Tellerve said:
I kinda wanna know how pax got a caster level check of 1d20+47, yesh! I'm figuring you've got some nifty epic stuff I don't know about, as I don't have much knowledge at all of that stuff.
I'll admit, 5 points of it is form a custom (but IMO non-munchkin) magic item, which in that arena has in fact become generally-available (it's a cloak, which gives +10(enhancement) to each of spellcraft and concentration, and +5(luck) to spell penetration).
From the character's sheet:
Code:
[color=green]
SR Penetration:
Enchanment : 1d20+47 (25/lvl 6/arch 5/rwz 2/sha 3/feats +1/weave +5/luck)
Illusion, Necromancy : 1d20+41 (25/lvl 6/arch 2/sha 2/feats +1/weave +5/luck)
Transmutation, Evocation : 1d20+38 (25/lvl 6/arch 2/feats -1/weave +5/luck)
All Others : 1d20+39 (25/lvl 6/arch 2/feats +5/luck)
[/color]
The key to understanding the above:
... "6/arch" is the 6 spell power from archmage
... "5/rwz" is the 5 specialist spell power from Red Wizard
... "2/sha" is the 2 shadow spell power from Shadow Adept
... "2/feats" is from Spell Penetration (Dhao actually doesn't
have GSP yet, heh!)
... "+1/weave" (and the -1/weave) is from teh effects of Shadow Weave Magic.
... "+5/luck" is, of course, from the cloak.
The character is a human Specialist Wizard(5)/Archmage(3)/Red Wizard(10)/Shadow Adept(7) -- specifically, an Enchanter, with opposed schools of Conjuration and Evocation (remember, Red Wizard double-dips you for opposed schools).
Come the 3.5 revision, he'll be changing drastically, as that particular setup becoes
so sub-optimal as to be beyond useless in an arena (I'm relying on spells like Nybor's Wratheful Castigation, which has a Save DC of 47 currently (effectively 57 once I drop a quickened mind fog on you). Since Spell Power will no longer help saves in 3.5e, I stand to lose THIRTEEN points off of all the DCs. While 34 is nice enough, it's not
good enough when facing equal-ECL PCs one-on-one.
I'll probably drop the Shadow Weave Magic stuff, and go Conjuration specialist.
I looked through the monster manual and while there are some monsters that have high spell resistance, I don't think it is too rampant to worry about overly. I do like the idea of items granting spell penetration and greater spell penetration.
Tellerve
In an epic arena, high SR is something you should expect by default (the Mantle of Epic Spell Resistance (SR40) is ludicrously underpriced at 290,000gp ... ). That Mantle puts you at failing 75% of the time, sans some means to boost yoru SR checks.
With Dhao, I decided "I don't want to ever bother to ROLL SR again" ... and I think I achieved that goal, quite nicely in fact.
As for 3.5e ... I have no idea how often SR will be encountered; I haven't seen the MM1/rev yet.