Majoru Oakheart
Adventurer
Actually the assumption that this requires a 'confrontation' is false. My players and I work together to have fun playing a game. My "job" in this game is to make decisions for the enemies the same way the players make decisions for their characters.Akrasia said:(1.) Hobbesian Account. The game posits a limited amount of 'power' that must be divided in some way amongst the players and DMs. Some people think that it is great that 3e 'distributes' more power into the hands of the players, whereas others decry this development. On this view, there is a build-in assumption of 'confrontation' between the DMs and players -- i.e. the DM has interests that conflict with the players, and each group seeks to use the rules in order to 'advance' their respective interests.
I don't do it because I want to make the players pay or because I'm in confrontation with them. I do it because monsters exist and THEY want to kill the PCs...so I role play them effectively and have fun doing so. It doesn't matter to me whether or not they kill the PCs, but it matters to me that I role play them well.
I don't have any vested interests in the game. I've seen other DMs who are REALLY story focused change rules to prevent the enemies from dying, using DMs fiat to invent new spells on the fly to kill PCs they didn't like, change the entire magic system on a moments notice because he felt that story reasons meant it didn't apply at this time. Honestly, I've seen DMs whose plots or ideas for making the game fun were SO important, the rules were thrown out the window. Really, there should be no reason to change the rules unless you are discriminating against a specific player or plot device.