Sundragon2012
First Post
BelenUmeria said:The flaw here is that I have yet to see players' contribute equally to a game. They show up maybe one day a week and sometimes you're lucly if they have updated their character or had taken notes from the previous session.
There can be no equality at the table as long as the DM spends so much more time to provide that fun experience than the players'.
Now, I love to DM, and that is a part of why I do it, but if the "rules" strip me of any ability to make a decision, or shoehorn my games into a certain style, then why play? People have said for the last few years that everyone wants to play 3e and no one wants to DM it. If the game bleeds DMs, then it will not survive. There is only so far that the rules can "eliminate" the DM before the game devolves into a minis game where people play set "scenarios" from a book.
Giving players options is fine and dandy, but you cannot ask someone to put in the majority of work and then tell them that they are equal to everyone else.
You are of course correct.
The very term equality is ludicrious in regards to this game.
If I spent 12hrs in a given week tweaking my setting and impriving it and coming up with adventures and hooks for my campaign (I use a lap top and work overnight shift) I'll be damned if someone is going to overrule me by referring to the Sacred Core Books when the changed I make are for the integrity of my game. How much time does the average player have to put in between sessions to really enjoy his character? Besides a little character optimization if necessary, no time at all.
There will be equality when the players put as much time and care into putting a world together, making it as consistant as possible and do so not because it benefits their characters but for love of the game. Only player who have DMed realize how involved this side of the hobby is.
There is no equality in 95% of real world gaming groups. In some tiny insignifigant percent of groups there may be shared DM duties but even then then they are rotating DM, they are rotating who is in control. Never once have I seen players in charge of anything other than their PCs and whatever power their characters have in the setting. Giving players the power to veto the DM or override his decisions is a recipe for chaos in any group not because of an adversarial relationship between player and DM but because the players and DMs have different roles within the game.
Chris