I participate in forum discussions about a lot of different issues (mostly individual rights issues and RKBA) but haven't, despite my rpg addiction, really participated in any rpg forum until the past couple of weeks.
I must say that, with a few notable exceptions, the level of rudeness on THIS board far outweighs the level on forums devoted to inflammatory real-world issues. It is amazing to me that this is so.
To those who recommended Dragonsfoot...thank you. I've been reading it and the level of maturity there far exceeds what I have seen here. Really a pretty good site.
To address a few points:
Other editions have no more and no less problems than 3E. It's a matter of perception more than anything else. The ONLY thing that 3E really has over other editions is the core d20 rules. Additions can be made to make it "feel" more like older editions. It is EASIER to understand the new rules than to understand the older editions with the mish-mash of authors and optional rules. It is, and will be, FAR easier to produce material for d20 because of the increased consistency within the rules. Adding something on to them (like critical hit tables as opposed to the silly double damage thing) should be easier and make far more sense than in previous editions.
Ichabod has a valid point from one point of view. I do not railroad characters into particular archetypes in my campaign. Nor do I encourage any sort of min/maxing. I don't stick hard and fast to the 2E (or any) rules, which is why I have been praising 3E strongpoints and asking about its downfalls rather than bashing it and praising 2E or 1E (though no one seems to have noticed that fine point in their rants). Character class is mutable, kits and proficiencies can be gained and lost or abandoned, there are no experience points (I decide when PCs should advance based on the suitability to the ongoing story)...as you can see, I don't actually play any particular edition.
My problem is that you seem to have to map things out far too much in 3E. My game follows the PCs through their travels and adventures and they get skills in a logical manner as they go along. For example...the PCs once went on a quest to regain some items stolen from their king during a period of unrest in the kingdom. They ended up traveling by sea (where one of the PCs took an interest in the skills of a seaman and picked up the appropriate nonweapon proficiency) and spent a considerable amount of time among some religious desert nomads (where another PC picked up proficiency with the scimitar and got converted to their religion). This is a logical progression. Nothing absolutely prevents 3E from doing this, but it is more difficult because everything seems to point toward mapping out a character's progress from level 1 on up. Even all of the "official" material aims at min-maxing.
It is all, in the end, purely subjective. 3E likely suits many people, especially those who are a little younger and never played through all of the editions like I have, perfectly.
In retrospect, I guess that I have been disappointed because I was expecting 3E to solve all of the problems that I have had to correct in other editions of the game. Although it does that to a great extent, it raises other problems that need solving in their place.
In answer to a posting about trusting the people who have been publishing the game for years...well, the same people HAVEN'T been publishing the game for years. Many of those who are working on the "official" rules haven't played the game for more than a few years. If Gygax and the original TSR crew had been at the helm, then MAYBE, but they haven't. There have been some VERY good people come and go over the years but few, if any, stayed around.