[sblock=Brackan, Dwarf Cleric]Brackan Anvilheart
Level 1, Lawful Good
[sblock=attributes]Str: 13 (+1)
Con: 12 (+1)
Dex: 10 (+0)
Int: 11 (+0)
Wis: 18 (+4)
Cha: 16 (+3)[/sblock]
[sblock=Defenses]AC: 17 = 10 (level) + 6 (armour) + 1 (shield)
Fort: 13 = 10 (level) + 3 (Con)
Ref: 11 = 10 (level) + 0 (Dex) +1 (shield)
Will: 16 = 10 (level) + 4 (Wis) + 2 (class)
Init: 0
Spd: 5
Hit Points: 24 Bloodied: 12
Healing Surge: 6 Per Day: 10[/sblock]
[sblock=Feats & Skills]Feats:
Ritual Casting, Light Shield Proficiency
Skills:
Passive Insight 14 = 10 (level) + 4 (Wis)
Passive Perception 14 = 10 (level) + 4 (Wis)
Arcana +5 = 0 (level) + 0 (Int) + 5 (trained)
Diplomacy +8 = 0 (level) + 3 (Cha) + 5 (trained)
Dungeoneering +6 = 0 (level) + 2 (racial) + 4 (Wis)
Endurance +3 = 0 (level) + 2 (racial) + 1 (Con)
Heal +9 = 0 (level) + 4 (Wis) + 5 (trained)
Religion +9 = 0 (level) + 4 (Wis) + 5 (trained)[/sblock]
[sblock=Race and Class Features]Cast Iron Stomach (+5 vs Poison)
Dwarven Resilience (use second wind as a minor action)
Enucmbered Speed (armour doesn't reduce speed)
Stand Your Ground (move 1 less square when pushed, pulled or slid. Get save to avoid going prone)
Dwarven weapons: Warhammer & throwing hammer
Languages: Common, Dwarven
Armour: Cloth, Leather, Hide, Chainmail
Weapon: Simple melee, simple ranged
Channel Divinity:
Divine Fortune (free action, +1 to attack roll or saving throw before the end of my next turn)
Turn Undead (close burst 2, +4 vs Will, 1d10+4 radiant & push 6 & immobilized until end of my next turn. Miss: Half damage, target is not pushed or immobilized)
Healer's Lore (+4 bonus to all powers with the healing keyword)
Healing Word (range 5, heal 1d6 + 4 + surge value, 2/encounter)
Ritual Casting[/sblock]
[sblock=Prayers & Basic attack]Basic melee attack:
+3 vs AC, 1d10+1, crit 11
[sblock=At-will]Lance of Faith +4 vs Reflex, Ranged 5, 1d8 +4 radiant damage & one ally you can see gains +2 power bonus their next attack roll agains the target
Sacred Flame +4 vs Reflex, Ranged 5, 1d6 +4 radiant damage & one ally you can see either gains 3 temp hp or can make a saving throw[/sblock]
[sblock=Encounter]Divine Glow +4 vs Reflex, close blast 3, 1d8 +4 radiant. Effect: Allies in the blast gain +2 power bonus to attack rolls until the end of your next turn.[/sblock]
[sblock=Daily]Cascade of Light +4 vs Will, ranged 10, 3d8 +4 radiant damage & target gains vulnerability 5 to my attacks. Miss: half damage & no vulnerability[/sblock][/sblock]
[sblock=Equipment]Chainmail, Light Shield, Warhammer, Adventurer's Kit[/sblock][/sblock]
Given the discussion we've just had about Brackan, I've decided to swap his Con & Cha scores round - make him more personable and better at Diplomacy (read: debate) whilst lessening his physical resilience a bit. Hope that's OK, and the revised sheet is listed above.
I love the idea of him being The Adversary's apprentice, by the way. I'm starting to get a picture of him as a skilled debater, using both his own powers and those given to him by Moradin to make his points (I assume that I have a certain licence to make "divine powered cantrips" happen in making that statement, of course).
Actually, I can picture him now:
The young Dwarf, his beard only single-plaited and only half a foot long, stands steadfast and with his feet planted firmly on the floor as he addresses a large crowd. Despite the close atmosphere and the impassioned debate, he is dressed in chainmail and has a heavy warhammer on one hip, a shield slung across his back emblazoned with the Hammer of Moradin.
Eyes blazing with both religious zeal and the passion of his beliefs, he argues skillfully with several other Dwarves at once, emphasising the need for Re-Emergence after the long dark years. Although many of his opponents will never be convinced to change their minds, there is a grudging admiration for his style, and a quiet admission that this Dwarf bears watching.
As they say, you can never tell the pebble that starts the landslide.