OOC: I never saw the DDM cards before. I was using the other rules you had originally posted, which are apparently different. The other rules have the "official" quick start rules. The shadow demon is very different from the DDM cards as it is in the other set. In fact, it seems to be a completely different game. The DDM cards do static damage.
Ton Loc takes the immediate reaction tail slash vs. Gertruda, 11+8+2, misses.
Bad Guys:
Ton Loc (young black dragon, leader, AP, SW): 280/280hp, full
Kip (kobold archer, SW): 0/23hp, dying (0), immobilized
J'klict (drow wand mage, AP, SW): 45/45hp, full
Lamont Cranston (shadow demon, AP, SW): 60/60hp, full (72hp non-DDM)
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Ton Loc recharges the cloud (3) but not breath weapon. He sustains the cloud and tries to bite Gertruda, 12+10+2, hits for 1d6+3 (6) damage (ignored) and ongoing 5 acid damage (save ends).
Kip stabilizes (14).
J'klict fails to recharge icy blast (3). He shoots Charlie with a wand blast, 16+13 vs. Ref, hits for 1d8+8 (14) damage. He then moves to 95n85e.
Lamont Cranston the shadow demon "appears" at 35n110e, to take on the Chuul. He swipes with a claw, 12+12 (+13 non-DDM) vs Reflex, hits for 15 static damage [2d6+4 (10) damage if not using the cards] and ongoing necrotic 5, (save ends, but must end turn at least 5 from this creature [non-DDM card save at -5]).
Drow Wand Mage: [sblock]
Level 11 Artillery
Medium Natural Humanoid
Init +7 Perception +6
Hp 45 Bloodied 22
AC 25 Fort 15 Ref 21 Will 17
+4 defenses vs. ranged attacks
Speed 6
Dagger (Standard melee, at-will)
+5 vs. AC, 1d4+5
Wand Blast (Standard ranged, at-will)
Range 20, +13 vs. Ref, 1d8+8
Icy Ray (Standard ranged, recharge 4 5 6)
Range 20, +13 vs. Ref, 2d8+13 cold and slowed 1 round
Combat Teleport (Immediate reaction, recharge 6)
After melee attack by adjacent enemy, +13 vs. will, teleport enemy up to 3 squares.
If enemy no longer has the reach to attack, the attack automatically misses.
Str +5 Con +5 Dex +7 Int +11 Wis +6 Cha +7
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