3.5 Sources

XanthorDrathos

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What all non-WOTC books is being using in the Inzeladun setting these days? Or maybe better asked is what isn't used? Just curious as I've seen lots of stuff out there.
 

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I use Relics and Rituals for a couple characters. Now that I think about it. Those are the only ones I use, besides the core books. The rest of the 50 books I have are just a waste.
 

XanthorDrathos said:
What all non-WOTC books is being using in the Inzeladun setting these days? Or maybe better asked is what isn't used? Just curious as I've seen lots of stuff out there.

Book of the Righteous from Green Ronin gets a massive amount of use. We're planning on incorporating some elements from the Conan RPG as well. Most of the other stuff is WOTC. Relics and Rituals (Sword and Sorcery) gets a lot of use and the Creature Collection gets a fair amount of use.

I know some aspects of the Book of Erotic Fantasy are used as well.

Some stuff from Dungeon/Dragon. There's a TON of stuff from the various Slayer's guides from Mongoose and a little bit of the Quintessential stuff too.
 

Fyrestryke said:
Book of the Righteous from Green Ronin gets a massive amount of use. We're planning on incorporating some elements from the Conan RPG as well. Most of the other stuff is WOTC. Relics and Rituals (Sword and Sorcery) gets a lot of use and the Creature Collection gets a fair amount of use.

I know some aspects of the Book of Erotic Fantasy are used as well.

Some stuff from Dungeon/Dragon. There's a TON of stuff from the various Slayer's guides from Mongoose and a little bit of the Quintessential stuff too.

I've never seen Vince turn down a book and even heard him say that if it's in print, you're free to use it.
 

Fantasy Flight and Atlas

Fantasy Flight Games Materials also gets a lot of use. In particular, Seafarer's Handbook, Spells and Spellcraft, Path of Magic, Path of the Sword and Monster's Handbook see a lot of use. Occult Lore by Atlas Games has also been an indispensible resource.

Here is a list of the non-WotC books I use, in the order of usefulness.

1. Path of Magic (fantasy flight games)
2. Monster's Handbook (fantasy flight games)
3. Spells and Spellcraft (fantasy flight games)
4. Occult Lore (Atlas Games)
5. Unveiled Masters: The Essential Guide to Mind Flayers (Paradigm concepts)
6. Relics and Rituals (Sword and Sorcery Studies)
7. Encyclopedia Arcane: Chronomancy (Mongoose)
8. Encyclopedia Arcane: Chaos Magic (Mongoose)
9. The Book of the Righteous (Green Ronin)
10. Book of Erotic Fantasy (Valar)
11. Nyambe: African Adventures (Atlas)
12. Rokugan (AEG)
13. Relics and Rituals II (Sword and Sorcery Studios)
14. Encyclopedia Divine: Fey Magic (Mongoose)
15. Path of the Sword (Fantasy Flight Games)
16. Traps and Treachery (Fantasy Flight Games)
17. Creature Collection (Sword and Sorcery Studios)
18. Creature Collection II (Sword and Sorcery Studios)
19. Monsters of the Mind (Green Ronin)
20. Quintessential Drow (Mongoose)
21. Seafarer's Handbook (Fantasy Flight Games)
22. Requiem for a God (Monte Cook)
23. Nyambe: Ancestral Vault (Atlas)
24. Book of Eldritch Might 1, 2 and 3 (Monte Cook)
25. Book of Hallowed Might (Monte Cook) - considering removing as too powerful.

I also make heavy use of Call of Cthulhu, although that is technically a WotC book.

These following two haven't been around long enough to have made a major impact, but they probably will:

1. Conan the Roleplaying Game (Mongoose)
2. The Scrolls of Skelos (Mongoose)
3. Mindshadows
4. Torn Asunder: Critical Hits

The most useless book I ever bought was the Slayer's Guide to Yuan Ti by Mongoose. (The presentation of the Yuan Ti in Dragon 305 is FAR superior and more in keeping with my own Cthulhu-ish vision for Yuan Ti).

Of course, I still make far more use of other source materials than d20 books. My players are an incredible source of inspiration. Also, the films I watch and the books I read are much more influential in my games than any of the books above. Most notably the writings of Robert E. Howard, Clark Ashton Smith, HP Lovecraft, Mary Shelley, Alexander Dumas, Edgar Rice Burroughs, William Peter Blaty, Brian Lumley, Edith Wharton, Lloyd Alexander, Shirley Jackson, Sir Arthur Conan Doyle, Edgar Allan Poe, Shakespeare, and Bram Stoker are the most evident in my games, I think. Old Hammer and Universal monster movies, Spaghetti Westerns, Roger Corman movies, Indiana Jones, Star Wars and Errol Flynn movies are constant sources of inspiration. Television shows such a Dark Shadows, the A Team, and others have also found their spots in my games. Comic books are yet another source. And, of course, music lyrics have inspired entire cycles of games (a good mixture of Lovecraft and KISS makes for an interesting pantheon of gods).

Magazines are also a good source of inspiration for me. Of course, speaking on non-WotC sources, that now includes Dungeon and Dragon, but I also have found inspiration within Cosmopolitan, Weird Tales, Teen, 17, Maxim, Stuff, Playboy, Penthouse, Signs and Portents, People, Harper's Bazaar, and Elle.

What non-WotC books are you using?
 
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fred_jaboobi said:
I use Relics and Rituals for a couple characters. Now that I think about it. Those are the only ones I use, besides the core books. The rest of the 50 books I have are just a waste.

That makes sense for a player, especially since you only play a couple of characters. I think your Quintessential Guide to Drow would be an incredible resource if you ever wanted to play or DM a Drow campaign. If you lived closer, I bet you would use more of the books. Then again, on the rare chances I get to play, I pretty much stick to the core books myself. It is only as a DM that the other books become useful.
 

I'm of the general opinion that most books are published for DMs with too little time or players with too much money.

I played for years owning no books at all and have only bought 3.0 PHB, DMG, MM & 3.5 PHB.

Even now, I use the SRD almost exclusively and if I want to take my character in an unusual direction, I'll either borrow a book or concoct something on my own.

More often than not, I find that the core material offers enough flexability to completely suit my needs.
 

Books

That is funny, Bob! The last three games I have engineered were completely without opening a book. And we barely rolled a die. I am all for winging it with a general concept of what I intend. Of course, it is cheating a bit to rely so much on you guys to invent my world as you play! ;)
 

Mostly, WOTC.

We've got most of the Scarred Lands setting books including Relics and Rituals I & II, Campaign guides, etc.

Wild Spellcraft PDF, Necropolis, and Anger of Angels.

I've got, not used yet, Elements of Magic although I need to update now.

Still utilizing a lot of old Planescape stuff along with other general 2E resources for things like maps, adventures, etc.
 

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