The Shaman said:
Tumble is silent on moving from a higher position to a lower position in making the move - one can interpret that to mean that there is no difference since it's not explicitly spelled out but one could make a credible case for a Jump check or increasing the DC of the Tumble check, given that there is a "degree of difficulty" represented by the change in elevation from table to floor.
Right - Tumble doesn't say anything about changing heights, so therefore changing heights has no effect on Tumble. Feel free to move
beyond the rules if you'd like, but there's no reason to do so.
Hell, if you feel so inclined, add a
circumstance modifier - also known as the "DM's friend." Nothing says you have to, but they're there if you want to use them. Maybe this qualifies as a "+2 to the DC" kind of situation. I don't think it is, but maybe you do. That's ok - it's what it's there for. That way, you aren't even moving beyond the rules.
A Jump check? Please. A DC 15 Jump check allows you to take no damage from
the first 10' of a fall and convert the damage from the next 10' into nonlethal, if you jump down. This is a table - it's not high enough for falling damage to enter into it.
If you think it takes a Jump check to get out of bed in the morning, feel free to add one here. Heck, you'll notice that I made an allowance that it might be a particularly tall table when I answered your question. Note also that, if for some reason, you require a Jump check to avoid the damage caused from moving from the table to the floor, you should also allow an additional Tumble check - also DC 15 - to negate the damage, as well.
It's silly, and the rules specifically don't require it - but feel free to add it in if you must.
Since I said that his goal was to flank the opponent, an ally was assumed. The move was off the table to flank - no mention of moving through an ally's position was mentioned in describing the difficulty.
That's because moving through allies' squares is free, and doesn't affect the difficulty at all.
Now you're picking the flyshit out of the pepper, Patryn of Elvenshae
Which, oddly enough, brings me to my final point. Lets look at where, according to you, we have the biggest disagreement.
Your DC 10 assumes that waist-high can be expanded to 4' - in fact when I ran this particular obstacle I made it DC 12 to reflect the height (and I specifically made the wall a bit higher to offer a slightly greater challenge).
How did I rule that this would happen, based on a quick thumb-nail of what I remembered from the Jump skill? Jump check, DC 10.
How did you rule that this would happen, based on whatever method you picked? Jump check, DC 12.
You realize, don't you, that there's an entire
2 point difference in our DCs? And that we both used the same skill? Heck, toss in KM's answer, and you've still only got a
4 point difference between your DC and his - and it's still using the same skill.
Compare that to the methods and answers you would have received had we been discussing how someone should handle this in, say, 2nd Edition. You'd've had people proposing Strength checks, Dex checks, auto-success based on the PCs being heroes and "being able to do this kind of thing," rolls against the Acrobatics non-weapon proficiency, and that's just what I can come up with off the top of my head.
Let that sink in a moment.
For all your comments about how "The rules don't handle this," three separate DMs came up with three nearly identical answers.
And that's why 3rd Edition wins.
