4096d8+102


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I know, I know, thats the amount damage Liquide is going to take if he doesn't fess up and tell us.

Maybe it Dire Vampiric, half Celestial, half elemental, half demon, half golem, half dragon, lich, ghost, shadow Badger.

For you badger lovers http://www.whatbadgerseat.com/

I am willing to bet he just made it up the number and wants us to figure it out for them.

I got some to.

What does 1d4+1 point of damage, you never have to roll to hit . Only has 1 form of movement, only has a HD 1D4 +Con. Any guesses?
 

Dagger75 said:
I know, I know, thats the amount damage Liquide is going to take if he doesn't fess up and tell us.

Maybe it Dire Vampiric, half Celestial, half elemental, half demon, half golem, half dragon, lich, ghost, shadow Badger.

For you badger lovers http://www.whatbadgerseat.com/

I am willing to bet he just made it up the number and wants us to figure it out for them.

I got some to.

What does 1d4+1 point of damage, you never have to roll to hit . Only has 1 form of movement, only has a HD 1D4 +Con. Any guesses?

1st lvl wizard or sorcerer
 

Using Magic Missile. And they can't be Vanara or anything. Or Undead, because they get the '+ Con' to their HD.

Wait . . .

Technically, nothing can have '1D4 +Con' Hit Points. Why? You'd need a Con score of negative 10, since the modifier for an ability of -10 would be -10/2 - 5 or -10. However, you can not have an ability score of less than 0. :D
 


Well in theory it can be a wide variety of monsters, but Upper_Krust and I thought of a Colossal(21) dragon (the mass of earth) with a Strength of 419 (+204 modifier) using one of its claw attacks 4096d8 + ½ Strength modifier.

This gives you a creature with a mass equal to that of the earth that usually has more then one type of movement (movement + flying and maybe even more) that does 4096d8+102 damage with one of its claw attacks.

I don't remember exactly which dragon we used when we played with this but I think it was a red dragon :) , however it doesn't tell what age category the dragon is though.
 

Dagger75 said:
What does 1d4+1 point of damage, you never have to roll to hit . Only has 1 form of movement, only has a HD 1D4 +Con. Any guesses?

Hmmm a 1st level Commoner with a Strength of 12 using a Dagger :) maybe. (still Con never applies to hit points, just Constitution modifiers).
 

This question can't be answered if you don't tell us what system you use. The CORE system is as follows:

M - F Str +0
F - T Str +2
T - S Str +4
S - M Str +4
M - L Str +8
L - H Str +8
H - G Str +8
G - C Str +8

You already said you use Str +16 for each size increase after that, but do you use the core system for the previous sizes, as shown above? If not, give us your table. Personally, the core way of doing strength works PERFECTLY though and has NO flaws, so there is no reason to modify it.

Further numbers can be extrapolated easily. Str +16 for the next 8 sizes, Str +32 for the next 16 after that, etc. It works, so I think UK is WAY off on that one.

Anyway, damage. According to the core rules, per size increase:

1d2 - 1d3
1d3 - 1d4
1d4 - 1d6
1d6 - 1d8
1d8 or 1d10 - 2d6
1d12 or 2d6 - 2d8
2d8 - 4d6
4d6 - 4d8
4d8 - 8d6
8d6 - 8d8
8d8 - 16d6
16d6 - 16d8
16d8 - 32d6
32d6 - 32d8
32d8 - 64d6
64d6 - 64d8
64d8 - 128d6
128d6 - 128d8
128d8 - 256d6
256d6 - 256d8
256d8 - 512d6
512d6 - 512d8
512d8 - 1024d6
1024d6 - 1024d8
1024d8 - 2048d6
2048d6 - 2048d8
2048d8 - 4096d6
4096d6 - 4096d8

Do you use the core system as it is (shown above), or did you change it? Using the core rules modified for further size increases, with UK's strenth modifiers or the extrapolated core rules, there is only one thing that I found that fills the criteria.

A HALF-DRAGON HEAVY WAR HORSE with 26 size increases (making it Colossal+23) has Str 418 and does 4096d8+102 damage with one of its SECONDARY ATTACKS (which give only half the strength bonus in damage), and since the thing is already Large, it has wings and can fly at its normal speed!
 

Jeph said:

Technically, nothing can have '1D4 +Con' Hit Points. Why? You'd need a Con score of negative 10, since the modifier for an ability of -10 would be -10/2 - 5 or -10. However, you can not have an ability score of less than 0. :D

What are you talking about? All Level 1 Wizards have 1d4+Con hit points. What do you mean you'd need a -10 Con? That makes no sense.

Anyway, the answer is any Level 1 Wizard or Sorcerer, using Magic Missile.
 

Actually, NO.

A level 1 wizard has 4 + Con MODIFIER hit points.

Level 1 core classes have max hit points, and you add the Con modifier, not the Con stat itself.
 

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