WizarDru
Adventurer
Toj said:At this point I am pretty much thinking that the whole level system needs to go. I like the basic mechanics of d20, but how everyone gets to where they are is a whole different ball of wax.
Like seasong already mentioned, how does one create the mad scientist who has NO knowledge of fighting (no bab) but has extremely high skills?
Or how can I create a Grandmaster in Shotokan karate, but the Grandmaster really has no skills beyong basic highschool?
I would recommend using d20 Call of Cthulu as your base. It's almost classless d20. Mind you, it would still need work to make the character you describe...but I'm not sure that you'd find a ton of players wanting to play a character who is completely ineffectual in combat in a game that essentially centers on combat.
I find 3e to be not only less complicated, but more internally consistent. Yes, there are large number of rules...but they all follow the same base mechanics, and are mathematically and logically consistent. Grappling, sundering and disarming are all variations on a theme, and once you've grasped them, become fairly easy to understand. Dispelling works a lot like disarming...but using different skills. Compare this with the way such things were handed under previous editions. Heck, compare how different stats worked under previous editions. 18/00, anyone?
