D&D 3E/3.5 [3.5] Item Creation Questions

Thanks so much guys, this is great :)

I got two more for ya..

0 level spell, Light, activated at will like the Invisibility ring. It should be 5000, or 25% of the Ring of Invisibility (20K if memory serves). Correct?

Also -- The section that says that you can reduce the base price of a created item by making it only useable by a given alignment. Does that mean "Any Good", or "LG only". Is there any rules to say that it can only be used by someone of a given race, or a given faith? I didn't see anything, but would an item such as that behave as most other items do - harming those of the opposite alignment who try to use them - or would it just not work for them?
 

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Bozidar said:
0 level spell, Light, activated at will like the Invisibility ring. It should be 5000, or 25% of the Ring of Invisibility (20K if memory serves). Correct?

0-level spells are half the cost of 1st-level spells. 1 x 1 x 2000 = 2,000 / 2 = 1,000 * 1.5 (10 minutes/level) = 1,500. That's continuous use. If it's not continuous, it's just 1,000gp. Now you just have to decide if that price is fair or not.

Bozidar said:
Also -- The section that says that you can reduce the base price of a created item by making it only useable by a given alignment. Does that mean "Any Good", or "LG only".

I believe it assumes the latter.

Bozidar said:
Is there any rules to say that it can only be used by someone of a given race, or a given faith?

Not anything spelled out. IME though, magic items that only fully function for a particular race, such as elves, have a somewhat lower price that one would expect.

Bozidar said:
I didn't see anything, but would an item such as that behave as most other items do - harming those of the opposite alignment who try to use them - or would it just not work for them?

I think you could have it one way or the other, but I wouldn't allow both. Remember, Holy weapons in the hands of evil people are still holy. They just suck to hold onto if you're evil.
 


ok, here's another one. A cloak of protection from evil.

1st level X 1st level X 2000 = 2000. Multiply it by 2 for being a 1round/level spell, and it's a 4000 base value item. Yes?

But Protection from Evil gives you a +2 deflection to AC and +2 to saves, but only against evil creatures. There aren't any items that i know of that do that, so does it mimic the spell or the cost of those two abilities it grants against evil creatures? (excluding the mental protection)

Also, would a protection from evil spell be considered non-affinity with a circlet or headband? Certainly the deflection and saves don't have to do with mental powers, but the mental protection afforded by the spell does seem to lean towards mental powers. Thoughts?
 

I should have asked this earlier, but i don't have my DMG with me -- What is the cost for adding a feat to an item? Like, say, Leadership...
 

Bozidar said:
ok, here's another one. A cloak of protection from evil.

1st level X 1st level X 2000 = 2000. Multiply it by 2 for being a 1round/level spell, and it's a 4000 base value item. Yes?

First, 1/round level spells have their prices multiplied by 4, not 2, when the effect is continuous.

Bozidar said:
But Protection from Evil gives you a +2 deflection to AC and +2 to saves, but only against evil creatures. There aren't any items that i know of that do that, so does it mimic the spell or the cost of those two abilities it grants against evil creatures? (excluding the mental protection)

Generally, when a spell has effects that can be priced using the formulas, use the formulas. A deflection bonus to AC is bonus squared x 2,000. Now, a deflection bonus that is only effective against evil creatures is certainly more limited than a standard deflection bonus, so it would be less costly, much in the same way that a +1 bonus to Will saves vs [Mind-Affecting] spells would be cheaper than a +1 bonus to all Will saves.

Bozidar said:
Also, would a protection from evil spell be considered non-affinity with a circlet or headband? Certainly the deflection and saves don't have to do with mental powers, but the mental protection afforded by the spell does seem to lean towards mental powers. Thoughts?

The spell is all about protection, hence its name. That's how I'd handle it, anyway.
 

Bozidar said:
I should have asked this earlier, but i don't have my DMG with me -- What is the cost for adding a feat to an item? Like, say, Leadership...

It's not in the DMG. The A&EG recommends 10,000gp per feat, plus an additional 5,000gp for each prerequisite said feat requires. For example, Deflect Arrows has the prerequisite feat Improved Unarmed Strike, therefore it would cost roughly 15,000gp in an item.
 
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kreynolds said:
It's not in the DMG. The A&EG recommends 10,000gp per feat, plus an additional 5,000gp for each prerequisite said feat requires. For example, Deflect Arrows has the prerequisite feat Improved Unarmed Strike, therefore it would cost roughly 15,000gp in an item.
Thanks again for your time and help. I'm sure i'll have more..

Like, for instance, what about a feat-related bonus? Like adding a +1 Leadership bonus? :) There's all kinds of strange things like this in the game.

Oh, and thanks for the headsup about the protection from evil. My DM agreed with you about it being more about protection than anything else, too ;)
 

Bozidar said:
Thanks again for your time and help.

No problem. :cool:

Bozidar said:
Like, for instance, what about a feat-related bonus? Like adding a +1 Leadership bonus? :) There's all kinds of strange things like this in the game.

Hmm. Ya' know, I have some notes for myself on bonuses like these, such as the price of a bonus that only applies to Grapple checks, but I don't have them with me. Going on memory, I wanna say I generally start with a base price of bonus squared x 750. Incidentally, 750 is just over a third of 2,000. Depends on the case really. I'll see if I can find my notes later.
 

So what kind of price, base price, would you put on a wonderous item with Protection from Evil cast on it?

I'm leaning towards just the normal spell price. I know that some of the abilities are similar to those on the chart, they're just not there. It certainly seems to make more sense to go with the spell cost, than trying to figure out all those adjustments and then making up some kind of discount for their limited use.

It's just too much guess work.
 

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