[4e] Border Epic: Aftermath of the Celestial War (Dead.)


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I'd love to try a beastmaster ranger... Semi feral human or elf perhaps...

I will be a bit slow to post over Thanksgiving too most likely, but I'll get something up asap.
 

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to recap:

Dunn Halfaxe, human Fighter/Dreadnought, - Nac Mac Feegle
Elithiel the Luminous, Elf Cleric/Radiant Servant - Annalist
Morgrim Dwarf Fighter/Avalanche hurler; --- EvolutionKB
beastmaster ranger... Semi feral human or elf -- Shayuri
tiefling warlord, Infernal Strategist -- ziegander
Elderin wizard, Spiral tower -- Charwoman Gene

Bahamut and Lolth died in the celestial war. Tiamat is weakened with at least two of her consorts dead.
It seems likely that Dunn and The Warlord served together in the chaos that followed the deaths, probably on behalf of the city/country where Elithiel now serves as patriarch.

Shayuri, I can see you starting as feral, but how did you rise to upper paragon? Did you know any of the others?

Was anyone been involved in raiding a drow city (such as detailed in P2?)
Charwoman Gene, does your character dwell in the feywild or the mortal realm? and have you been a wizard of note for over 100 years?
 

I'd be really interested in an upper-paragon/low epic game! If we're not too full I submit:

Rhogar Thunderscale, Dragonborn Paladin/Polearm Master
Rhogar was a chief holy warrior of Bahamut before his God's great downfall. He's recently been living in a secluded fortress, trying to discern the next steps his life should take. Before Bahamut's death, Rhogar had been sent on a very secret mission that took Rhogar beyond the mortal realm-in fact, Rhogar was gone when Bahamut died. Noone knows why Rhogar was spared when so many of Bahamut's clergy and servants were killed.
Rhogar's a very good guy cut adrift and questioning this new world order in which he is not entirely sure he fits. He's not telling anyone what his mission was, or weather or not it was successful.
Epic destiny: Either Demigod (on the path to becoming Bahamut reborn?) or Eternal Defender.
 
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I definitely could see him residing in the Feywild, although apart from formal Eladrin society. He'd often have to visit the mortal world for his researches. 100 years would seem appropriate.
 

I would like to get 'alt' status. Will fill the needed role with:

Striker - Warlock
Defender - Swordmage
Leader - Cleric (perhaps of the dead good god? Getting somehow stll power, aiming for (demi)god epic destiny)
Contoller - Wizard
 

Here's a tentative charsheet:

[sblock=Character Sheet]
Dunn Halfaxe

Male Human
Battlerager Fighter
Good
AP: 1

Str 24 +7 (Base 17, +2 racial, +1 paragon, +4 leveling)
Con 20 +5 (Base 15, +1 paragon, +4 leveling)
Dex 11 +0 (Base 10, +1 paragon)
Int 9 -1 (Base 8, +1 paragon)
Wis 14 -2 (Base 13, +1 paragon)
Cha 11 +0 (Base 10, +1 paragon)

Speed: 6

Initiative: +14
Hit Points: 159
Bloodied: 79
Surge Value: 39
Healing Surges: 16

Defenses:
Armor Class: 31
Fortitude: 32
Reflex: 27
Will: 27

Racial Features
Bonus At-Will Power
Bonus Feat
Bonus Skill
Human Defense Bonus

Class Features
Battlerager Vigor, Combat Challenge, Combat Superiority, Dreadnought Action, Unfailing Resources, Critical Hardening

Languages
Common

Skills
Athletics: +22
Endurance: +20
Heal: +17
Intimidate: +15

Passive Perception: 22
Passive Insight: 22

Feats
Thunder Hammer
Improved Vigor
Durable
Action Surge
Power Attack
Toughness
Improved Initiative

Hammer Rhythm
Mettle
Lightning Reflexes
Mighty Battlerage
Chainmail Specialization
Avenging Spirit

At-will Exploits
:bmelee:Melee Basic Attack (Maul +24 vs AC, 2d6+16)
:melee:Brash Strike (Maul +26 vs AC, 2d6+21, grant CA to target until the end of the round)
:melee: Crushing Surge (Maul +24 vs AC, 2d6+16, Invigorating)
:melee: Cleave (Maul +24 vs AC, 2d6+16 and 7 to an adjacent target)

Encounter Exploits
:close:Come and Get It (Close Burst 3, target shifts 2 to end adjacent to me, Close Burst 1, Maul +24 vs AC, 2d6+16)
:melee:Anvil of Doom (Maul +24 vs AC, 4d6+16 and target is stunned, save ends)
:melee:Boggling Bash (Maul +24 vs AC, 6d6+16, target is dazed and takes -2 to attack rolls until the end of next round)
:melee:Inexorable Advance (Maul +24/+24 vs AC, 2d6+21, may shift one square before each attack, Invigorating)

Daily Exploits9, 15, 19, P
:melee:Victorious Surge (Maul +24 vs AC, 6d6+16, regain HP as if spending a healing surge)
Unyielding Avalanche (Gain regeneration 5, +1 to AC and saving throws, enemies that begin adjacent to me take 2d6 damage and are slowed until the end of their turn)
:melee:Relentless Assailant (Maul +24 vs AC, 8d6+16, spend a healing surge, Invigorating, Reliable)
:melee:Line-Breaker Assault (Maul +24 vs Fortitude, 6d6+16, target slides to an adjacent space and is dave, save ends, gain Resist All 5 until the start of next turn)

Utility Exploits
Boundless Endurance (Minor, Stance, gain regeneration 7 when bloodied, Daily)
Unbreakable (Immediate Reaction, reduce incoming damage by 10, Encounter)
Shooter's Nemesis (Immediate Reaction when hit by a ranged attack, spend a healing surge and gain +4hp, Daily)
Iron Warrior (Minor, spend a healing surge and gain +2d6+5hp, make one save, daily)
Blood Iron (Immediate reaction upon becoming bloodied, gain Resist All 5, daily)

Notes
All attacks with hammer or mace deal 5 damage on miss.
Gain 7 temporary HP whenever struck with a melee or close attack.
+3 damage with hammers while I have temporary HP.
Gain 7 temporary HP when using an Invigorating power - stacks with note #2.
Enemies take -2 to save vs. daze, stun.
Take no miss damage from attacks that target Fort, Will.
If using a second wind while bloodied, spend two surges.
+3 to OAs


Equipment
Battering Hammer +5 (level 21)
Armor of Sacrifice +4 (level 20)
Cloak of the Walking Wounded +4 (level 19)
Iron Armbands of Power (45,000gp)
Survivor's Belt (9,000)
Strikebacks (5,000)
Assault Boots (13,000)
Goggles of Night (21,000)
12,000gp
[/sblock]
 

I would be interested. I would like to go with a Tiefling Infernal Warlock.

Akemos is born as a slave of a infernal warlock, he has remain peaceful and loyal to his master during many years. Behind his master back, he had learn how his master have gain his power. When the occasion happen, he made teh same pact as his master, and use his new found powers to kill it. Since that time, he has continue to use his dread power to punish slavers and other tyrant, using a tool of evil against itself.

Akemos is sometimes a bit extrem, think the end justify the mean, wathever is the mean to reach it, but he still have the heart at the good place.

Tielfing Infernal Warlock/Life-Stealer seeking to become demigod.

And for the question of raiding a drow city. Akemos could easily be part of such event, even more if there was many slaves in that city.
 

okay - 22 point buy, go easy on the lesser magic items.

Dunn Halfaxe, human Fighter/Dreadnought, - Nac Mac Feegle
Elithiel the Luminous, Elf Cleric/Radiant Servant - Annalist
Morgrim Dwarf Fighter/Avalanche hurler; --- EvolutionKB
beastmaster ranger... Semi feral human or elf -- Shayuri
tiefling warlord, Infernal Strategist -- ziegander
Elderin wizard, Spiral tower -- Charwoman Gene

Alternates
ShaggySpellsword - defender
Walking Dad - any
Velmont - striker
 

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