DM's Notes
id welcome any discussion or comments. I think it was the slow speed of this game that drove it into the ground, next time I run a game i will move on a faster timetable
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<description of drow temple>
At the Site of Lloth’s death, a Drow Litch is performing a ritual with a Golden Spindle.
The golden spindle has half real threads wrapped around it. Using it is a skill challenge that can open up some features of an epic destiny:
Roll 3 skill checks: dc 27; 2 success needed.
Skill challenge: Arcane / religion / nature / ?
Arcane: (archmage)the threads of power are the remains of a god. You can see how this power creates connections and binds forces that are far beyond mortal accomplishments. With careful study you may master these same bindings.
Nature: as Lolth was the deity of spiders, she had a bond with these creatures that seems a perverted use of your bond with your cat. It was said that she could assume the form of a spider at will, and had control over any that were nearby. This bond should truly be two way, and more of a partnership. Examining the threads of power she left behind will allow you can strengthen your own bond.
Religion: (demigod) This is a view of divine power that you have never seen before. You unwind threads and feel them changing as they attach to your own soul. Lolth was connected to drow, spiders and lies. Where will you place your own connections?
Endurance? (Undying Hero) – when the spindle begins to turn you can see past the mortal world, you can see how Lolth anchored her existence, striving to prevent her own death. You think that perhaps you could anchor yourself in a similar fashion, so that even death would be no bar to you.
Anyone succeeding on this skill check will gain an epic feature or feat.
There needs to be at least two paths from this encounter to the final conflict.
One may avoid the middle battle.
<stats of Drow litch and shadowsworn bodyguards>
The silver path is the outline of a dragons claw, reaching through the temple wall.
At one end of the silver path is a blasted outline of a shapely woman. Around this is the trappings of a ritual recently completed or in progress. When the drow lich dies the portal begins to open. It slowly builds over the next six minutes, but can be stopped earlier. Interfering with the ritual results in all the PCs being sucked into a pocket realm, infested by Slaad. The exit to the pocket realm is into Bahamuts palace.
The enormous, mutilated gold dragon exarch is responsible for opening the gate. He can be convinced (skill challenge) to cease, but warns the PCs of another exarch – who has forsaken dragon form, who will not be persuaded. The dragon will not fight but will inform the PCs of the exarchs next attempt, advising that waiting until the powerful being is distracted before confronting him. (this respite lasts a week, during which the PCs may continue to dwell in the palace.
And eventually (with possible long rest) The party encounters the last gold dragon – Kujata the bull (an exarch) he is 100’ ft long, and has all the characteristics of a oriental Dragon prince. He is missing is left leg. It says that power left over from the slain exarch dragons was collected by the exarch Xathanon. Xathanon was once a god himself, and has abandoned dragon form.
Vanathor the golden harpist was the exarch who provide the essence of Bahamut to the last of the Valiant. He was slain later by the forces of Tiamat, taking out her green exarch in the process.
The dragon provides the (warriors among?) the PCs with tankards of Godsblood- which helps trigger their transformations – several days may pass resting and training, growing accustomed to new abilities.
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