Mustrum_Ridcully
Legend
An unusual opinion on first glance, but what you really seem to want is more options. That doesn't have to mean it's complicated, if you can describe each option in a neat packages using standard game terms.Draconic Wildshape is actually quite balanced. You can't get it until level 12, it limits you to small and medium dragons, and so on. It gives some versatility, but by that point the breath attacks are pretty sad. Even the Reserve feats are outdamaging them. As for Divine Metamagic, it's not broken. Persistent Spell is. It's a common misconception.
As for the things that I find wrong:
-Takes too long to build a classed NPC, it'd be nice to just have books full of different premade builds for each class and each level. I'd pay handsomely for that.
-Grapple rules aren't complicated enough. Yeah, you heard me. It's too simplified. I want specific rules for side-guard pinning, and joint locks, arm bars, rules for chokes that cut off bloodflow versus airflow... Really, I'm just very sad ToB didn't make a grappling focused discipline to cover these things.
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