Evidently, memorial day is THIS monday. And it looks like i'm running KOTS for a group of people who've been playing 3e for an average of 8 hours a week for at least four years. Eight, for me.
So I was hoping (and i think this could be useful for a lot of people) for a list of "3e-isms" to avoid -- like what provokes AOOs, changes in action timing (potion drinking is a minor action), etc. Just little pitfalls that are easy to fall into out of deeply ingrained habit. I have the rules and the Proto-PHB PDF, but some hints from experienced 4e'ers as to common "Oops, that's changed!" moments would be good, and probably helpful to a lot of people. (Ours can't be the only gaming group taking advantage of the holiday to run an off-schedule game.)
Also, this will be the first time I've used a pre-written adventure since Queen Of The Demonweb Pits. The original one. When it was the hottest, newest, thing. With bad Star Trek jokes.
We miss you, EGG.
So I was hoping (and i think this could be useful for a lot of people) for a list of "3e-isms" to avoid -- like what provokes AOOs, changes in action timing (potion drinking is a minor action), etc. Just little pitfalls that are easy to fall into out of deeply ingrained habit. I have the rules and the Proto-PHB PDF, but some hints from experienced 4e'ers as to common "Oops, that's changed!" moments would be good, and probably helpful to a lot of people. (Ours can't be the only gaming group taking advantage of the holiday to run an off-schedule game.)
Also, this will be the first time I've used a pre-written adventure since Queen Of The Demonweb Pits. The original one. When it was the hottest, newest, thing. With bad Star Trek jokes.
We miss you, EGG.
Last edited: