Belorin
Explorer
Here's how it works out;
1) The World=Prime Material
2) The Feywild=Ethereal + Faerie + Positive Energy
3) The Shadowfell=Ethereal + Shadow + Negative Energy
4) The Elemental Chaos=The Elemental Planes of Air, Earth, Fire & Water + the Para-Elemental Planes
a) The Abyss
5) The Astral Sea=The Astral Plane
a) The Nine Hells
b) Arvandor
c) Bright City of Hestavar
d) Tytherion
e) Iron Fortress of Chernoggar
f) Celestia
g) Various Other Unnamed Godly Domains
6) Demi-Planes
a) To Be Determined
It is a much simpler concept, it gets rid of the myriad inner planes and replaces it with an ever changing plane with all the adventure and none of the boring. If you miss the great wheel, you can plop the whole thing in the astral sea as is.
It takes two unplayable planes, the positive and negative planes and combines them with faerie and shadow respectively to create echoes of the real world and then combines them with the ethereal to make them more accessible and player friendly.
I like it alot, the minute I read about it, ideas started forming for adventure hooks. The old cosmology never really did that.
Bel
1) The World=Prime Material
2) The Feywild=Ethereal + Faerie + Positive Energy
3) The Shadowfell=Ethereal + Shadow + Negative Energy
4) The Elemental Chaos=The Elemental Planes of Air, Earth, Fire & Water + the Para-Elemental Planes
a) The Abyss
5) The Astral Sea=The Astral Plane
a) The Nine Hells
b) Arvandor
c) Bright City of Hestavar
d) Tytherion
e) Iron Fortress of Chernoggar
f) Celestia
g) Various Other Unnamed Godly Domains
6) Demi-Planes
a) To Be Determined
It is a much simpler concept, it gets rid of the myriad inner planes and replaces it with an ever changing plane with all the adventure and none of the boring. If you miss the great wheel, you can plop the whole thing in the astral sea as is.
It takes two unplayable planes, the positive and negative planes and combines them with faerie and shadow respectively to create echoes of the real world and then combines them with the ethereal to make them more accessible and player friendly.
I like it alot, the minute I read about it, ideas started forming for adventure hooks. The old cosmology never really did that.
Bel
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