damage in combat to actually make much of a difference. Assuming you have only only around 13 str you will only do an average of 6 pts per hit. (11.5 if you use a +1 shocking spiked chain, and are using inspire courage). Power attack will let you take -4 penalty to hit to do an extra +8 damage. At this point your hits are starting to get worthwhile.
Lord Pendragon said:I agree with you that arrows are very powerful, especially for a bard that wants to stay out of combat. My problem? I want to play someone who sometimes goes into melee. But sings songs. I recognize the strength of archery, but as a player, I'm not exactly excited by it.
Hahaha. That is an intriguing mental image. Stone Giant Monks, perhaps?kigmatzomat said:
Unless it's a Giant with tumble; then you're screwed but have an incredible mental image to share at the gaming store