Dirt
Explorer
I'm starting a new 4E campaign, and I'd like to start it off with some action.
The PCs are all from a neighboring kingdom (at war), and have been betrayed in their mission (all of which they'll have to uncover later). They discover that one of their own has also been captured by a local militia. They rush to find this scene:
The townsfolk have gathered (farmers, peasants, husbands, wives, children). Several are armed (pitchforks, clubs, rusty swords), others are unarmed, and a few carry weapons and torches. Some call for the "demon" to be burned (she is a tiefling...which in my campaign will be rare). The local militia is trying to decide what to do with her - keep her here, since she is a spy and should probably be interrogated (which may be difficult considering the mob), hang her from treason, or burn her for heresy (since they believe her to be a "demon").
What I'd like are some ideas on the powers for the mob. I'd like to mob to work as one creature. It will be vulnerable to anything with an area effect, since they are essentially minion status. The ability to push, pull, and grab will be a part of it as well.
So, I offer this up to the Enworld community - any thoughts or suggestions for my angry peasant mob?
The PCs are all from a neighboring kingdom (at war), and have been betrayed in their mission (all of which they'll have to uncover later). They discover that one of their own has also been captured by a local militia. They rush to find this scene:
The townsfolk have gathered (farmers, peasants, husbands, wives, children). Several are armed (pitchforks, clubs, rusty swords), others are unarmed, and a few carry weapons and torches. Some call for the "demon" to be burned (she is a tiefling...which in my campaign will be rare). The local militia is trying to decide what to do with her - keep her here, since she is a spy and should probably be interrogated (which may be difficult considering the mob), hang her from treason, or burn her for heresy (since they believe her to be a "demon").
What I'd like are some ideas on the powers for the mob. I'd like to mob to work as one creature. It will be vulnerable to anything with an area effect, since they are essentially minion status. The ability to push, pull, and grab will be a part of it as well.
So, I offer this up to the Enworld community - any thoughts or suggestions for my angry peasant mob?