Ruslanchik
First Post
Infiniti2000 said:The main problem with turning at all, using any mechanic in any edition, is causing the undead to flee. Unless the undead is much stronger, most Good adventurers will want to destroy the undead, not make it run away and uncatchable. It basically makes turning detrimental to the heroes' goals. So, any turning mechanic that simulates that will always have a certain amount of suckage. Yeah, it's called "turn"-ing, but the name is irrelevant.
Why not just have them stunned instead? The length of the stun could depend on HD. You could even take the direct damage deal out and just give low HD undead long stun times, basically allowing the party to coup d'grace them. Stronger undead would just be stunned for a round or two, giving the party a chance to turn the tide or gain the upper hand.