Here's a tentative charsheet:
[sblock=Character Sheet]
Dunn Halfaxe
Male Human
Battlerager Fighter
Good
AP: 1
Str 24 +7 (Base 17, +2 racial, +1 paragon, +4 leveling)
Con 20 +5 (Base 15, +1 paragon, +4 leveling)
Dex 11 +0 (Base 10, +1 paragon)
Int 9 -1 (Base 8, +1 paragon)
Wis 14 -2 (Base 13, +1 paragon)
Cha 11 +0 (Base 10, +1 paragon)
Speed: 6
Initiative: +14
Hit Points: 159
Bloodied: 79
Surge Value: 39
Healing Surges: 16
Defenses:
Armor Class: 31
Fortitude: 32
Reflex: 27
Will: 27
Racial Features
Bonus At-Will Power
Bonus Feat
Bonus Skill
Human Defense Bonus
Class Features
Battlerager Vigor, Combat Challenge, Combat Superiority, Dreadnought Action, Unfailing Resources, Critical Hardening
Languages
Common
Skills
Athletics: +22
Endurance: +20
Heal: +17
Intimidate: +15
Passive Perception: 22
Passive Insight: 22
Feats
Thunder Hammer
Improved Vigor
Durable
Action Surge
Power Attack
Toughness
Improved Initiative
Hammer Rhythm
Mettle
Lightning Reflexes
Mighty Battlerage
Chainmail Specialization
Avenging Spirit
At-will Exploits

Melee Basic Attack (Maul +24 vs AC, 2d6+16)

Brash Strike (Maul +26 vs AC, 2d6+21, grant CA to target until the end of the round)

Crushing Surge (Maul +24 vs AC, 2d6+16, Invigorating)

Cleave (Maul +24 vs AC, 2d6+16 and 7 to an adjacent target)
Encounter Exploits

Come and Get It (Close Burst 3, target shifts 2 to end adjacent to me, Close Burst 1, Maul +24 vs AC, 2d6+16)

Anvil of Doom (Maul +24 vs AC, 4d6+16 and target is stunned, save ends)

Boggling Bash (Maul +24 vs AC, 6d6+16, target is dazed and takes -2 to attack rolls until the end of next round)

Inexorable Advance (Maul +24/+24 vs AC, 2d6+21, may shift one square before each attack, Invigorating)
Daily Exploits9, 15, 19, P

Victorious Surge (Maul +24 vs AC, 6d6+16, regain HP as if spending a healing surge)
Unyielding Avalanche (Gain regeneration 5, +1 to AC and saving throws, enemies that begin adjacent to me take 2d6 damage and are slowed until the end of their turn)

Relentless Assailant (Maul +24 vs AC, 8d6+16, spend a healing surge, Invigorating, Reliable)

Line-Breaker Assault (Maul +24 vs Fortitude, 6d6+16, target slides to an adjacent space and is dave, save ends, gain Resist All 5 until the start of next turn)
Utility Exploits
Boundless Endurance (Minor, Stance, gain regeneration 7 when bloodied, Daily)
Unbreakable (Immediate Reaction, reduce incoming damage by 10, Encounter)
Shooter's Nemesis (Immediate Reaction when hit by a ranged attack, spend a healing surge and gain +4hp, Daily)
Iron Warrior (Minor, spend a healing surge and gain +2d6+5hp, make one save, daily)
Blood Iron (Immediate reaction upon becoming bloodied, gain Resist All 5, daily)
Notes
All attacks with hammer or mace deal 5 damage on miss.
Gain 7 temporary HP whenever struck with a melee or close attack.
+3 damage with hammers while I have temporary HP.
Gain 7 temporary HP when using an Invigorating power - stacks with note #2.
Enemies take -2 to save vs. daze, stun.
Take no miss damage from attacks that target Fort, Will.
If using a second wind while bloodied, spend two surges.
+3 to OAs
Equipment
Battering Hammer +5 (level 21)
Armor of Sacrifice +4 (level 20)
Cloak of the Walking Wounded +4 (level 19)
Iron Armbands of Power (45,000gp)
Survivor's Belt (9,000)
Strikebacks (5,000)
Assault Boots (13,000)
Goggles of Night (21,000)
12,000gp
[/sblock]