4e Battle of Good vs. Evil: Ice Archon & Co. vs. Eye Of Flame & Co.

Robert has only one recharge ability, so why pick the number 3 as opposed to 6?

And how come the recharge number is never 1 or 2?

I don't buy the explicit number logic.
 

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OOC1: Did you roll concealment vs. Bono? You need an 11 or higher to succeed on the attack. If Bono is still alive, we can assume Gertruda would shift so as not to be easily flanked, so I will not move Evil guys into such a flanking position.

OOC2: You forgot to record the 4 damage from Bono on Gertruda when he was prone.

OOC3: The Pre-Release Rules Compilation v1.3.1 says "... thus: Recharge 4,5,6 ‐‐ on a 4, 5 or 6; Recharge 4,6 ‐‐ on a 4 or 6." Clearly, a 4 therefore cannot be equal to 4, 5, 6. So, if you're not looking at that ruleset, what are you looking at?

OOC4: Is there a perception roll vs. an invisible opponent to notice it around like there was in 3.5e? I couldn't find anything on that.

Bad Guys:
Ton Loc (young black dragon, leader, AP, SW): 280/280hp, full
(maybe) Bono (gnoll demonscourge, ex-leader): 5/106hp, bloodied or gone
Kip (kobold archer, SW): 23/23hp, full
J'klict (drow wand mage, AP, SW): 45/45hp, full


Ton Loc recharges the cloud (4) but not breath weapon. He sustains the cloud and tries to bite Gertruda, 12+10+2 (+2 if Bono is alive), hits for 7 damage (ignored) and ongoing 5 acid damage (save ends).

Bono, if still alive, would stand up (thanks for the darkness so no OA) and attack Gertruda, 4+13 misses.

Kip fires another arrow at Robert, 12+9+5 hits AC+2 for 5 damage.

J'klict fails to recharge icy blast (3). He shoots Robert with a wand blast, 10+13 vs. Ref+2, hits for 7+8 damage (no type? odd). Robert is now unconscious but no longer slowed, which should comfort him as he's teleported out.
 

Gansk said:
Robert has only one recharge ability, so why pick the number 3 as opposed to 6?
The answer to that could simply be such that you don't tend to recharge everything on the same numbers.

Gansk said:
And how come the recharge number is never 1 or 2?
Good question. Maybe with the full rules, we'll find more examples. At the very least, we'll get a definitive answer.

Gansk said:
I don't buy the explicit number logic.
It's not me, it's a bunch of other people on ENWorld. :D
 

OOC: I changed the blind condition to a flat -5 to hit instead of a concealment roll in the OOC discussion. Gertruda healed Bono's 4 damage with a second wind.

I'm reading the DDM cards, which only list one number - that number has been extrapolated to x to 6 on all of the monster documents. The only way explicit numbers can make sense is if you roll a single d6 for the entire group, so I'm open to playing that way if you want.

If you want to locate invisible guys, we can roll perception vs. stealth with 3.5 modifiers. The OOC discussion lets you automatically locate invisible creatures if you are adjacent to them.

Good Guys:
Charlie (chuul, SW, AP): 109/109hp, full
Gertruda (grick alpha, leader, SW): 111/116hp, injured, Fort 20, blind
Peter (spectral panther): 14/46, bloodied, insubstantial, invisible


Round 58: (Peter resets SW in round 60)

Charlie the chuul appears at 25N110E and double attacks poor Kip. 18+17 & 16+17, both hit. Kip takes 23 total and drops. Charlie's tentacles tickle Kip, 7+14 vs. Fort, Kip is immobilized while he dies.

Gertuda attacks TL in the dark. 2+13-5, miss. Gertruda makes her save (10).

Peter stays invisible and rolls a 3+17 Stealth.
 
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Shadow Demon

You can find the shadow demon's full stats by following this thread.

Note that it has resist: Variable 20 (2/encounter). I suggest that it picks the two types of damage that it resists before it enters the battle, and then can reset these resistances after 10 rounds. I also suggest that weapon damage is not allowed as a choice, because it is already insubstantial!
 

OOC: I never saw the DDM cards before. I was using the other rules you had originally posted, which are apparently different. The other rules have the "official" quick start rules. The shadow demon is very different from the DDM cards as it is in the other set. In fact, it seems to be a completely different game. The DDM cards do static damage.

Ton Loc takes the immediate reaction tail slash vs. Gertruda, 11+8+2, misses.

Bad Guys:
Ton Loc (young black dragon, leader, AP, SW): 280/280hp, full
Kip (kobold archer, SW): 0/23hp, dying (0), immobilized
J'klict (drow wand mage, AP, SW): 45/45hp, full
Lamont Cranston (shadow demon, AP, SW): 60/60hp, full (72hp non-DDM)
[/SIZE]

Ton Loc recharges the cloud (3) but not breath weapon. He sustains the cloud and tries to bite Gertruda, 12+10+2, hits for 1d6+3 (6) damage (ignored) and ongoing 5 acid damage (save ends).

Kip stabilizes (14).

J'klict fails to recharge icy blast (3). He shoots Charlie with a wand blast, 16+13 vs. Ref, hits for 1d8+8 (14) damage. He then moves to 95n85e.

Lamont Cranston the shadow demon "appears" at 35n110e, to take on the Chuul. He swipes with a claw, 12+12 (+13 non-DDM) vs Reflex, hits for 15 static damage [2d6+4 (10) damage if not using the cards] and ongoing necrotic 5, (save ends, but must end turn at least 5 from this creature [non-DDM card save at -5]).

Drow Wand Mage: [sblock]
Level 11 Artillery
Medium Natural Humanoid
Init +7 Perception +6
Hp 45 Bloodied 22
AC 25 Fort 15 Ref 21 Will 17
+4 defenses vs. ranged attacks
Speed 6
Dagger (Standard melee, at-will)
+5 vs. AC, 1d4+5
Wand Blast (Standard ranged, at-will)
Range 20, +13 vs. Ref, 1d8+8
Icy Ray (Standard ranged, recharge 4 5 6)
Range 20, +13 vs. Ref, 2d8+13 cold and slowed 1 round
Combat Teleport (Immediate reaction, recharge 6)
After melee attack by adjacent enemy, +13 vs. will, teleport enemy up to 3 squares.
If enemy no longer has the reach to attack, the attack automatically misses.
Str +5 Con +5 Dex +7 Int +11 Wis +6 Cha +7
[/sblock]
 

OOC: Download the RPG version of the cards, then we will be back in sync. Please pick 2 resistances for Lamont. You can roll a save vs. paralysis for Kip.

Good Guys:
Charlie (chuul, SW): 80/109hp, injured, CA
Gertruda (grick alpha, leader, SW): 106/116hp, injured, Fort 20, blind
Peter (spectral panther): 14/46, bloodied, insubstantial, invisible


Round 59: (Peter resets SW in round 60)

Charlie is afraid of Lamont and runs as a move action to 60N85E, triggering an OA and granting CA to anyone who attacks him for 1 round. Then he moves to 85N85E and uses his AP to bull rush J'klict. 6+11 Str vs. Fort, J'klict is pushed into the water at 100N85E unless he teleports Charlie 3 back. At any rate, Charlie will be more than 5 away from Lamont, so he attempts his save normally. He makes his save (15).

Gertuda attacks TL in the dark. 11+13-5, miss. She makes her save (18).

Peter stays invisible and rolls a 12+17 Stealth.[/QUOTE]
 

Lamont resistances (read when you do non-weapon damage): fire, radiant

Kip is no longer paralyzed (16).

Lamont's OA is a 3+13+2 misses!

J'klict responds to Charlie with a combat teleport, 18+13+2 vs. will, succeeds easily and throws Charlie to 70n100e. I don't see it written as "3 back" so I assume I can place him wherever I want. If not, then place Charlie at 70n85e (still more than 5 away though in either case).

Ton Loc takes the immediate reaction tail slash vs. Gertruda, 10+8+2, misses.

Bad Guys:
Ton Loc (young black dragon, leader, AP, SW): 280/280hp, full
Kip (kobold archer): 11/23hp, bloodied
J'klict (drow wand mage, AP, SW): 45/45hp, full
Lamont Cranston (shadow demon, SW): 72/72hp, full


Ton Loc recharges the cloud (4) but not breath weapon. He sustains the cloud and tries to bite Gertruda, 14+10+2, hits for 1d6+3 (5) damage (ignored) and ongoing 5 acid damage (save ends).

Kip holds tight (10).

J'klict recharges the icy ray and combat teleport! (6) He shoots Charlie with an icy ray , 6+13+2 vs. Ref, just hits for 22 cold damage and Charlie is slowed 1 round. He then moves to 90n60e. Holy smokes, this wand mage is much stronger than I originally expected, but maybe he's just getting good rolls.

Lamont tries a heal check on Kip, 15+6! Not sure if it's even possible. He then charges Charlie (even if he cannot heal Kip), to 65n105e (or 65n90e), claw is a 3+13+2+1 vs. Ref, barely misses by one! Lamont is irritated by that and tries again, burning up an AP: 14+13+2, hits for 10 damage and shadow drain (ongoing necrotic 5, save -5 ends, but must end turn at least 5 from this creature, shadow creatures, or other affect by shadow drain). Does that -5 mean Charlie needs to apply that as a penalty?
 

OOC: 70N100E is a valid choice. I'm not sure about your question about Charlie, the -5 is a penalty that only applies to the save vs. shadow drain.

Healing would be OK for insubstantial, but healing is a standard action, so we'll say that Lamont moved instead of charged. I'd also like to house rule that healing triggers an OA, since that situation has not come up yet. Phasing is an ability (I think) where you can go through objects (Peter has that ability as well as insubstantial), so let's say healing is not possible while phasing.

Good Guys:
Charlie (chuul, SW): 43/109hp, bloodied, slow, shadow drain
Gertruda (grick alpha, leader, SW): 101/116hp, injured, Fort 20, blind
Peter (spectral panther): 25/46, injured, insubstantial, invisible, phasing, +2 defenses


Round 60: (Peter resets SW)

Charlie double attacks Lamont, then shifts northwest to 75N95E. 17+17 & 9+17, both hit. 11/2 + 10/2 = 10 damage total. 9+14 vs. Fort, Lamont is immobilized (save ends). Charlie fails his save vs. shadow drain (5-5).

Gertuda attacks TL in the dark. 13+13-5, miss. She makes her save (17).

Peter stays invisible, takes his SW, and rolls a 16+17 Stealth.
 

OOC: My question is basically, what does the -5 mean? Does that mean that saves get a -5 penalty (so Charlie previously would have rolled a 15-5, still succeeding)?

Ton Loc slashes Gertruda with his tail, 12+8+2, misses by one!

Bad Guys:
Ton Loc (young black dragon, leader, AP, SW): 280/280hp, full
Kip (kobold archer): 11/23hp, bloodied
J'klict (drow wand mage, AP, SW): 45/45hp, full
Lamont Cranston (shadow demon, SW): 62/72hp, injured


Ton Loc fails to recharge the cloud or breath weapon (1). He tries to bite Gertruda, 14+10+2, hits for 1d6+3 (5) damage (ignored) and ongoing 5 acid damage (save ends).

The cloud of darkness dissipates.

Kip stands up and shifts northwest to 40n110e and fires an arrow at Charlie, 4+9 misses.

J'klict fails to recharge the icy ray (3). He blasts Gertruda with his wand, 3+13 vs Ref, missed by one! Inconceivable! He then moves to 90n30e.

Lamont does nothing? Delays? He saves vs. the immobilization (12).
 

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