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31 Flavors of... Rogue!

19- The ____: I can't think of a name for this one but a rogue who is simply an expert at all manner of mundane devices (traps, locks, simple machinery). He will work for the law, breaking into the thieve's guild and disarming their traps, or for adventurers who need him to make sure their path is clear in the dungeon. Skills: Disable Device, Knowledge (Mechanics, Open Lock, Pick Pocket, Search, Use Rope, Use Magic Device,

"Uncle Trapspringer" :D

35 - The Guerillia Fighter

While not an expert in toe-to-toe combat, the guerillias are very adapt at sabotaging infrastructures, swaying public opinion into helping them, daring assassinations, and various other methods to win the war without ever stepping onto the battlefield.
When it combat becomes inevitable, they prever ambushes from either the untamed wilderness, or densely populated cities. Anywhere they can avoid being noticed, really.

Skills: Bluff, Craft (trapmaking), Decipher Script (provided enemy uses codes of course), Disable Device, Disguise, Escape Artist, Forgery, Gather Information, Hide, Intimidate, Knowledge (local), Listen, Move Silently, Sense Motive, Spot, Survival.
Feats: Far Shot (for snipers) or Improved Feint (for melee oriented)
 

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No. 36 -- Harlot/Gigolo.

Skills: Balance, Bluff, Diplomacy, Disguise, Escape Artist, Gather Information, Hide, Innuendo, Intimidate, Knowledge (local), Perform (sexual techniques), Profession (prostitute), Sense Motive, Sleight of Hand, Tumble, Use Rope.

Feats: Agile, Deft Hands, Endurance, Persuasive, Skill Focus (Perform and Profession).
 

No. 37 the Conspirator / Double Agent
Someone who is not a spy in the James Bond way. Much more someone who's task is to undermine a large organisation and plot its downfall from within while pretending to work against his employers.

No. 38 the Gunfightier.
yeah right, this guy doesnt care about what the DM thinks of the old world pistols in the DMG, he just uses them. Two at once, akimbo style. And he has about 8 or 10 fully loaded on his body so he can quickdraw them anytime he needs to! (Not to mention the rifle on his back!)
Gunfighters just love to kick in doors with both guns blazing!
(and lots of +5 flaming ammo)

Feats: Quickdraw, Quick Reload (Guns), Exotic Weapon Proficiency(Pistols), Two Weapon Fighting, Greater Two Weapon Fighting, Shot on the run.
 

Witch Hunter off the top of my head but haven't really thought of all skills involved but general ones such as Intimidate, Sense Motive, Diplomacy.
 

In a similar Vein...

39 - Mage Hunter - In a land where rogue mages are despised (or evil ones a threat) the Mage Hunter uses skill and subterfuge to hunt wizards and capture/kill them before they can unleash their power.
Skills: Hide, Move Silently, Listen, Bluff, Sense Motive, Search, Spot, Use Magic Device, Spellcraft, Knowledge Arcana
Feats: Great Fort, Iron Will, Lightning Reflex, Imp Feint, Imp. Initiative Magical Aptitude
Rogue Skills: Improved Evasion is a must

Thanks for all the great ideas. Feel Free to keep going (I didn't think I'd hit 31...) if you have a great new idea.

Rogue, what a versatile Class! :)
 

Into the Woods

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