[3.5] [IC] Hall of the Dwarven Lord

Leif

Adventurer
Rayverim "Ray" Thanderghast, Human Fighter2, AC17, hp16, GrtAxe+6, 1-12+2 dam, X3crit

Ray boldly stands in the midst of the goblins, the grubby, greasy little humanoids barely reaching to his chest as they try in vain to pierce his defenses. Then he hefts his mighty greataxe and gets his feet tangled around each other and nearly falls! 1d20+6=7, 1d12+2=6

Highly embarrassed, Ray decides to try for some redemption next round.
 

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kinem

Adventurer
Dagger attempts to get in on the violent action, attacking the goblin if he's still standing. If the goblin's down, he'll ready an action to attack the next one that comes.

[sblock=ooc]17 to hit, 5 dam[/sblock]
 

Walking Dad

First Post
Finished

Round 3
The goblins still work as a team, trying to hit good Ray. Still miss, too :rant:
Ray continues to swing his great axe after it misses, deftly turning the blade and sweeping it back towards the same goblin. Unfortunately, his luck does not improve.
"Blast it all!! Hold still you grubby little villain!"
The goblin giggle at the fighters poor aim :heh:
Baldor continues to attack the goblins in the doorway with his morningstar. Swinging it like he is chopping wood, he manages to embed a spike in the door frame, ruining his attack.
Dagger tries again but the wall deftly catches his blade. "Damn!" he declares, too distracted to hear the subtle sound.

[sblock=ooc]
Goblins: Attack, aid another, damage (1d20=9, 1d20=17, 1d8-1=2)
PCs all miss.
Nobody hears anything :devil:

[sblock=Initiative]
Goblins 21
Ray 14
Baldor 9
Dagger 5

[/sblock]

[sblock=HP and Conditions]
Goblin 3 down

Ray 16 / 16
Dagger 9 / 9
Baldor 16 / 16

[/sblock][/sblock]
 
Last edited:

Leif

Adventurer
Rayverim "Ray" Thanderghast, Human Fighter2, AC17, hp16, GrtAxe+6, 1-12+2 dam, X3crit

Ray continues to swing his great axe after it misses, deftly turning the blade and sweeping it back towards the same goblin. Unfortunately, his luck does not improve. 1d20+6=9, 1d12+2=10
"Blast it all!! Hold still you grubby little villain!"

Ray's 'listen check' asked for in the next post by the Great DM: 1d20+0=18!! 1d20=18
 
Last edited:


kinem

Adventurer
Dagger tries again but the wall deftly catches his blade. "Damn!" he declares, too distracted to hear the subtle sound.

[sblock=ooc]13 to miss, listen check = 7[/sblock]
 


Walking Dad

First Post
Finished!

Round 4
The goblins retreat a little to let a hobgoblin take care of you pesky group of heroes.
The hobgoblin steps forward and delivers an awesome blow to poor Ray. Another one of this, and the fight will be over for the valiant fighter.
Baldor winces as Ray takes a terrible blow from the hobgoblins weapon. He isn't sure how that creature managed to sneak up on them but he is confident that they will bring it down. He turns to Ray and lifts a heavy smithing hammer from his belt. Holding it in front of him he intones a prayer to Moradin before touching the injured mans shoulder.
"Thanks, Baldor! Now take THIS, you hideous brute!" says Ray. He heft his axe and makes a valiant swing at the hobgoblin, and smites the villain full on this time! His wide swing also decapatiate one of the goblins.
(What goblins learned today: Never giggle about Ray!)
Dagger heads into the room, attempting to bring down the last visible foe with his shortswords, but misses.

[sblock=ooc]
goblin aid, hobgoblin attack, damage (1d20=2, 1d20=18, 1d8=8)
Baldor heals
Ray- Doublekill!

[sblock=Initiative]
Goblins 21
Baldor 9
- Ray
Dagger 5

[/sblock]

[sblock=HP and Conditions]
Goblin 3 down
H1 down
G1 down

Ray 12 / 16
Dagger 9 / 9
Baldor 16 / 16

[/sblock][/sblock]
 
Last edited:

SelcSilverhand

First Post
Baldor winces as Ray takes a terrible blow from the hobgoblins weapon. He isn't sure how that creature managed to sneak up on them but he is confident that they will bring it down. He turns to Ray and lifts a heavy smithing hammer from his belt. Holding it in front of him he intones a prayer to Moradin before touching the injured mans shoulder.


OOC - Converting "Remove Fear" to cast Cure Light Wounds on Ray
Baldor Cure Light Wounds (1d8+2=4)

Spells Prepared
[SBLOCK]
0 Level
Create Water, Detect Magic, Detect Magic, Detect Poison
1st Level
Command, Shield of Faith. Domain - Protection from Evil
 

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