skeptic said:They may know it's a good idea to do A (follow tactics) but their heart says to do B (follow character definition). That's the whole problem.
Which is a problem that real people have to face all the time, and thus part of what makes the game more immersive and fun. When u take those out of the game u take away a huge part of the escapism that makes the game fun.
Also tactics are ultimately about your character surviving. So if your playing a character who you think is really torn up about not dying screaming on the end of some creatures sword or claws.... well that character needs to go find a cleric of the mind and pay for a couple sessions to get over thier depression.
This isnt even a game issue in my opinion its a character issue. Some characters, namely palidans and other religious types might have moments where they need to decide whether save some innocent or win the fight but if u dont like those issues then dont play one of those characters.
And even then this is really a problem created by a superficial view of any situation rather then taking a serious look at these sorts of things from a characters perspective. For instance, remind the palidan in your party that whoever he's trying to save instead of winning the monsters are just gonna chase the innocents back down and kill or capture them again if they beat the PC's. So being tactical in a fight nearly allways is playing your character as your character.