[3.5] [IC] Hall of the Dwarven Lord

Leif

Adventurer
Rayverim "Ray" Thanderghast, Human Fighter2, AC17, hp16, GrtAxe+6, 1-12+2 dam, X3crit

Ray takes his sunrod back from the vanishing Darvin, and opens the door in F8.

"Here we go fellas!"
 

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Walking Dad

First Post
Baldor remembers, that the guest quarter was occupied by a human mage. Perhaps he can be useful for their exploration and retaking(ooc: new PC).

ooc: I need initiative rolls and your positions on the map. (All but Ranit)
 

Leif

Adventurer
Rayverim "Ray" Thanderghast, Human Fighter2, AC17, hp16, GrtAxe+6, 1-12+2 dam, X3crit

As I said, Ray is opening the door in F8.

Initiative: 14 1d20+1=14
 

SelcSilverhand

First Post
Baldor follows close to Ray, ready to fight or heal as needed. As the door opens he says, "Watch for survivors, there was also human visitor here abouts somewhere."


Baldor Initiative (1d20=9)

Spells Prepared
[SBLOCK]
0 Level
Create Water, Detect Magic, Detect Magic, Detect Poison
1st Level
Command, Remove Fear, Shield of Faith. Domain - Protection from Evil
[/SBLOCK]
 


Walking Dad

First Post
Finished!

You find a small room with a few overturned benches scattered about. You also see four snarling goblins dressed in leather armor and carrying morningstars. For a moment they seem disappointed - perhaps they were hoping that you'd all be dwarves -

Round 1
but two still start to attack you fast as the others yelp for reinforcement...
Ray picks out the biggest, meanest-looking goblin, and boldly strides forward and attacks. Unfortunately, he is so anxious that he misses.
Baldor lumbers forward with his morningstar raised. He roars a battlecry, For Moradin and the Lord of the Hall! and swings at the nearest goblin, but misses because of the cover of the doorway.
But Dagger darts to the other side and slashes a goblin with his shortsword, downing the little monster.


[sblock=ooc]
Goblin Initiative (1d20+1=21)
Goblin Initiative (1d20=11, 1d8-1=6, 1d20=14, 1d8-1=5), miss

[sblock=Initiative]
Goblins 21
Ray 14
Baldor 9
Dagger 5

[/sblock]

[sblock=HP and Conditions]


Ray 16 / 16
Dagger 9 / 9
Baldor 16 / 16

[/sblock][/sblock]
 
Last edited:



kinem

Adventurer
Dagger darts into the room and slashes a goblin with his shortsword. If he can, he'll do it from a flanking position, allowing one of his friends to distract the creature.

[sblock=ooc]hit, not crit, 6 damage, +6 damage if flanking.[/sblock]
 

Walking Dad

First Post
Finished!

Round 2
Another goblin steps over the fallen one and attacks Ray with the help of another one! But even together, they ain't able to break through Ray's defense.
Ray boldly stands in the midst of the goblins, the grubby, greasy little humanoids barely reaching to his chest as they try in vain to pierce his defenses. Then he hefts his mighty greataxe and gets his feet tangled around each other and nearly falls!
Baldor scowls at the filthy goblins, obvious hatred in his eyes. The sight of these creatures in his home, defiling everything they touch fills him with rage. With another shout he tries to swing his morningstar through the doorway in front of Ray as ...
Dagger attempts to get in on the violent action, attacking the goblin if he's still standing, but both attacks are only hitting the doorway!

[sblock=ooc]
Attack, aid another, damage (1d20=7, 1d20=3, 1d8-1=7)
Ray misses.
Baldor and dagger miss because of the cover :(

[sblock=Initiative]
Goblins 21
Ray 14
Baldor 9
Dagger 5

[/sblock]

[sblock=HP and Conditions]
Goblin 3 down

Ray 16 / 16
Dagger 9 / 9
Baldor 16 / 16

[/sblock][/sblock]
 
Last edited:

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