Gargauth said:
If I played those games and needed to buy new sets of core books to play the game, I'd have a problem with it.
Good thing that you don't. Same applies to any current or former edition of D&D. You do NOT have to buy any FUTURE products to continue to play the game. It's not an arcade machine that requires the continued feeding of quarters to continue to play. It's an opportunity to play a newer, different, hopefully improved version. Buy it if you want. Continue to play what you have if you don't.
Furthermore, it is somewhat excusable for smaller gaming companies to do this as a means of survival, but Wizards isn't a small gaming company. They spent two years churning out splatbooks for classes and such that they knew would be obsolete within months.
So would you require 2 years of advance notice during which time WotC sold NOTHING for D&D because "It'll just be obsolete within 2 years anyway..."? Please...
If Monte Cook, who wrote the DMG, didn't agree with 3.5, in other words, if the game's original designers didn't suggest it, then who did?
If memory serves, you will find that Monte simply noted that there was objection within WotC to release 2.5 AHEAD of schedule. 3.5 was PLANNED as part and parcel of 3.0. It was INEVITABLE and they were smart enough to plan that far ahead for it. However, the "timetable" was being rushed in some opinions. THAT was the objection from within.
My Bill Gates comment is only half in jest... the best publishers, like Necromancer, make no bones about the fact that they really don't turn a profit and I don't think thats a coincidence.
Yes, it is. At best it is immeasurably subjective. At worst it shows only that Necromancer, as a business, is a HOBBY for those who run it, not a real business. It also shows that it is privately held so they can do what they like. Publicly held companies, like WotC, are indeed businesses and have obligations to people OTHER than themselves. They also clearly exist as a business, even if their product is hobbies and games. That means that somewhere there are shareholders expecting profits. Failure to produce those profits would mean that eventually WotC would be killed off as an UNPRODUCTIVE endeavor.
Remember the company called TSR? Remember how WotC came in after TSR went BANKRUPT and put D&D on a
paying basis so that it could even CONTINUE TO EXIST as a hobby, much less an expanding business (wherein a "not-for-profit" enterprise like Necromancer could eventually come to life because of the mere POSSIBILITY of profit/breaking even?).
As long as people at WOTC who likely don't even play the game are making decisions based purely off of market data, the game will get worse and worse. Please don't feel the need to inform me that "of course profit drives the game" because I am aware of that. I just don't see it as healthy to the quality of the game.
It was WotC's market research that helped retrieve D&D as a game from the slow-flushing toilet into which it had been thrown. TSR hadn't ever done market research and it was a key element in why they mismanaged the brand, the company, and nearly the game itself into oblivion. WotC saved it ONLY because they were convinced that D&D could be profitable. They then did that
offensive thing called market research to learn how best to do that, to understand how we play the game, why we play it, what we liked/disliked about it, and so forth. Then they made a new version of the game good enough to not just profit themselves, but to create a worthwhile market for other game companies to profit as well.