I love how you quoted me line by line and consistently missed the point nearly every time. Nor did you take the entire argument in its context, so you respond to something that I've already addressed elsewhere, pretending as if I never actually made note of it in a later response. That is really aggravating.
This is hilarious. At least I quoted you. You cut out half my text. Good job.

That's an excellent way to get your point across; delete the oppositions text.
For one: No PC power in the entire game inflicts the diseased condition. It's just a strange thing to have for monsters as its never relevant to them.
For another: Poison immunity is often applied willy nilly and inconsistently (some elementals are, others aren't etc).
That's not willy nilly. That's one elemental being immune and another not. Like I said in my earlier post, liberally edited by you, each monster should be judged by it's own purpose in the game and the fiction.
Given how prevalent it is basically turning poison using characters into needing a feat tax to use it, then yes. Also you misunderstand the term "feat tax" obviously. Melee training is a feat tax for characters in melee that don't use strength for opportunity attacks - otherwise they are heavily diminished in effectiveness (because they cannot hit anyone).
Melee Training is not a feat tax. You can still be effective at your role without being good at opportunity attacks. Plain and simple. Feat taxes are feats that are required because you need them for the math of the game to work, not because you want your character to be better at something...
Feat taxes are not solely math fixes, they are core things your character needs to be effective. If you use poison, then the feat to negate immunity is a tax.
LoL. No. The feat is for your poison to be more effective in a variety of situations.
You should look up what the term "Feat tax" is used for - it's more than just defensive feats and expertise. It's any feat a character requires to be effective. A poison using character does indeed suffer the poison immunity negation feat as a feat tax.
Perhaps you should look it up. Some campaigns may never even use creatures with immunity to poison. Therefore, it's not an inherent problem with the game system, only specific encounters in specific campaigns. Feat taxes are when the actual game system across the board needs to be fixed (i.e. Expertise feats).
Because it is exceptional, it isn't putting blanket immunities onto a creature type as I've mentioned again and again and again. The odd immunity I've repeatedly stated can be interesting. Blanket immunizing creatures is not.
And, again and again, I've stated this:
DMs are allowed (and encouraged) to make custom monsters. It depends on THAT monster what it's abilities are. If I decide a particular swarm can't be grabbed, then so be it. I write "Immune: grab" on the sheet and we're done.
Common sense is the worst possible argument. What is common sense to you won't be to another person.
Do you know what the word "common" means? Common sense?
When they are trying to communicate on rules, then this is the worst possible way to do anything. See many years of rules arguments across every edition of DnD.
I've seen more rules arguments over literal vs. interpreted representations of the "hard-coded rules" you so zealously defend (and yet argue against at the same time!).
I agree, but it's compensated by being vulnerable to blasts and they don't get exceptional immunities elsewhere. Personally if I did this I wouldn't give them vulnerability either.
I would. Swarms are (by definition) grouped tightly together in a mob of something. It makes sense for them to be vulnerable to attacks that can hit all of them entirely (vs. say, a group of individual minions for example).
That's really what it boils down to. Again, what none of those arguing for this have ever acknowledged is what *you* find silly might be entirely different for someone else.
No, I have acknowledged this. In the "swarm thread" I said it was very important for the group to come to a consensus on "tone" and "color" and "setting". If we all agree that we're playing an anime style game, then that's going to work well. If one of us wants an anime style game, and the other a classic fantasy, then something is wrong here.
That's the problem. Not common sense, but communication.
There is nothing about "common sense" or "Obviously ridiculous" here except to you. I for example think swarms in reality wouldn't be affected by a whole bunch of things, including critical hits and similar. If you're going to just rant about grab, you need to explain why you think a swarm can be critically hit with a dagger or a sling first.
First, I'm not ranting about "grab" - I'm ranting about using the fiction to dictate what is possible and not some rule. If I want to push a swarm of rats, and come up with a reasonable method, you're suggesting because the "rules" dictate I can't, I shouldn't be allowed to.
I'm arguing for the opposite.
Or they take a feat tax and play their character, because the "feat tax" makes the poison immunity problem irrelevant. They just have to pay a feat for it. That's why I called it a feat tax: If you play a poison character, you need that feat or you're going to suffer heavily.
Only if every creature in the game has poison immunity. Otherwise, no.
Also I hope the DM isn't using a LOT of creatures, because poison immunity isn't confined to just undead you realize. Also I build my encounters based on what is logical and what suits the story and location.
Yeah... I realize that. I did provide the example of over 1200 "official" creatures with immunities. I think I've done my research on immunities in 4E.
You can build your encounters in whatever way you want, but that's irrelevant to the topic of communicating with each other about expectations for style, tone and color - in addition, what type of campaign it is.
Given I don't go giving things random immunities, I've never had a problem with that making PCs completely irrelevant in 4E.
Given that I don't give creatures "random" immunities, I've never had this problem either.
And yet in MM3 they directly acknowledged that resistances weren't an interesting mechanic and stopped using them? Did you notice the Volcanic Dragon isn't immune/resistant to fire and neither is the fire elemental?
They did? On what page do they say, "resistances aren't interesting". The only thing I've heard from on this is I think Mike Mearls saying something about how to design resistances to coincide with a "themed" campaign, like an "Frozen North" campaign where the wizard takes mostly Cold spells and all the creatures have cold resistance.
There's a logical solution. Get rid of all the cold resistance for that campaign. Easy. Done. And, this is exactly what I've said from the get-go. DM's, suit the monsters to your campaign. Go from there.
Maybe they've realized that immunities and resistances are not that interesting from a game design view and are moving away from it? Hmmm.....
Maybe not. Good speculation though.
But they didn't, so I will argue with what is there and not what isn't there. Also I would still think that was dumb, because you'll notice I am not defending poison immunity being so prevalent despite the designers putting it there.
Kinda blows your whole argument out of the water doesn't it?
Not really. Your argument is that "immunities are boring, don't use them" - my argument is, "immunities are a functional part of 4E's design, use them when appropriate".
There's a marked difference.
Immunities are boring. Powers that interact with things are far better. I again bring up the Earthquake Dragon (could easily just be immune to forced movement) and the Volcanic Dragon (could easily just be immune to fire). But wait! Wizards DIDN'T give them immunities and monsters started to figure out "Hey, maybe a more interesting interaction with a power than saying it doesn't work is better".
You just keep repeating the same thing over and over instead of addressing my examples and issues (again, you deleted most of them).
Those designs worked for
those monsters. Great.
This is a mirror of your own flawed "It's common sense" argument, where you still haven't acknowledged the actual flaw that what can be common sense to one person in terms of an immunity won't be to another. For example, you don't think a swarm can be grabbed but I still can't fathom why you think it can be critically hit. If you're going to start applying one thing, the slippery slope is going to come in really quick.
First of all, I never said one person's campaign should have all the same rules as another. In fact, I suggested a campaign where undead don't have poison immunity. You didn't address this. Instead, you make blanket statements about stuff I never even said.

Hilarious.
Secondly, I never said a "swarm can't be grabbed". Click on my name. Read back over my posts. Carefully. Read. Them. Then, come back here and let's talk about my stance on grabbing a swarm.
For example, you wonder why I don't think a swarm should be critically hit: yet "common sense" suggests to me that a dagger or a sling isn't going to bother a huge horde of flies at all.
I can. You hit MORE flies that time than others... Duh.
Just like you don't think they can be grabbed, I don't think they should be able to be critically hit (as there are numerous individuals without a common "weak point" in the whole lot).
Well, I think putting a blanket statement, as you like to do, on all swarms is never a good idea (as I suggest, take each monster for that monster). Certainly, there might be a swarm out there that can't be critically hit. But, critical hit simply means "good hit". *shrug* Certainly, if you can "hit it" then you can "hit it good". Lol.
The difference is I don't subject "common sense" on my players: Merely the rules, especially when them not being immune to crits doesn't bother the game in the least balance wise (or add anything if I make them immune).
Sure you do. Every time you play I bet.
To you it makes no sense. To me I can think of numerous explanations, Draco for example has already given a few in this thread and ultimately it doesn't bother me overly that much. They have a strong advantage and make up for it with a strong disadvantage, unlike the insubstantial weakening wraith for example.
Sure.
When you respond line by line to something, can you actually read all the arguments I've made before doing that? Because I point this out for you and in fact, I have already mentioned other creatures immune to being knocked prone in previous posts. I am unsure what point you're trying to make here.
I'm glad you agree.
Thanks. Perception is reality as they say.
When used in very very very limited amounts.
This doesn't make any sense. If those "super special snowflakes" exist, and those are "good (not boring)" and I decide to use them in each encounter I throw out... That's not very, very, very limited amounts.
Let's see: All undead and a whole bunch of other monsters being immune to poison = boring.




! We're going up against undead! Let's plan for that guy's! Wizard, don't prep your poison daily. Use fire or radiant!
*shrug*
Sounds good to me.
Torog and a literal handful of other monsters being immune to prone = interesting.
I don't get this logic.

I really don't. Maybe that's just me. Sorry. I tried to understand.
Scale matters. Something that comes up rarely and isn't even predictable by creature type is interesting. Something that comes up all the time from certain creatures isn't interesting. IMO.
Agreed. Like, swarms being immune to forced movement. Lol. You're arguing against me and for me. I love it.
But at the same time, part of my argument is based on the fact Wizards aren't even going to "logically" give things immunities. Take fire elementals, I take it you've noticed they aren't fire resistant and instead have other "punishment" mechanics. Same with the Volcanic Dragon and Earthquake Dragon.
All undead are immune to poison as far as I can tell. That seems to be an internal "logic" in the system. Maybe I'm wrong, but I see WotC doing that for a reason. Not randomly as you suggest.
These are infinitely more interesting than immunities/resistances ever were.
To you.
That's exactly what you're doing.
No, I'm not.
And there is already a precedent for epic level creatures doing so little damage they are basically ineffective against PCs of their level. If you're going to argue that the monster design in 4E got it right out of the gate, you're on a losing argument here. Especially when more recent books are toning down on immunities and resistances in favor of other mechanics.
I never played Epic. But, this is a math flaw (same as those feat taxes...) that breaks the system.
Second, I never once said "4E got it right out of the gate". How in the world did you get that from my post? I quite specifically said that I didn't like "swarms being resistant to melee attacks". So... Why are you going to say I'm arguing for something I never argued for?
Like really, I've been debating with you for like a week now on these forums and you have a serious problem with putting words into people's mouths in order to supplement your argument. It's whack man. Let's not do that.
A point you've continuously ignored.
Can you cite examples?
Here we have the ultimate coup de grace to every argument you've made. I don't think it makes sense for a swarm to be critically hit, they have numerous individuals, no sensitive organs in an overall mass of billions of flies and what IS that rogue doing to get sneak attack on a gigantic mass of flies/cockroaches/spiders anyway? Neither of those make any more sense than grabbing the swarm, yet you think that grabbing a swarm makes no sense yet happily think they can be critically hit by a dagger (a sharp pointy thing).
I explained how this worked up thread. It makes sense to me.
The inherent flaw in your entire argument is now exposed.
Not really.
What is common sense to you isn't to someone else.
No. Common sense is just that. Literally. Do I need to post the definition?
Common sense, based on a strict construction of the term, consists of what people in common would agree on: that which they "sense" as their common natural understanding.
It really is that. Common sense.
I think swarms being immune to crits would be "common sense", but I don't inflict it on my players because I don't see a point. It is common sense, but it adds nothing to the game or to the encounter. Neither is making them immune to grab.
Perhaps you need to re-evaluate crits. I'm not really sure what you think they are.
It depends entirely on your personal decisions about how you think the fluff should work. That's what I'm telling you. Reverse the argument and apply it to critical hits. I don't think they should be critically hit, but yet you have no problem with a dagger somehow critically hitting a swarm of thousands of creatures.
Agreed. I don't have a problem with that.
Yet you're telling me you're doing this "For the fiction!!!!" and to make the game logical or something? Yet you're completely ignoring something else just as completely illogical happening right next to it!
Except, critting a swarm is not illogical. At all.
It's just hilariously inconsistent.
Only in your skewed point of view on crits. Sorry.
It's not hyperbole it's better game design: Something that Wizards showed me and not what I came up with personally. The Volcanic Dragon and Earthquake Dragons are the epitome of how I want 4E monster design to go. Don't make them immune - make them interact with powers in an interesting way by doing something else (the dragons knocking prone on forced movement is a key example in my argument).
Sweet. Then you have a lot of work to do. 1270 monsters to convert...
This enhances an encounter and makes those monsters unique. This is also, going back why I don't mind UNIQUE immunities. What I dislike is blanket immunities over an entire subset of creatures. I've explained that multiple times now as well.
And, now I've explained multiple times, I never said anything about blanket immunities.

In fact, I suggested making creatures that currently have blanket immunities and making them not immune (like the undead example).
Pretty straightforward actually.