Belphanior
First Post
19- The ____: I can't think of a name for this one but a rogue who is simply an expert at all manner of mundane devices (traps, locks, simple machinery). He will work for the law, breaking into the thieve's guild and disarming their traps, or for adventurers who need him to make sure their path is clear in the dungeon. Skills: Disable Device, Knowledge (Mechanics, Open Lock, Pick Pocket, Search, Use Rope, Use Magic Device,
"Uncle Trapspringer"

35 - The Guerillia Fighter
While not an expert in toe-to-toe combat, the guerillias are very adapt at sabotaging infrastructures, swaying public opinion into helping them, daring assassinations, and various other methods to win the war without ever stepping onto the battlefield.
When it combat becomes inevitable, they prever ambushes from either the untamed wilderness, or densely populated cities. Anywhere they can avoid being noticed, really.
Skills: Bluff, Craft (trapmaking), Decipher Script (provided enemy uses codes of course), Disable Device, Disguise, Escape Artist, Forgery, Gather Information, Hide, Intimidate, Knowledge (local), Listen, Move Silently, Sense Motive, Spot, Survival.
Feats: Far Shot (for snipers) or Improved Feint (for melee oriented)