Herremann the Wise
First Post
I've knocked up something in illustrator to show you what Jeff's talking about. The 5 x 5 square has 25 square units of area - unless it is drawn on the diagonal in 4e, then of course it has 50 square units of area.Buh?I'm don't even get where 1-1-1 and 1-2-1 factor into drawing rooms at all. By 5x5 do you mean 5 squares to a side? Or do you mean something else?
again.
For those that just want to have a simple, easy to use gameboard, rather than a semi-realistic miniaturisation of the "action", then this will cause no issues whatsoever. For those of us that want the latter, then yes 1-1-1 causes us issues. To each their own.
The evidence you provided showed that mathematically, the 1-2-1 case was equal or best in all but one case. To me this is a significant nod of approval to the 1-2-1 over the 1-1-1 for those of us that worry about such. I'm not missing your point, I'm disagreeing with your analysis. However, can you see my point that the issues with diagonals is what causes those gamers who worry about such things the most grief? The 2 pdf attachments I have provided on this thread should emphasize this.N0Man said:You're missing the point. I said multiple times that the closer to a 45 degree angle, the less accurate 4E becomes, so in the literal 'corner case', it is off noticeably. I'm not arguing that 4E is more mathematical, but rather than it's not mathematically inferior to such a degree that it matters much in the majority of the cases.
Not making the distance is not something that frustrates me - if my character can't get to where he needs, so be it. He'll get there next turn and suffer the consequences. The 45 degree angle thing does frustrate me though as it cheats the spatial relationships that I'm seeing when I look at the miniatures on the battlemap. As Jeff has said, this pulls me out of the "game" rather than drawing me in.N0Man said:Honestly, it's I find it way more easy to eyeball movement now than before. It might make 45 degree angles deceptively close, but it also prevents frustration of not quite reaching a distance because you have 1 space more to move and your last diagonal costs 2 more.
Best Regards
Herremann the wise
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