3rd Domain as a Feat?


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NBOF response

We looked this issue over at the Netbook of Feats. We had a feat that granted an additional domain (the one that got picked up in the AEG and Mongoose books) but when the SRD set it as an epic feat we had to re-consider it.

We ended splitting it into two feats, one that grants the domain abbility and one that grants the domain spell list. We felt that it wasn't realy unbalancing in play, but that it was clearly better than most single feats. Splitting it up seemed a good way to go.

You can check it out at http://www.datadeco.com/nbofeats , we just released a new 3.5 version this week.

Sigfried Trent
 

perhaps, for the cost of a feat, you should allow the spells of a domain for the cost of a feat, but not the granted power.

Expanded Domain
You have more options with your domain spell slots.
Prerequisites: Knowledge (Religion) 6 ranks, able to cast 2nd level domain spells.
Benefit: Choose a domain associated with your patron diety that you do not already have access to. You may prepare spells from that domain in your domain slots, but you do not gain that domain's granted power.
 

silvermane said:
That's funny, it was shown as non-epic in either Mongoose's or AEG's feat books (not sure which). Not core rules, but still. Of course most gods have four domains only, so it can only be taken twice.
I dont' know those feat books very well. Extra Domain I don't remember if it's in the DMG or CD.
 

Syndrome said:
Still a dangerous precedent.

Only if the players don't know what "on a case by case basis" means.

What if another player wants to buy a domain as a feat and you say no because the other player is asking for a more powerful domain?
As a DM, I'm open to suggestions, that doesn't mean that I have to integrate all of them. I think many DMs rule out PrC or feats or spells on a case by case basis because all PrC/feats/spells are equals. I'm not sure it should be different about the evaluation of a custom feat named "extra healing domain"

You've set a precedent that it CAN be done. :)

Yes, but it depends how you define "it" ;)


Domains are too good for a normal feat. :)
I take it as a guideline, and not a rule :p


Chacal
 

I allow it as a feat, with a prerequisite of Knowledge (religion) 13 ranks. While it may be too powerful for lower-level clerics, I don't have a problem with 10th+ level clerics taking it. It's not quite epic, IMO.
 

I seem to be part of a definite minority here. But...what's so powerful about a feat that grants an extra domain? Now unfortunately, this can only be answered by opinions, so let me try something that worked *against* me a while back.

It's hard to argue against the fact that clerics in general are overpowered. Yet, though a party requires them, the majority of players hate playing them, for various reasons (walking band-aid, must buff up to kick butt, must adhere to deity's tenets, etc etc). Therefore, the two facts sort of cancel each other out. Looking at balance alone, clerics *scream* to be nerfed. Looking at how much they're needed in parties, and how few players actually want to play them, and you sort of have to decide to leave them alone.

So. Let me try that with this feat. Has *anyone*, *anywhere* actually had a PC cleric take the split version of the feat? (So he gains either the granted power or the spell access, but not both.) Has *anyone*, *anywhere*, actually had a PC cleric take the feat that grants both--at the epic levels?

The feat is far far too underpowered when split. While I'm not so sure about epic levels, never having played them before, in comparison to other epic feats out there, it seems underpowered as well as an epic feat, even gaining both abilities. Although perhaps not as extremely as the non-epic version.

The one concession I do give is that I do agree that it's slightly too good to be available as a 1st-level feat. I give my players access to both abilities as a regular feat, albeit accessable only at 5th level or higher. *shrug* I don't see it as overpowered at all. And no one's taken it yet.
Extra Domain [General]
You have access to more domains.
Source: Adapted from any one of hundreds.
Prerequisites: Access to a domain; Knowledge (Religion) 8 ranks.
Benefit: You acquire one additional domain chosen from your deity’s list of available domains, including the domain power and access to all domain spells.
Special: You can take this feat multiple times. Its effects stack.
Notes: Most split gaining the powers and spells into two Feats, or consider this feat an Epic-level feat. I do not. You do not gain any additional domain spells per day, so what you gain is an additional domain power and more spells to share the single domain spell slots.
Edit: Heh. "It's hard to argue against the fact that clerics in general are overpowered..."
 
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I had a cleric who took an extra domain as a feat with the GM's permition. It was a spontanious casting cleric from UA though. I felt it didn't overbalance the character, and added some flavor given the character's background. However, I'm not one to normaly play clerics, and I didn't get to play him a lot.
 

In my current game, I'm allowing additinoal domains as feats. While it's been taken by more than one character, the abilities (other than domain spell variety) are almost never used. I did make the mistake of allowing turn (other stuff besides undead) attempts to be able to power divine feats, and that did cause a character to get an extra domain for that extra maximize/day. I'd say that is slightly overpowered, but it's more a problem with my turn attempt ruling than with the extra domain.
 

I'm beginning to think its a good feat especially for healing.

Healing bonus Domain:

Feat granted to clerics of non evil alignment. On some things the powers of life agree -- life is good. Clerics taking this feat promise to fullfil the role of their deity by healing the hurt and dying. They may refuse healing for stratigic reasons or to select the most appropriate beneficiaries but they may not waste their healing power. If a cleric denies healing to an appropriate candidate (dm discretion) and sleeps without casting their available healing magic -- they will get no new magic.

ie Characters capture an opposed non evil party. Clerics cannot sleep with unused healing magic when they could cast them on their party or captives. If they sleep they gain no further magic until they have discharged their duty (and healing spells)
Likewise clerics with this feat that live near hospitals and places of the sick must give aid before they rest unless doing so would imperil their lives (Dm's Discretion).



This at least gives the pantheons that offer this feat a role for the cleric. It would make a common ground for multiple good pantheons to show thier worth.


What do people think?
 

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