3.5e Planescape - Cold Black Mask OOC Thread

Alright, I've edited my post to cast a few buffs before we go in (resisting the temptation to cast my entire spell list :D). Heinrich's current suggestion is that the party go down and meet whoever is coming in, in case their plan is to kill the innkeeper first. Also, someone should knock on Pierce's door.
 

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I believe Pierce was in the same room as Heinrich, Sindr, Hagen and Istvan. There are only four bunks in the room, but with one person always up on watch, we'd all have fit nonetheless (István is small afterall).

Cang on the other hand was downstairs in the common room.
 

Ambrus said:
I believe Pierce was in the same room as Heinrich, Sindr, Hagen and Istvan. There are only four bunks in the room, but with one person always up on watch, we'd all have fit nonetheless (István is small afterall).

Cang on the other hand was downstairs in the common room.

That is my impression as well.
 


Sindr already woke her up ;)

I think Isida is busy with Holiday stuff, though. I havn't seen her post to any of her games for several days.
 



Our first group-combat seems to be upon us, but computer-generated mapping programs are an anathema to me. :p I was going to use the reliable method of drawing-maps-by-hand-and-scanning-them, but unfortunately, that'll have to wait until the morning. I'll get another lead-up post for yas before bedtime.
 

Retro maps! :p Seriously, that took way too long for how they turned out -- art-supply malfunctions and me continuously changing my mind didn't speed things along. Hopefully they're small enough to avoid sucking all your bandwidths. Hopefully your eyes don't hurt from their crudeness. ;)

I forgot to mention it in the IC thread, but the squares represent a 5' area. DireLemming, the little dotted-curvy-lines represent the drawable partitions which separate the various sleeping areas.

Let me know if there are any questions; I wouldn't be surprised if I'm leaving something out.
 

Cold Black Mask: Initiative (Post 300) (1d20=16)

Heinrich also has 20 rounds of Divine Vigor (giving +10ft move speed and 10 temporary hp). On his action he will take the lead and move down the stairs (I think with his new 30ft move speed he can make it to J7), readying an action to drop a spiritual weapon on the first enemy he sees. Spiritual Weapon stats: Attack +8, 1d8+1 force damage, 19-20/x2 crit.
 
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