3.5e Planescape - Cold Black Mask OOC Thread

In an abstract sense, yes. ;) The tiefling and the thug egressed the house by moving "diagonally" (in quotations, since people don't move diagonally in the actual world) from tile A4.

Effectively, the tiefling and thug moved from A4 to where the number "3" is on the map, since they wouldn't have been able to pass through Istvan' square without making an Overrun or Bull Rush action.
 

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But the door is in István's square. As I see it, regardless from which direction they came at the door, they'd have to contend with the armed gnome standing in their way. István came in through the door and remained standing in front of it largely to keep people from running out through it; which the thug is now trying to do. It's his choice whether to try a bull rush or overrun attack.

István would have let the innkeeper pass through his square unchallenged however.
 

I get the feeling that I look at tactical maps in more abstract terms than many people (that is, quite possibly the rest of the D&D-ing world. ;) ). One could definitely argue that the door is "in" square A3. Another could argue that the door is "in" the off-map square just outside the boarding house. It's all semantics, since the door borders both squares and it would all come down to whether you were outside looking in, or inside looking out.

Anyway, we can do one of two things: We can let it slide, and I'll be sure to double-check with your intentions if another abstract situation comes up, or I can go back and put Thug 1 back into square A4. However you like it. :)
 

You're right that the door is on the border between the two squares. Perhaps it would have been more precise for me to say that access to the door from inside the boarding house is through square A-3. Of course D20 combat, with its grid positions and square-by-square movement is an abstraction, but it's an abstraction with well defined parameters to help ensure consistency and a group's understanding of how combat works.

As I see it, there aren't any semantics involved in this instance. A character in combat controls the 5-ft. square that he's in and there are systems in place that dictate how and when another character can enter that square. I didn't bother stating that István was guarding the door because, being in square A-3, it seemed self evident to me. I'll try being more descriptive in the future.

Given the choice, I'd rather the thug be stuck inside the room then outside where István will have to run him down to stop him.
 


Nac Mac Feegle, yeah, I mean L5. I mean to get in front of Sindr and stand over Hagen's fallen body. It'll be a little crowded, but Pierce wants a piece of the imp!
 

[sblock=OOC]CG, István should have gotten been able to attack the reave before it disappeared since a readied action "occurs just before the action that triggers it". If István's attack hit, then the reave might be forced to make a concentration check if the special ability he's using is a spell-like ability. And if it is a spell-like ability then it would also provoke AoO from both István and Cang unless the reave was using the ability defensively; in which case he'd have to make a successful Concentration check. It it were a supernatural ability on the other hand, then it wouldn't provoke AoO or require Concentration checks to succeed.

Also, in case you're unaware, a reave's usual astral fading trick shouldn't normally function while in Sigil. That's because, according to the campaign setting:

"there's only one way in or out of Sigil, and that's through the
portals that link it to everywhere. Sigil can't be entered by a gate
spell, and although a berk can reach the Outlands thought the
Astral Plane, Sigil itself is shielded, so tricks like the astral spell
don't work."

Sigil and Beyond, p.54[/sblock]
 
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Ambrus:[sblock] In this case, I was using a sidebar in In the Cage as a reference:

"...While spell or item-based plane-chifting doesn't work in the Cage, creatures with innate/natural shifting ability are still 'slippery' there."
and
"...the critter can simply shift away to a more hospitable part of Sigil (not to another plane, just to another place in the Cage)."

So, you're right; although Istvan doesn't know it, the Reave can't leave Sigil. I figured their ability would put them in some sort of limbo between the Astral and the City. This particular reave will have to "re-phase" somewhere else in Sigil within the next six rounds.[/sblock]
 

So one question to put out there: it's pretty clear Cang's player is gone at this point, do we want to take a person from the alternates? I'm up for it personally, there were a lot of cool ideas that didn't get in, and even if we don't strictly need another player I think it wouldn't be a bad idea.
 

It couldn't hurt -- it's a good excuse to bump up the Challenge Ratings of any coming combat encounters.

So I guess it could hurt. But only you, not me. Cackle. :]

I'll go ahead and open up recruitment for one more player before I go to bed.
 

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