Viktyr Gehrig
First Post
I like the new cosmology. To me, it makes a good bit more sense for the cosmology of a sword-and-sorcery style fantasy setting-- compared to, say, the Great Wheel-- and it still leaves plenty of room for planeswalkers and mystical adventures.
Planescape is Planescape, and wouldn't be the same without the Great Wheel. But Forgotten Realms has its own cosmology, Eberron has its own cosmology, and reaching back, Dark Sun had its own cosmology. Which is really as it should have been all along.
Honestly... if I were to run a Planescape game now, D&D 4e would be a good long way away from my first choice. It would definitely fall after the majority of other systems I would consider for it... including 3.5, 2e, and Alternity.
Planescape is Planescape, and wouldn't be the same without the Great Wheel. But Forgotten Realms has its own cosmology, Eberron has its own cosmology, and reaching back, Dark Sun had its own cosmology. Which is really as it should have been all along.
Honestly... if I were to run a Planescape game now, D&D 4e would be a good long way away from my first choice. It would definitely fall after the majority of other systems I would consider for it... including 3.5, 2e, and Alternity.