Dandu
First Post
It is simpler.Why do you say 4e may be best? I haven't played it so I don't know what changes they have made to the system.
Buffing characters will suffer. Fights with enemies may be harder.1a) Simplify the mechanics of stackable bonuses: reduce types so they don't stack or define a smaller set of always stackable bonus
Would mean a lot of calculations for you the DM.1b) Reduce the number of conditions, and those remaining will be simplified for giving only clear/self-contained bonuses/penalties (e.g. a straight -2 to AC and not -2 to Dex. A straight +2 to hit and damage and not a +Y to STR).
Most rounds/level duration spells will last the entire combat (or longer) at higher levels. The hours/level will effectively last for the entire adventuring day anyays. I'd leave the minutes/level duration spells unchanged. You don't want the Alter Self spell lasting all day, for example, but restricting it to lasting for just a combat encounter seems unecessary.2) Eliminate various rules for durations, make them last for the encounter or for the whole day (or another easy-to-understand-and-manage duration). Less tracking to do.
Back in my day, we calculated everything out, we did, on paper with pencils and using our brains for the math. Uphill, in the snow, both ways while it was raining.3) Eliminate those spells or conditions that imply a lot of on-the-fly recalculation (damage/bonus to ability scores, level draining).
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