[4e] Border Epic: Aftermath of the Celestial War (Dead.)


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I'm making a DM call on the wall.
Any creature that starts its turn adjacent to the wall, or moves into a wall square takes 10 damage. Moving into a square costs 1 extra movement

Starting adjacent and moving into a wall square are two separate conditions that will each deal 10 damage. Moving through multiple squares still only inflicts 10 damage.

Walls that inflict damage count as hazardous terrain and can be avoided by making a saving throw, which leaves you prone in the last safe square. (pg 44 DMG)
A Dragon would have used this to keep from being moved, the purple worm did not think that fast, and was shoved off down the passage. The worm will be taking another 10 damage on its turn, and 10 more if it moves. If it stays still it would not meet the second condition before the wall fades.
 



Crossing the Drow City is a skill challenge.
You can use stealth to sneak through : (everyone DC 23 stealth)
Intimidate/bluff/diplomacy to talk your way past patrols noble houses etc (DC 27)
- 2 people can remain silent and designate another PC as their “face”
Or just fight your way through, (automatic partial success)
Mongrim and Aridha get +2 to rolls.

you can describe the results of your rolls, or post on this thread, and I'll write it up
 


Would you allow other skills? How about this:

Morgrim, knowing his mouth is more than likely to get them in trouble, decides to figure out the best route through the city. He unobtrusively climbs the nearest sturdy building(athletics) then looks around for the best way to navigate to get them to their destination without attracting much attention.(perception). Perhaps success would give a bonus to Stealth roles for the party? :angel:
 

With +2, Aridha and Ratheros succeed on DC 23 Stealth automatically. Would it be possible for them to sneak through the city...scouting ahead for the party (perhaps lending Aid Another bonuses), or at least avoiding the need for Diplomacy checks? :)
 

Walking Dad
Insight can be used for 1 success in a diplomatic encounter,
It won’t help if the party is going for stealth. Your base stealth is +10lvl +3 Dex -0 Armor = +13

Athletics dc 22 & perception dc 27 can add a stealth success.
Failing perception means you can still try a stealth check, failing athletics counts as a failure.

with two stealth checks both @ dc 23, aridha can give +1 to all other stealth rolls for scouting ahead.

Enough stealth success will mean no diplomacy, the party should agree on a strategy. Either stealth or diplomacy, if that wasn't clear. So far its 2 for stealth, 1 for diplomacy.
 
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