D&D 4E 4e D&D PC games

GreatLemur said:
Honestly, I'd say the real key would be a new D&D cartoon. Something with the quality level and target demographic of Avatar: The Last Airbender would seriously work wonders for the brand's popularity. But that's another thread.

That WotC or Hasbro has truly leveraged the D&D brand amazes me. Really, given the relatively constant D&D references in various forms of pop culture, the brand itself is far more powerful and worth far more than the game. A D&D cartoon. *Good* D&D movies. *Good* D&D comics. McFarlane Toys beholders and illithids. Computer games that stretch across all genres: FPS, EEE, RTS, RPG. With Hasbro in the picture, they wouldn't even have to license for most of this stuff -- just create a division dedicated to "D&D Entertainment".

I wish I could win Powerball -- I'd totally offer Hasbro $100M for D&D.
 

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I would kill a man to play a game with the interface of Temple of Elemental Evil (perfected, of course) and a decent storyline. ToEE was fun, but I'm not sure that classic nothing-but-dungeon modules are the best basis for a CRPG. I'd prefer a game where you travel from place to place - preferably not in a linear, chapter-based fashion like Neverwinter Nights, which was a shabby structure.

I don't even care about setting - Greyhawk, Forgotten Realms, whatever. I'm dubious that anyone can get Eberron right - Turbine absolutely failed on every point with D&D Online: Stormreach - so I'd like to see them do a more standard setting first.

Actually, a game that built on the core assumptions would be cool. You could have a trilogy, in fact, matched to the Heroic/Paragon/Epic tier structure - exploring the Feywild and the Shadowfell as part of the storyline would be very cool.
 

I would really prefer it the first 4e D&D game did not have a toolset. I would much rather they concentrate their energy and resources on making a great game and story, not a great tool for other people to tell stories with.

While I might prefer a single main character, I think something cool to do when considering a party is to institute age and relationship mechanics for party members. Some quests and challenges would only appear if you had characters with the appropriate relationship in your party, and even your own characters might leave your party (and perhaps come back later) based on your decisions. Because a bunch of characters with no real history or purpose outside of the adventure is not very dramatic...

I would like to see an Eberron game, but post Spellplague might be alright. My dream for the former is probably too ambitious anyway, like Massive Singleplayer Offline RPG, with an open world that would make all other comers look like a joke.
 

When D&D 3rd edition was released I couldn't wait for a 3E Baldur's Gate version. It never came.
I'm still waiting for another game like Baldur's Gate. That's the only D&D CRPG I've played that truly captured the feel of D&D, and I played them all . It was even more "RPGish" than many pnp RPGs games out there.
BG2 was okay.
NWN was too video-gamey :p
 


I would like to see another NWN-style game. Though hopefully with more fluid animations/better sound. Perhaps with the new at will, per encounter, per day will spice up that style of combat (I find it quite stale sometimes).

Though I would like to see another city, I would ADORE a Calimport/Calimsham game.

As for Baldur's Gate, a person from Bioware is using NWN 2 to make a unofficial sequel. Called Baldur's Gate: The Black Hound it is being made by Josh Sawyer.

There is also a module-series coming out set in Sigil/Planescape for NWN 2.
 

First, Atari (Infogrammes) has the rights to D&D and these were recently extended until 2017.

Next Hasbro has licensed off the rights to pretty much all its other games, save non-D&D WotC titles, (AH, MtG, etc) to EA.

EA now has acquired BioWare , so the likelihood of any future BioWare D&D releases is extremely unlikely at this time.

The possibility of a DDO II is also unlikely anytime soon because Turbine no doubt has a non-compete clause in its licensing contract (unless they are complete idiots) with Atari (nobody can release another D&D online for X number of years to protect their investment).

Atari (Infogrammes) has serious problems although they have recently gotten some new funding.

So I wouldn't be holding my breath on any great 4e software titles in the near future. All of the above is me assembling known facts and applying common sense.
 

Well if Atari goes under and they sell off the rights then we may yet game a half way decent 4e game.

Big problem I see if Atari put all their eggs into their D&D basket then any D&D title will be pressed hard for rapid max cash which often means bugged premature games released simply to make a buck a keep the company alive.

Need some seriously oldschool DM to strike it rich buy the rights or buyout the company and then have the luxory of spending the time to make a new 4e game revolutionary.
 

captaincursor said:
Atari is the publisher of all Hasbro games on the consoles and PCs I believe. There have been numerous stories about how Atari is being threatened with being de-listed from their stock exchange.
About 4 weeks ago (I believe) the CEO of Atari stepped down and they announced that they weren't going to be developing games anymore and would focus on other areas of their business. I remember reading the story on G4TV.com
 

D&D is a turn-based system that uses miniatures on a grid to determine combat positioning.

I'd like any future D&D computer games to follow that exact same paradigm. My ideal for a D&D computer game is literally D&D, only the rolls and effects of abilities are resolved by the computer (with cool special effects).

Maybe that's why I'm so excited about the virtual tabletop. Throw in an AI and link encounters by story, and that'll tide me over between in-person sessions.

That said, I really enjoyed the Baldur's Gate and Icewind Dale series. I just wish that the combat gird was more visible/in play; it's tough to get "flanking" exactly right on an open system.

I didn't like NWN because it was limited to three characters, and D&D is all about the party. If they wanted to make a more open-ended, non-party-based, non-turn-based, non-grid game I'd prefer they built something similar to Assassin's Creed. And if they went the MMO route again, I'd prefer they avoided EverQuest/WoW clones and went with something more like Guild Wars.
 

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