D&D 4E 4E Cosmology & Yougoloths

Hobo said:
Because having demons and daemons being two separate classes of beings always was a stupid idea.

It'd be like having Color Spray and Colour Spray be two seperate spells. Having a stat Armour Class that's different from your Armor Class.

But honestly, I think the grognards don't raise hue and cry about daemons changing to yugoloths because they never cared much about daemons in the first place. Even when they first appeared way back in MM2 (first I remember them, anyway) they felt really forced; obviously just created to fill an alignment quota.

What he said.
 

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Wormwood said:
IIRC (and I could be waaay off), Mezzodaemon and Nycadaemon were in the 1e DMG (on one of the Town Encounter tables???).

Yes, that's my recollection too - the encounter tables (could have just been dungeon). I think they were in one of the GDQ modules at that time.

I like the daemons. I don't like any of the names for them but I like the concept. I like the idea of planar evil creatures that aren't subservient to Asmodeus and aren't mindless ravening hordes from the Abyss. Sort of like Devils without the allegiance. They fit well and get a lot of use IMC.

I won't miss them in 4E though, IMO monsters are easy enough to houserules back in.
 

Well, I feel that there is a great opportunity for a book about the neutral races, the Modrons, Formians, Slaadi, and yugoloths. I'd like it better than yet another book about demons and devils.
Thats 4 interesting and squandered races as far as I can tell.
 

If you look carefully you can find refrences to Daemons in myths. Granted its simply a variation on spelling Demon, but the name does exist.
Personally I think they should still be called Yugoloth and still exist in D&D.
 

DandD said:
Inevitables, modrons and formians are stupid concept of Law, created only to maintain the alignment quota, same as Yugoloths (although some of them were quite cool) only served as place-holder beings for the Neutral Evil-guys in the Planescape-setting.
I could definitely do without the yugoloths/daemons, but it ain't quite accurate to say that they were created for the sake of Planescape. After all, the daemons appeared as early as the AD&D 1e Fiend Folio. They might've been created for the sake of some kind of planar alignment symmetry, but it was definitely pre-Planescape.
 


Zurai said:
Neither do beholders, illithids, gith, tieflings, aasimar, inevitables, modrons, or any of a legion of other D&D monsters. That is no reason to eliminate any of them - in fact, it's a reason to keep them!
Tieflings and Aasimar have some precedence (albeit without the bad names), but frankly, I really don't care much about Beholders, Illithids, Gith, Inevitables, or Modrons. Just because something is unique to D&D is not justification for keeping it around.
 

Arashi Ravenblade said:
If you look carefully you can find refrences to Daemons in myths.
Carefully? It's just a Latinized version of the Greek word for a spirit (daimon). It's also the same word we get "demon" from.

It's basically the same word as "demon" and since the spelling is so similar it could be confusing. It's like those dumb dragonne monsters...
 

I trust that Necromancer Games will publish plenty of daemons (and demodands) in the Tome of Horrors for 4e.
 

Hobo said:
It'd be like having Color Spray and Colour Spray be two seperate spells. Having a stat Armour Class that's different from your Armor Class.

So by extension, maybe 4e yugoloths should just be Canadian demons?
 

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