• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

[4e] Campaign discussion thread (Full)

So, here's my idea of Trasimakos' long life as of now:

-Last century of the Golden Age: Trasimakos is a young Eladrin wizard who ventured out of the Feywild in the mortal world. He is an iconic heroic/paragon adventurer, he travels with some companions, becomes famous for his accomplishments, etc.

-Start of the Age of Trial: Trasimakos has grown considerably in power. He has many contacts with great powers of the world, he is a member of many of the main mage guilds, he is about to achieve the status of a Great Wizard. Here he'd be roughly 20th lvl. But he stops his advancement as he gets married with an elven woman, retires to private life, and has two children.

-Age of Trial: Trasimakos gets tired of his peaceful life, and abandons his family, once again thirsty for knowledge. He enters the Council of the Keepers of the Egg of Aeons, and stumbles on secret knowledge about it. He betrays the guild to grab forbidden information and meets several exarchs, probably even some even more powerful Immortals, in his search for the Egg. He is on the way to corruption, more than 300 years old and where I'd like to play him if I had to. 22nd lvl.

-Start of the Age of Darkness: Trasimakos has been acting behind the scenes as a "third party" during the War fot the Egg. He is a powerful Archmage (lvl 30) and, by now, a mostly evil mastermind. He is blinded by the search for absolte knowledge and power. He has a small army of servants, secluded demiplane/gq etc. In the final battle, he finally shows himself, all his plans twarted. The recount of the event is lost. He disappeared after the fianl confrontation.

-Age of Darkness: Trasimakos is now only a feared name, his fate unknown. Some sages say he's still alive -or still existing someway. Some say he's attained lichdom, some that he's become an Immortal, some that he's an arcane spirit still haunting his Arcane Tower in the Astral Sea. A few identify him with the phantomatic Magus, an Immortal semi-deific entity of some sort, named in ancient legends and prophecies whose role in the fate of the world is not clear.

-Age of Return: Trasimakos' name and story is all but forgotten in the mortal world. The name of the Magus stays in legends and sages' studies, still wrapped in mystery, but it is no longer linked back to him. Even in the Feywild, no-one remembers the mythic Archmage anmore. Only, his descendants and his family name still exist and prosper, and they are shunned to this day, despite their great influence and power, for ancestral reason lost as well, but still preserved in the heavily traditional Eladrin culture.
 

log in or register to remove this ad

About Belleros' name:
I can surely change it if needed. But, if possible, I'd like to keep it... I'm liking the idea that has formed in my mind of Eladrin like ancient greeks (sort of). The names are, indeed, inspired by that. "Arkeion" is a (wrong) translitteration of the word for "ancient" (hence words like "archaic"). Trasimakos is a character in a Platonic dialogue; i used it because he used to say "the life of the strong is more powerful than the life of the good"... it somehow fitted the concept of the pc.
Finally, Belleros came to me from Bellerofons, the young hero that killed the Chimaera ridng Pegasus.
So I'd like to keep the name for the sake of this "inner concept"... but I can surely find another.
(not even really sure if all this boring info was worth sharig but heh...)
 

I'll rename my Dwarven Cleric as Rangar, then. :)

I'll post up some backgroud for him soon, promise!

The short version is that he is a very traditional Dwarf - in fact, slightly over-traditional! The Dwarven Elders have sent him out into the world to learn that Dwarven laws and customs must not be set in stone (as it were) or they will stagnate. He has to learn the reasons why Dwarves act as they do, instead of merely parroting them without thought.

Going back to Arawn, I'm happy for him to stay at 21st level. He is just coming into the full realm of his power as the War of the Egg starts...
 

Thanks for sorting out the names. I appreciate it.

Okay - some notes for the wiki, I'm not touching any pages you've created, but I'm making new pages under the Toranthar section for you. Please make changes to these pages. The reason is, I don't want us to be responsible for littering the ENWiki with an assortment of one-off PC character sheets. After I'm sure we're all moved onto the Toranthar pages, I'll ask admin to clean up the pages.

I'm also going to copy any info you had on your pages to the bottom of the formatted pages, let me know if there's anything missing on those pages. I'm quite sure there is (I've forgotten alignment, for instance - though have gone to a couple pages and added it in).
 

Note also, these sheets though the bulk of the formatting is done, are still a work in progress.

For instance, the Seven Sevens section is probably more appropriate for the modern PCs, but the Mythic PCs have that section - expect the Mythic PCs to have a slightly different section there that will highlight their role in things.
 


Mythic PCs due on or before: Monday November 17th
Modern PCs due on or before: Monday November 24th

Game start: December 1st!

Mythic PCs need:
1. Levels (whatever level you take them to)
2. Powers (pick out a few as signature)
3. Gear (particularly magic items)
4. Historical impact - the legacy they left behind, how they changed or influenced their world before the Age of Darkness fell

Modern PCs need:
1. Fully-statted level 1 PCs
2. Each of you will need to get with me on what role your PC has in the world emerging from the Age of Darkness (if there's really an emergeance at all *cue ominous music*). I'll need to have all of the Mythic PCs in before the 17th.

---

About Eoghan, he and I have been talking off the boards about his Mythic PC, I don't have any specifics for you, but he's likely to be an eladrin working in opposition (or possibly just orthogonally) to Trasimakos.
 




Into the Woods

Remove ads

Top