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31 Flavors of... Rogue!

18- The Connection: Always knows who and where to go for anything. Always has a steady stream of favors and services that he can negotiate nearly anything in his city.<br>
Skills: Appraise, Bluff, Diplomacy, Forgery, Gather Info, Innuendo, Knowledge (Local Area), Read Lips, Search, Sense Motive<br>
<p>
19- The ____: I can't think of a name for this one but a rogue who is simply an expert at all manner of mundane devices (traps, locks, simple machinery). He will work for the law, breaking into the thieve's guild and disarming their traps, or for adventurers who need him to make sure their path is clear in the dungeon.<br.
Skills: Disable Device, Knowledge (Mechanics, Open Lock, Pick Pocket, Search, Use Rope, Use Magic Device,<br>
More to come, but I have to think...
 
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#20: The Cleaner (fixes a mess after someone else has screwed it up).
Skills: Bluff, Concentration, Diplomacy, Disable Device, Disguise, Escape Artist, Forgery, Hide, Intimidate, Knowledge (local), Listen, Spot, Survival (used in urban settings)
Feats: Alertness, Track (urban settings), Improved Initiative, Improved Feint, Iron Will, Self-Sufficient
 

TheAntiSummit said:

19- The ____: I can't think of a name for this one but a rogue who is simply an expert at all manner of mundane devices (traps, locks, simple machinery).

"The Mechanic" or "The Locksmith"

"Who are you and how did you get in here?"

"I'm a locksmith and. . . I'm a locksmith."
 

Baskin Robbers

#21 The Swashbuckler
Skills: Bluff, Intimidate, Lots of Tumble, Balance, Jump, Climb, Escape Artist, Sleight of Hand, Perform(Witty Retort)
Feats: Dodge, Combat Expertise, Weapon Finesse, Improved Feint, Improved Disarm, Mobility, Spring Attack

Grim Slade
 

TheAntiSummit said:
19- The ____: I can't think of a name for this one but a rogue who is simply an expert at all manner of mundane devices (traps, locks, simple machinery). He will work for the law, breaking into the thieve's guild and disarming their traps, or for adventurers who need him to make sure their path is clear in the dungeon[/B]

Sounds like "The Bomb Squad" :)

-- Nifft
 

#22 - Chief of Security (Geribaldi anyone?): He knows the people around the station, uh, I mean, the place he guards, he knows the place in and out, he has set up the security himself, and you can't hide anything from him, making him a good interrogator

Skills: Appraise, Bluff, Craft (trapmaking), Disable Device, Forgery, Gather Information, Intimidate, Knowledge (local), Knowledge (dungeoneering), Knowledge (streetwise), Listen, Open Lock, Profession (Chief of Security), Search, Sense Motive, Spot.

Feats: Whatever improves those skills.

Rogue Skills: Skill Mastery.
 

#23 - The Bounty Hunter: A veritable blood hound, he hunts down and returns anyone and everyone you designate, across borders and crossing the law, if necessary. Some only hunt down criminals, some work for criminals.

Skills: Bluff, Craft (Poisonmaking), Diplomacy, Disguise, Disable Device, Escape Artist, Forgery, Gather Information, Hide, Intimidate, Knowledge (local), Listen, Move Silently, Open Lock, Profession (Bounty Hunter), Search, Sense Motive, Sleight of Hand, Speak Language, Spot, Survival, Use Rope.

Feats: Whatever helps those skills, Track.

Rogue Abilities: Sneak Attack (with a blackjack for nonlethal damage), trapsense, trapfinding, opportunist.
 


Uh oh! We can't let this thread fall to the bottom yet so heres another: #24- The Impersonator<br>
He can talk his way into anywhere, and can usually talk his way back out, making everyone think he belongs wherever he is. The Impersonator can convince others that he is a doctor, a mage, or even a prince if he needs to.<br><p>
Skills: Bluff (with skill focus and any other applicable feats), Diplomacy, Disguise, Forgery, Gather Info, Innuendo, Intimidate, Knowledge (a few ranks in lots of things), Perform, Sense Motive,
 

#25 The Bait

He gets strung out there in dangerous situations while people watch for other people following him.

Requirements: Low WIS, Low Hit Points, Low Fighting Ability, Uncanny Dodge (so he doesn't die to being flatfooted)

Skills: Bluff
Feats: Run, Endurance, Improved Initiative
Rogue Special: Defensive Roll


#26 The Innkeeper
Hires the help, keeps the records, runs the inn/tavern.
Skills: Sense Motive, Appraise, Profession: Innkeeper, Profession: Cook or maybe Profession: Brewer, Diplomacy
Feats: Leadership (for a good bouncer and hired help)
 

Into the Woods

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